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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef NEVERHOOD_GAMEVARS_H
+#define NEVERHOOD_GAMEVARS_H
+
+#include "common/array.h"
+#include "common/savefile.h"
+#include "neverhood/neverhood.h"
+
+namespace Neverhood {
+
+enum {
+ // Misc
+ V_MODULE_NAME = 0x91080831, // Currently active module name hash
+ V_CURRENT_SCENE = 0x108A4870, // Current scene in the current module
+ V_CURRENT_SCENE_WHICH = 0x82C80875,
+ V_DEBUG = 0xA4014072, // Original debug-flag, can probably be removed
+ V_SMACKER_CAN_ABORT = 0x06C02850, // Not set anywhere (yet), seems like a debug flag
+ V_KEY3_LOCATION = 0x13382860, // Location of the third key
+ V_TEXT_FLAG1 = 0x8440001F,
+ V_TEXT_INDEX = 0x01830201,
+ V_TEXT_COUNTING_INDEX1 = 0x29408F00,
+ V_TEXT_COUNTING_INDEX2 = 0x8A140C21,
+ V_TALK_COUNTING_INDEX = 0xA0808898,
+ V_FRUIT_COUNTING_INDEX = 0x40040831,
+ V_NOISY_SYMBOL_INDEX = 0x2414C2F2,
+ V_COLUMN_BACK_NAME = 0x4CE79018,
+ V_COLUMN_TEXT_NAME = 0xC8C28808,
+ V_CLICKED_COLUMN_INDEX = 0x48A68852,
+ V_CLICKED_COLUMN_ROW = 0x49C40058,
+ // Klaymen
+ V_KLAYMEN_SMALL = 0x1860C990, // Is Klaymen small?
+ V_KLAYMEN_FRAMEINDEX = 0x18288913,
+ V_KLAYMEN_IS_DELTA_X = 0xC0418A02,
+ V_KLAYMEN_SAVED_X = 0x00D30138,
+ V_CAR_DELTA_X = 0x21E60190,
+ // Flags
+ V_CRYSTAL_COLORS_INIT = 0xDE2EC914,
+ V_TV_JOKE_TOLD = 0x92603A79,
+ V_NOTES_DOOR_UNLOCKED = 0x0045D021,
+ V_WATER_RUNNING = 0x4E0BE910,
+ V_CREATURE_ANGRY = 0x0A310817, // After having played with the music box
+ V_BEEN_SHRINKING_ROOM = 0x1C1B8A9A,
+ V_BEEN_STATUE_ROOM = 0xCB45DE03,
+ V_MOUSE_PUZZLE_SOLVED = 0x70A1189C,
+ V_NOTES_PUZZLE_SOLVED = 0x86615030,
+ V_TILE_PUZZLE_SOLVED = 0x404290D5,
+ V_STAIRS_PUZZLE_SOLVED = 0xA9035F60,
+ V_CODE_SYMBOLS_SOLVED = 0x2C531AF8,
+ V_SPIKES_RETRACTED = 0x18890C91,
+ V_LARGE_DOOR_NUMBER = 0x9A500914, // Number of the currently "large" door
+ V_LIGHTS_ON = 0x4D080E54,
+ V_SHRINK_LIGHTS_ON = 0x190A1D18, // Lights on in the room with the shrinking device
+ V_STAIRS_DOWN_ONCE = 0x2050861A, // Stairs have been down once before
+ V_STAIRS_DOWN = 0x09221A62,
+ V_LADDER_DOWN = 0x0018CA22, // Is the ladder in the statue room down?
+ V_LADDER_DOWN_ACTION = 0x00188211,
+ V_WALL_BROKEN = 0x10938830,
+ V_BOLT_DOOR_OPEN = 0x01BA1A52,
+ V_BOLT_DOOR_UNLOCKED = 0x00040153,
+ V_SEEN_SYMBOLS_NO_LIGHT = 0x81890D14,
+ V_FELL_DOWN_HOLE = 0xE7498218,
+ V_DOOR_PASSED = 0x2090590C, // Auto-closing door was passed
+ V_ENTRANCE_OPEN = 0xD0A14D10, // Is the entrance to Module1300 open (after the robot got his teddy)
+ V_WINDOW_OPEN = 0x03C698DA,
+ V_DOOR_STATUS = 0x52371C95,
+ V_DOOR_BUSTED = 0xD217189D,
+ V_WORLDS_JOINED = 0x98109F12, // Are the worlds joined?
+ V_KEYDOOR_UNLOCKED = 0x80455A41, // Is the keyboard-door unlocked?
+ V_MOUSE_SUCKED_IN = 0x01023818, // Are mouse/cheese in Scene1308?
+ V_BALLOON_POPPED = 0xAC00C0D0, // Has the balloon with the key been popped?
+ V_TNT_DUMMY_BUILT = 0x000CF819, // Are all TNT parts on the dummy?
