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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef NEVERHOOD_ENTITY_H
+#define NEVERHOOD_ENTITY_H
+
+#include "common/str.h"
+#include "neverhood/neverhood.h"
+#include "neverhood/gamevars.h"
+#include "neverhood/graphics.h"
+#include "neverhood/sound.h"
+
+namespace Neverhood {
+
+class Entity;
+class SoundResource;
+
+enum MessageParamType {
+ mptInteger,
+ mptPoint,
+ mptEntity
+};
+
+struct MessageParam {
+public:
+ MessageParam(uint32 value) : _type(mptInteger), _integer(value) {}
+ MessageParam(NPoint value) : _type(mptPoint), _point(value) {}
+ MessageParam(Entity *entity) : _type(mptEntity), _entity(entity) {}
+ uint32 asInteger() const;
+ NPoint asPoint() const;
+ Entity *asEntity() const;
+protected:
+ union {
+ uint32 _integer;
+ NPoint _point;
+ Entity *_entity;
+ };
+ MessageParamType _type;
+};
+
+// TODO: Disable heavy debug stuff in release mode
+
+#define SetUpdateHandler(handler) \
+ do { \
+ _updateHandlerCb = static_cast <void (Entity::*)(void)> (handler); \
+ debug(5, "SetUpdateHandler(" #handler ")"); \
+ _updateHandlerCbName = #handler; \
+ } while (0)
+
+#define SetMessageHandler(handler) \
+ do { \
+ _messageHandlerCb = static_cast <uint32 (Entity::*)(int messageNum, const MessageParam &param, Entity *sender)> (handler); \
+ debug(5, "SetMessageHandler(" #handler ")"); \
+ _messageHandlerCbName = #handler; \
+ } while (0)
+
+const uint kMaxSoundResources = 16;
+
+class Entity {
+public:
+ Common::String _updateHandlerCbName;
+ Common::String _messageHandlerCbName;
+ Entity(NeverhoodEngine *vm, int priority);
+ virtual ~Entity();
+ virtual void draw();
+ void handleUpdate();
+ uint32 receiveMessage(int messageNum, const MessageParam &param, Entity *sender);
+ // NOTE: These were overloaded before for the various message parameter types
+ // it caused some problems so each type gets its own sendMessage variant now
+ uint32 sendMessage(Entity *receiver, int messageNum, const MessageParam &param);
+ uint32 sendMessage(Entity *receiver, int messageNum, uint32 param);
+ uint32 sendPointMessage(Entity *receiver, int messageNum, const NPoint &param);
+ uint32 sendEntityMessage(Entity *receiver, int messageNum, Entity *param);
+ // Shortcuts for game variable access
+ uint32 getGlobalVar(uint32 nameHash);
+ void setGlobalVar(uint32 nameHash, uint32 value);
+ uint32 getSubVar(uint32 nameHash, uint32 subNameHash);
+ void setSubVar(uint32 nameHash, uint32 subNameHash, uint32 value);
+ void incGlobalVar(uint32 nameHash, int incrValue);
+ void incSubVar(uint32 nameHash, uint32 subNameHash, int incrValue);
+ int getPriority() const { return _priority; }
+ bool hasMessageHandler() const { return _messageHandlerCb != NULL; }
+protected:
+ void (Entity::*_updateHandlerCb)();
+ uint32 (Entity::*_messageHandlerCb)(int messageNum, const MessageParam &param, Entity *sender);
+ NeverhoodEngine *_vm;
+ int _priority;
+ SoundResource **_soundResources;
+ SoundResource *getSoundResource(uint index);
+ void loadSound(uint index, uint32 fileHash);
+ void playSound(uint index, uint32 fileHash = 0);
+ void stopSound(uint index);
+ bool isSoundPlaying(uint index);
+ void setSoundVolume(uint index, int volume);
+ void setSoundPan(uint index, int pan);
+ void deleteSoundResources();
+};
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_ENTITY_H */