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Diffstat (limited to 'engines/neverhood/detection.cpp')
-rw-r--r--engines/neverhood/detection.cpp29
1 files changed, 24 insertions, 5 deletions
diff --git a/engines/neverhood/detection.cpp b/engines/neverhood/detection.cpp
index 4d545e136c..0c0347ef13 100644
--- a/engines/neverhood/detection.cpp
+++ b/engines/neverhood/detection.cpp
@@ -41,7 +41,7 @@ struct NeverhoodGameDescription {
};
const char *NeverhoodEngine::getGameId() const {
- return _gameDescription->desc.gameid;
+ return _gameDescription->desc.gameId;
}
uint32 NeverhoodEngine::getFeatures() const {
@@ -114,6 +114,23 @@ static const NeverhoodGameDescription gameDescriptions[] = {
},
{
+ // Neverhood earlier English demo version
+ {
+ "neverhood",
+ "Demo",
+ AD_ENTRY1s("nevdemo.blb", "9cbc33bc8ebacacfc8071f3e26a9c85f", 22357020),
+ Common::EN_ANY,
+ Common::kPlatformWindows,
+ ADGF_DEMO,
+ GUIO1(GUIO_NONE)
+ },
+ 0,
+ 0,
+ 0,
+ 0,
+ },
+
+ {
// Neverhood Russian version. Dyadyushka Risech
{
"neverhood",
@@ -181,8 +198,8 @@ static const ExtraGuiOption neverhoodExtraGuiOption3 = {
class NeverhoodMetaEngine : public AdvancedMetaEngine {
public:
NeverhoodMetaEngine() : AdvancedMetaEngine(Neverhood::gameDescriptions, sizeof(Neverhood::NeverhoodGameDescription), neverhoodGames) {
- _singleid = "neverhood";
- _guioptions = GUIO2(GUIO_NOSUBTITLES, GUIO_NOMIDI);
+ _singleId = "neverhood";
+ _guiOptions = GUIO2(GUIO_NOSUBTITLES, GUIO_NOMIDI);
}
virtual const char *getName() const {
@@ -211,7 +228,8 @@ bool NeverhoodMetaEngine::hasFeature(MetaEngineFeature f) const {
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||
(f == kSavesSupportCreationDate) ||
- (f == kSavesSupportPlayTime);
+ (f == kSavesSupportPlayTime) ||
+ (f == kSimpleSavesNames);
}
bool Neverhood::NeverhoodEngine::hasFeature(EngineFeature f) const {
@@ -245,7 +263,6 @@ SaveStateList NeverhoodMetaEngine::listSaves(const char *target) const {
Common::StringArray filenames;
filenames = saveFileMan->listSavefiles(pattern.c_str());
- Common::sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); file++) {
@@ -262,6 +279,8 @@ SaveStateList NeverhoodMetaEngine::listSaves(const char *target) const {
}
}
+ // Sort saves based on slot number.
+ Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}