+ V_TNT_DUMMY_FUSE_LIT = 0x20A0C516,
+ V_RADIO_ENABLED = 0x4DE80AC0,
+ V_SEEN_CREATURE_EXPLODE_VID = 0x2A02C07B,
+ V_CREATURE_EXPLODED = 0x0A18CA33,
+ V_UNUSED = 0x89C669AA, // Seems to be unused, confirmed by checking the exe for this constant value (still left in atm)
+ // Radio
+ V_RADIO_ROOM_LEFT_DOOR = 0x09880D40,
+ V_RADIO_ROOM_RIGHT_DOOR = 0x08180ABC,
+ V_CURR_RADIO_MUSIC_INDEX = 0x08CC0828,
+ V_GOOD_RADIO_MUSIC_INDEX = 0x88880915,
+ V_GOOD_RADIO_MUSIC_NAME = 0x89A82A15,
+ V_RADIO_MOVE_DISH_VIDEO = 0x28D8C940,
+ // Match
+ V_MATCH_STATUS = 0x0112090A,
+ // Venus fly trap
+ V_FLYTRAP_RING_EATEN = 0x2B514304,
+ V_FLYTRAP_RING_DOOR = 0x8306F218,
+ V_FLYTRAP_RING_FENCE = 0x80101B1E,
+ V_FLYTRAP_RING_BRIDGE = 0x13206309,
+ V_FLYTRAP_POSITION_1 = 0x1B144052,
+ V_FLYTRAP_POSITION_2 = 0x86341E88,
+ // Navigation
+ V_NAVIGATION_INDEX = 0x4200189E, // Navigation scene: Current navigation index
+ // Cannon
+ V_CANNON_RAISED = 0x000809C2, // Is the cannon raised?
+ V_CANNON_TURNED = 0x9040018A, // Is the cannon turned?
+ V_ROBOT_HIT = 0x0C0288F4, // Was the robot hit by the cannon?
+ V_ROBOT_TARGET = 0x610210B7, // Is the robot at the cannon target position? (teddy)
+ V_CANNON_SMACKER_NAME = 0xF0402B0A,
+ V_CANNON_TARGET_STATUS = 0x20580A86,
+ // Projector
+ V_PROJECTOR_SLOT = 0x04A10F33, // Projector x slot index
+ V_PROJECTOR_LOCATION = 0x04A105B3, // Projector scene location
+ V_PROJECTOR_ACTIVE = 0x12A10DB3, // Is the projecor projecting?
+ // Teleporter
+ V_TELEPORTER_CURR_LOCATION = 0x0152899A,
+ V_TELEPORTER_WHICH = 0x60826830,
+ V_TELEPORTER_DEST_AVAILABLE = 0x2C145A98,
+ // Inventory
+ V_HAS_NEEDLE = 0x31C63C51, // Has Klaymen the needle?
+ V_HAS_FINAL_KEY = 0xC0780812, // Has Klaymen the key from the diskplayer?
+ V_HAS_TEST_TUBE = 0x45080C38,
+ // Arrays
+ // NOTE "GOOD" means the solution, "CURR" is the current setup of the puzzle variables
+ VA_IS_PUZZLE_INIT = 0x40050052,
+ VA_SMACKER_PLAYED = 0x00800410,
+ VA_CURR_CRYSTAL_COLORS = 0xE11A1929,
+ VA_GOOD_CRYSTAL_COLORS = 0xD4B2089C,
+ VA_GOOD_TEST_TUBES_LEVEL_1 = 0x0C601058,
+ VA_GOOD_TEST_TUBES_LEVEL_2 = 0x40005834,
+ VA_CURR_CANNON_SYMBOLS = 0x00000914,
+ VA_GOOD_CANNON_SYMBOLS_1 = 0x00504B86,
+ VA_GOOD_CANNON_SYMBOLS_2 = 0x0A4C0A9A,
+ VA_CURR_WATER_PIPES_LEVEL = 0x0800547C,
+ VA_GOOD_WATER_PIPES_LEVEL = 0x90405038,
+ VA_CURR_DICE_NUMBERS = 0x61084036,
+ VA_GOOD_DICE_NUMBERS = 0x7500993A,
+ VA_CURR_KEY_SLOT_NUMBERS = 0xA010B810,
+ VA_GOOD_KEY_SLOT_NUMBERS = 0x0C10A000,
+ VA_CUBE_POSITIONS = 0x484498D0,
+ VA_CODE_SYMBOLS = 0x04909A50,
+ VA_TILE_SYMBOLS = 0x0C65F80B,
+ VA_IS_TILE_MATCH = 0xCCE0280F,
+ VA_TNT_POSITIONS = 0x10055D14,
+ VA_DICE_MEMORY_SYMBOLS = 0x13100631,
+ VA_HAS_TAPE = 0x02038314,
+ VA_IS_TAPE_INSERTED = 0x02720344,
+ VA_HAS_KEY = 0x0090EA95,
+ VA_IS_KEY_INSERTED = 0x08D0AB11,
+ VA_LOCKS_DISABLED = 0x14800353,
+ V_END_
+};
+
+struct GameVar {
+ uint32 nameHash;
+ uint32 value;
+ int16 firstIndex, nextIndex;
+};
+
+class GameVars {
+public:
+ GameVars();
+ void clear();
+ void loadState(Common::InSaveFile *in);
+ void saveState(Common::OutSaveFile *out);
+ uint32 getGlobalVar(uint32 nameHash);
+ void setGlobalVar(uint32 nameHash, uint32 value);
+ uint32 getSubVar(uint32 nameHash, uint32 subNameHash);
+ void setSubVar(uint32 nameHash, uint32 subNameHash, uint32 value);
+ void dumpVars();
+protected:
+ Common::Array<GameVar> _vars;
+ int16 addVar(uint32 nameHash, uint32 value);
+ int16 findSubVarIndex(int16 varIndex, uint32 subNameHash);
+ int16 addSubVar(int16 varIndex, uint32 subNameHash, uint32 value);
+ int16 getSubVarIndex(int16 varIndex, uint32 subNameHash);
+};
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_GAMEVARS_H */