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Diffstat (limited to 'engines/neverhood/gamemodule.h')
-rw-r--r-- | engines/neverhood/gamemodule.h | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/engines/neverhood/gamemodule.h b/engines/neverhood/gamemodule.h new file mode 100644 index 0000000000..8101d38009 --- /dev/null +++ b/engines/neverhood/gamemodule.h @@ -0,0 +1,86 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef NEVERHOOD_GAMEMODULE_H +#define NEVERHOOD_GAMEMODULE_H + +#include "neverhood/neverhood.h" +#include "neverhood/module.h" + +namespace Neverhood { + +class GameModule : public Module { +public: + GameModule(NeverhoodEngine *vm); + virtual ~GameModule(); + void startup(); + void requestRestoreGame(); + void requestRestartGame(bool requestMainMenu); + void redrawPrevChildObject(); + void checkRequests(); + void handleMouseMove(int16 x, int16 y); + void handleMouseDown(int16 x, int16 y); + void handleMouseUp(int16 x, int16 y); + void handleSpaceKey(); + void handleAsciiKey(char key); + void handleKeyDown(Common::KeyCode keyCode); + void handleEscapeKey(); + void initKeySlotsPuzzle(); + void initMemoryPuzzle(); + void initWaterPipesPuzzle(); + void initRadioPuzzle(); + void initTestTubes1Puzzle(); + void initTestTubes2Puzzle(); + void initCannonSymbolsPuzzle(); + void initCodeSymbolsPuzzle(); + void initCubeSymbolsPuzzle(); + void initCrystalColorsPuzzle(); + uint32 getCurrRadioMusicFileHash(); +protected: + int _moduleNum; + Entity *_prevChildObject; + int _prevModuleNum; + bool _restoreGameRequested; + bool _restartGameRequested; + bool _canRequestMainMenu; + bool _mainMenuRequested; + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); + void createModule(int moduleNum, int which); + void createModuleByHash(uint32 nameHash); + void updateModule(); + void openMainMenu(); + void createMenuModule(); + void updateMenuModule(); +}; + +class NonRepeatingRandomNumbers : public Common::Array<int> { +public: + NonRepeatingRandomNumbers(Common::RandomSource *rnd, int count); + int getNumber(); + void removeNumber(int number); +protected: + Common::RandomSource *_rnd; +}; + +} // End of namespace Neverhood + +#endif /* NEVERHOOD_MODULE_H */ |