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-rw-r--r--engines/neverhood/entity.cpp159
1 files changed, 159 insertions, 0 deletions
diff --git a/engines/neverhood/entity.cpp b/engines/neverhood/entity.cpp
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+++ b/engines/neverhood/entity.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "neverhood/entity.h"
+#include "neverhood/sound.h"
+
+namespace Neverhood {
+
+uint32 MessageParam::asInteger() const {
+ assert(_type == mptInteger);
+ return _integer;
+}
+
+NPoint MessageParam::asPoint() const {
+ assert(_type == mptInteger || _type == mptPoint);
+ if (_type == mptInteger) {
+ NPoint pt;
+ pt.x = _integer & 0xFFFF;
+ pt.y = (_integer >> 16) & 0xFFFF;
+ return pt;
+ }
+ return _point;
+}
+
+Entity *MessageParam::asEntity() const {
+ assert(_type == mptEntity);
+ return _entity;
+}
+
+Entity::Entity(NeverhoodEngine *vm, int priority)
+ : _vm(vm), _updateHandlerCb(NULL), _messageHandlerCb(NULL), _priority(priority), _soundResources(NULL) {
+}
+
+Entity::~Entity() {
+ deleteSoundResources();
+}
+
+void Entity::draw() {
+ // Empty
+}
+
+void Entity::handleUpdate() {
+ debug(5, "handleUpdate() -> [%s]", _updateHandlerCbName.c_str());
+ if (_updateHandlerCb)
+ (this->*_updateHandlerCb)();
+}
+
+uint32 Entity::receiveMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ debug(5, "receiveMessage(%04X) -> [%s]", messageNum, _messageHandlerCbName.c_str());
+ return _messageHandlerCb ? (this->*_messageHandlerCb)(messageNum, param, sender) : 0;
+}
+
+uint32 Entity::sendMessage(Entity *receiver, int messageNum, const MessageParam &param) {
+ return receiver ? receiver->receiveMessage(messageNum, param, this) : 0;
+}
+
+uint32 Entity::sendMessage(Entity *receiver, int messageNum, uint32 param) {
+ return sendMessage(receiver, messageNum, MessageParam(param));
+}
+
+uint32 Entity::sendPointMessage(Entity *receiver, int messageNum, const NPoint &param) {
+ return sendMessage(receiver, messageNum, MessageParam(param));
+}
+
+uint32 Entity::sendEntityMessage(Entity *receiver, int messageNum, Entity *param) {
+ return sendMessage(receiver, messageNum, MessageParam((Entity*)param));
+}
+
+uint32 Entity::getGlobalVar(uint32 nameHash) {
+ return _vm->_gameVars->getGlobalVar(nameHash);
+}
+
+void Entity::setGlobalVar(uint32 nameHash, uint32 value) {
+ _vm->_gameVars->setGlobalVar(nameHash, value);
+}
+
+uint32 Entity::getSubVar(uint32 nameHash, uint32 subNameHash) {
+ return _vm->_gameVars->getSubVar(nameHash, subNameHash);
+}
+
+void Entity::setSubVar(uint32 nameHash, uint32 subNameHash, uint32 value) {
+ _vm->_gameVars->setSubVar(nameHash, subNameHash, value);
+}
+
+void Entity::incGlobalVar(uint32 nameHash, int incrValue) {
+ setGlobalVar(nameHash, getGlobalVar(nameHash) + incrValue);
+}
+
+void Entity::incSubVar(uint32 nameHash, uint32 subNameHash, int incrValue) {
+ setSubVar(nameHash, subNameHash, getSubVar(nameHash, subNameHash) + incrValue);
+}
+
+SoundResource *Entity::getSoundResource(uint index) {
+ assert(index < kMaxSoundResources);
+ if (!_soundResources) {
+ _soundResources = new SoundResource*[kMaxSoundResources];
+ for (uint i = 0; i < kMaxSoundResources; ++i)
+ _soundResources[i] = NULL;
+ }
+ if (!_soundResources[index])
+ _soundResources[index] = new SoundResource(_vm);
+ return _soundResources[index];
+}
+
+void Entity::loadSound(uint index, uint32 fileHash) {
+ getSoundResource(index)->load(fileHash);
+}
+
+void Entity::playSound(uint index, uint32 fileHash) {
+ if (fileHash)
+ getSoundResource(index)->play(fileHash);
+ else
+ getSoundResource(index)->play();
+}
+
+void Entity::stopSound(uint index) {
+ getSoundResource(index)->stop();
+}
+
+bool Entity::isSoundPlaying(uint index) {
+ return getSoundResource(index)->isPlaying();
+}
+
+void Entity::setSoundVolume(uint index, int volume) {
+ getSoundResource(index)->setVolume(volume);
+}
+
+void Entity::setSoundPan(uint index, int pan) {
+ getSoundResource(index)->setPan(pan);
+}
+
+void Entity::deleteSoundResources() {
+ if (_soundResources) {
+ for (uint i = 0; i < kMaxSoundResources; ++i)
+ delete _soundResources[i];
+ delete[] _soundResources;
+ }
+}
+
+} // End of namespace Neverhood