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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef NEVERHOOD_DISKPLAYERSCENE_H
+#define NEVERHOOD_DISKPLAYERSCENE_H
+
+#include "neverhood/neverhood.h"
+#include "neverhood/resourceman.h"
+#include "neverhood/scene.h"
+#include "neverhood/smackerplayer.h"
+
+namespace Neverhood {
+
+class DiskplayerScene;
+
+class Class494 : public AnimatedSprite {
+public:
+ Class494(NeverhoodEngine *vm);
+ void sub43BE20();
+protected:
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void sub43BE00();
+};
+
+class DiskplayerPlayButton : public StaticSprite {
+public:
+ DiskplayerPlayButton(NeverhoodEngine *vm, DiskplayerScene *diskplayerScene);
+ void press();
+ void release();
+protected:
+ DiskplayerScene *_diskplayerScene;
+ SoundResource _soundResource1;
+ SoundResource _soundResource2;
+ bool _isPlaying;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class DiskplayerSlot : public Entity {
+public:
+ DiskplayerSlot(NeverhoodEngine *vm, DiskplayerScene *diskplayerScene, int elementIndex, int value);
+ void activate();
+ void stop();
+ void appear();
+ void play();
+ void setFlag2(bool value) { _flag2 = value; }
+protected:
+ DiskplayerScene *_diskplayerScene;
+ SoundResource _soundResource;
+ Sprite *_inactiveSlot;
+ Sprite *_appearSlot;
+ Sprite *_activeSlot;
+ int _elementIndex;
+ int _initialCountdown;
+ int _countdown;
+ bool _flag2;
+ int _value;
+ bool _flag;
+ void update();
+};
+
+class DiskplayerScene : public Scene {
+public:
+ DiskplayerScene(NeverhoodEngine *vm, Module *parentModule, int which);
+ bool getFlag3() const { return _flag3; }
+protected:
+ SmackerPlayer *_smackerPlayer;
+ DiskplayerPlayButton *_playButton;
+ Class494 *_class494;
+ DiskplayerSlot *_diskSlots[20];
+ DiskplayerSlot *_class650;
+ int _updateStatus;
+ byte _diskAvailable[20];
+ bool _flag4;
+ int _which;
+ int _diskIndex;
+ int _appearCountdown;
+ int _tuneInCountdown;
+ bool _fullFlag;
+ bool _inputDisabled;
+ bool _flag3;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void stop();
+ void tuneIn();
+ void playDisk();
+ void playStatic();
+};
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_DISKPLAYERSCENE_H */