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Diffstat (limited to 'engines/neverhood/gamevars.cpp')
-rw-r--r-- | engines/neverhood/gamevars.cpp | 133 |
1 files changed, 133 insertions, 0 deletions
diff --git a/engines/neverhood/gamevars.cpp b/engines/neverhood/gamevars.cpp new file mode 100644 index 0000000000..87f5fe6dd9 --- /dev/null +++ b/engines/neverhood/gamevars.cpp @@ -0,0 +1,133 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "neverhood/gamevars.h" + +namespace Neverhood { + +GameVars::GameVars() { + addVar(0, 0); +} + +void GameVars::clear() { + _vars.clear(); + addVar(0, 0); +} + +void GameVars::loadState(Common::InSaveFile *in) { + uint varCount; + _vars.clear(); + varCount = in->readUint32LE(); + for (uint i = 0; i < varCount; ++i) { + GameVar var; + var.nameHash = in->readUint32LE(); + var.value = in->readUint32LE(); + var.firstIndex = in->readUint16LE(); + var.nextIndex = in->readUint16LE(); + _vars.push_back(var); + } +} + +void GameVars::saveState(Common::OutSaveFile *out) { + out->writeUint32LE(_vars.size()); + for (uint i = 0; i < _vars.size(); ++i) { + GameVar &var = _vars[i]; + out->writeUint32LE(var.nameHash); + out->writeUint32LE(var.value); + out->writeUint16LE(var.firstIndex); + out->writeUint16LE(var.nextIndex); + } +} + +uint32 GameVars::getGlobalVar(uint32 nameHash) { + int16 varIndex = findSubVarIndex(0, nameHash); + return varIndex != -1 ? _vars[varIndex].value : 0; +} + +void GameVars::setGlobalVar(uint32 nameHash, uint32 value) { + _vars[getSubVarIndex(0, nameHash)].value = value; +} + +uint32 GameVars::getSubVar(uint32 nameHash, uint32 subNameHash) { + uint32 value = 0; + int16 varIndex = findSubVarIndex(0, nameHash); + if (varIndex != -1) { + int16 subVarIndex = findSubVarIndex(varIndex, subNameHash); + if (subVarIndex != -1) + value = _vars[subVarIndex].value; + } + return value; +} + +void GameVars::setSubVar(uint32 nameHash, uint32 subNameHash, uint32 value) { + int16 varIndex = getSubVarIndex(0, nameHash); + int16 subVarIndex = getSubVarIndex(varIndex, subNameHash); + _vars[subVarIndex].value = value; +} + +int16 GameVars::addVar(uint32 nameHash, uint32 value) { + GameVar gameVar; + gameVar.nameHash = nameHash; + gameVar.value = value; + gameVar.firstIndex = -1; + gameVar.nextIndex = -1; + _vars.push_back(gameVar); + return _vars.size() - 1; +} + +int16 GameVars::findSubVarIndex(int16 varIndex, uint32 subNameHash) { + for (int16 nextIndex = _vars[varIndex].firstIndex; nextIndex != -1; nextIndex = _vars[nextIndex].nextIndex) + if (_vars[nextIndex].nameHash == subNameHash) + return nextIndex; + return -1; +} + +int16 GameVars::addSubVar(int16 varIndex, uint32 subNameHash, uint32 value) { + int16 nextIndex = _vars[varIndex].firstIndex; + int16 subVarIndex; + if (nextIndex == -1) { + subVarIndex = addVar(subNameHash, value); + _vars[varIndex].firstIndex = subVarIndex; + } else { + while (_vars[nextIndex].nextIndex != -1) + nextIndex = _vars[nextIndex].nextIndex; + subVarIndex = addVar(subNameHash, value); + _vars[nextIndex].nextIndex = subVarIndex; + } + return subVarIndex; +} + +int16 GameVars::getSubVarIndex(int16 varIndex, uint32 subNameHash) { + int16 subVarIndex = findSubVarIndex(varIndex, subNameHash); + if (subVarIndex == -1) + subVarIndex = addSubVar(varIndex, subNameHash, 0); + return subVarIndex; +} + +void GameVars::dumpVars() { + for (Common::Array<GameVar>::iterator it = _vars.begin(); it != _vars.end(); ++it) { + GameVar gameVar = *it; + debug("%08X %08X %3d %3d", gameVar.nameHash, gameVar.value, gameVar.firstIndex, gameVar.nextIndex); + } +} + +} // End of namespace Neverhood |