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Diffstat (limited to 'engines/neverhood/diskplayerscene.h')
-rw-r--r-- | engines/neverhood/diskplayerscene.h | 110 |
1 files changed, 110 insertions, 0 deletions
diff --git a/engines/neverhood/diskplayerscene.h b/engines/neverhood/diskplayerscene.h new file mode 100644 index 0000000000..7969a7a03b --- /dev/null +++ b/engines/neverhood/diskplayerscene.h @@ -0,0 +1,110 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef NEVERHOOD_DISKPLAYERSCENE_H +#define NEVERHOOD_DISKPLAYERSCENE_H + +#include "neverhood/neverhood.h" +#include "neverhood/resourceman.h" +#include "neverhood/scene.h" +#include "neverhood/smackerplayer.h" + +namespace Neverhood { + +class DiskplayerScene; + +class Class494 : public AnimatedSprite { +public: + Class494(NeverhoodEngine *vm); + void sub43BE20(); +protected: + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); + void sub43BE00(); +}; + +class DiskplayerPlayButton : public StaticSprite { +public: + DiskplayerPlayButton(NeverhoodEngine *vm, DiskplayerScene *diskplayerScene); + void press(); + void release(); +protected: + DiskplayerScene *_diskplayerScene; + SoundResource _soundResource1; + SoundResource _soundResource2; + bool _isPlaying; + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); +}; + +class DiskplayerSlot : public Entity { +public: + DiskplayerSlot(NeverhoodEngine *vm, DiskplayerScene *diskplayerScene, int elementIndex, int value); + void activate(); + void stop(); + void appear(); + void play(); + void setFlag2(bool value) { _flag2 = value; } +protected: + DiskplayerScene *_diskplayerScene; + SoundResource _soundResource; + Sprite *_inactiveSlot; + Sprite *_appearSlot; + Sprite *_activeSlot; + int _elementIndex; + int _initialCountdown; + int _countdown; + bool _flag2; + int _value; + bool _flag; + void update(); +}; + +class DiskplayerScene : public Scene { +public: + DiskplayerScene(NeverhoodEngine *vm, Module *parentModule, int which); + bool getFlag3() const { return _flag3; } +protected: + SmackerPlayer *_smackerPlayer; + DiskplayerPlayButton *_playButton; + Class494 *_class494; + DiskplayerSlot *_diskSlots[20]; + DiskplayerSlot *_class650; + int _updateStatus; + byte _diskAvailable[20]; + bool _flag4; + int _which; + int _diskIndex; + int _appearCountdown; + int _tuneInCountdown; + bool _fullFlag; + bool _inputDisabled; + bool _flag3; + void update(); + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); + void stop(); + void tuneIn(); + void playDisk(); + void playStatic(); +}; + +} // End of namespace Neverhood + +#endif /* NEVERHOOD_DISKPLAYERSCENE_H */ |