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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef NEVERHOOD_GAMEMODULE_H
+#define NEVERHOOD_GAMEMODULE_H
+
+#include "neverhood/neverhood.h"
+#include "neverhood/module.h"
+
+namespace Neverhood {
+
+class GameModule : public Module {
+public:
+ GameModule(NeverhoodEngine *vm);
+ virtual ~GameModule();
+ void startup();
+ void requestRestoreGame();
+ void requestRestartGame(bool requestMainMenu);
+ void redrawPrevChildObject();
+ void checkRequests();
+ void handleMouseMove(int16 x, int16 y);
+ void handleMouseDown(int16 x, int16 y);
+ void handleMouseUp(int16 x, int16 y);
+ void handleSpaceKey();
+ void handleAsciiKey(char key);
+ void handleKeyDown(Common::KeyCode keyCode);
+ void handleEscapeKey();
+ void initKeySlotsPuzzle();
+ void initMemoryPuzzle();
+ void initWaterPipesPuzzle();
+ void initRadioPuzzle();
+ void initTestTubes1Puzzle();
+ void initTestTubes2Puzzle();
+ void initCannonSymbolsPuzzle();
+ void initCodeSymbolsPuzzle();
+ void initCubeSymbolsPuzzle();
+ void initCrystalColorsPuzzle();
+ uint32 getCurrRadioMusicFileHash();
+protected:
+ int _moduleNum;
+ Entity *_prevChildObject;
+ int _prevModuleNum;
+ bool _restoreGameRequested;
+ bool _restartGameRequested;
+ bool _canRequestMainMenu;
+ bool _mainMenuRequested;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void createModule(int moduleNum, int which);
+ void createModuleByHash(uint32 nameHash);
+ void updateModule();
+ void openMainMenu();
+ void createMenuModule();
+ void updateMenuModule();
+};
+
+class NonRepeatingRandomNumbers : public Common::Array<int> {
+public:
+ NonRepeatingRandomNumbers(Common::RandomSource *rnd, int count);
+ int getNumber();
+ void removeNumber(int number);
+protected:
+ Common::RandomSource *_rnd;
+};
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_MODULE_H */