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Diffstat (limited to 'engines/neverhood/gamevars.h')
-rw-r--r-- | engines/neverhood/gamevars.h | 193 |
1 files changed, 193 insertions, 0 deletions
diff --git a/engines/neverhood/gamevars.h b/engines/neverhood/gamevars.h new file mode 100644 index 0000000000..5337c13394 --- /dev/null +++ b/engines/neverhood/gamevars.h @@ -0,0 +1,193 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef NEVERHOOD_GAMEVARS_H +#define NEVERHOOD_GAMEVARS_H + +#include "common/array.h" +#include "common/savefile.h" +#include "neverhood/neverhood.h" + +namespace Neverhood { + +enum { + // Misc + V_MODULE_NAME = 0x91080831, // Currently active module name hash + V_CURRENT_SCENE = 0x108A4870, // Current scene in the current module + V_CURRENT_SCENE_WHICH = 0x82C80875, + V_DEBUG = 0xA4014072, // Original debug-flag, can probably be removed + V_SMACKER_CAN_ABORT = 0x06C02850, // Not set anywhere (yet), seems like a debug flag + V_KEY3_LOCATION = 0x13382860, // Location of the third key + V_TEXT_FLAG1 = 0x8440001F, + V_TEXT_INDEX = 0x01830201, + V_TEXT_COUNTING_INDEX1 = 0x29408F00, + V_TEXT_COUNTING_INDEX2 = 0x8A140C21, + V_TALK_COUNTING_INDEX = 0xA0808898, + V_FRUIT_COUNTING_INDEX = 0x40040831, + V_NOISY_SYMBOL_INDEX = 0x2414C2F2, + V_COLUMN_BACK_NAME = 0x4CE79018, + V_COLUMN_TEXT_NAME = 0xC8C28808, + V_CLICKED_COLUMN_INDEX = 0x48A68852, + V_CLICKED_COLUMN_ROW = 0x49C40058, + // Klaymen + V_KLAYMEN_SMALL = 0x1860C990, // Is Klaymen small? + V_KLAYMEN_FRAMEINDEX = 0x18288913, + V_KLAYMEN_IS_DELTA_X = 0xC0418A02, + V_KLAYMEN_SAVED_X = 0x00D30138, + V_CAR_DELTA_X = 0x21E60190, + // Flags + V_CRYSTAL_COLORS_INIT = 0xDE2EC914, + V_TV_JOKE_TOLD = 0x92603A79, + V_NOTES_DOOR_UNLOCKED = 0x0045D021, + V_WATER_RUNNING = 0x4E0BE910, + V_CREATURE_ANGRY = 0x0A310817, // After having played with the music box + V_BEEN_SHRINKING_ROOM = 0x1C1B8A9A, + V_BEEN_STATUE_ROOM = 0xCB45DE03, + V_MOUSE_PUZZLE_SOLVED = 0x70A1189C, + V_NOTES_PUZZLE_SOLVED = 0x86615030, + V_TILE_PUZZLE_SOLVED = 0x404290D5, + V_STAIRS_PUZZLE_SOLVED = 0xA9035F60, + V_CODE_SYMBOLS_SOLVED = 0x2C531AF8, + V_SPIKES_RETRACTED = 0x18890C91, + V_LARGE_DOOR_NUMBER = 0x9A500914, // Number of the currently "large" door + V_LIGHTS_ON = 0x4D080E54, + V_SHRINK_LIGHTS_ON = 0x190A1D18, // Lights on in the room with the shrinking device + V_STAIRS_DOWN_ONCE = 0x2050861A, // Stairs have been down once before + V_STAIRS_DOWN = 0x09221A62, + V_LADDER_DOWN = 0x0018CA22, // Is the ladder in the statue room down? + V_LADDER_DOWN_ACTION = 0x00188211, + V_WALL_BROKEN = 0x10938830, + V_BOLT_DOOR_OPEN = 0x01BA1A52, + V_BOLT_DOOR_UNLOCKED = 0x00040153, + V_SEEN_SYMBOLS_NO_LIGHT = 0x81890D14, + V_FELL_DOWN_HOLE = 0xE7498218, + V_DOOR_PASSED = 0x2090590C, // Auto-closing door was passed + V_ENTRANCE_OPEN = 0xD0A14D10, // Is the entrance to Module1300 open (after the robot got his teddy) + V_WINDOW_OPEN = 0x03C698DA, + V_DOOR_STATUS = 0x52371C95, + V_DOOR_BUSTED = 0xD217189D, + V_WORLDS_JOINED = 0x98109F12, // Are the worlds joined? + V_KEYDOOR_UNLOCKED = 0x80455A41, // Is the keyboard-door unlocked? + V_MOUSE_SUCKED_IN = 0x01023818, // Are mouse/cheese in Scene1308? + V_BALLOON_POPPED = 0xAC00C0D0, // Has the balloon with the key been popped? + V_TNT_DUMMY_BUILT = 0x000CF819, // Are all TNT parts on the dummy? + V_TNT_DUMMY_FUSE_LIT = 0x20A0C516, + V_RADIO_ENABLED = 0x4DE80AC0, + V_SEEN_CREATURE_EXPLODE_VID = 0x2A02C07B, + V_CREATURE_EXPLODED = 0x0A18CA33, + V_UNUSED = 0x89C669AA, // Seems to be unused, confirmed by checking the exe for this constant value (still left in atm) + // Radio + V_RADIO_ROOM_LEFT_DOOR = 0x09880D40, + V_RADIO_ROOM_RIGHT_DOOR = 0x08180ABC, + V_CURR_RADIO_MUSIC_INDEX = 0x08CC0828, + V_GOOD_RADIO_MUSIC_INDEX = 0x88880915, + V_GOOD_RADIO_MUSIC_NAME = 0x89A82A15, + V_RADIO_MOVE_DISH_VIDEO = 0x28D8C940, + // Match + V_MATCH_STATUS = 0x0112090A, + // Venus fly trap + V_FLYTRAP_RING_EATEN = 0x2B514304, + V_FLYTRAP_RING_DOOR = 0x8306F218, + V_FLYTRAP_RING_FENCE = 0x80101B1E, + V_FLYTRAP_RING_BRIDGE = 0x13206309, + V_FLYTRAP_POSITION_1 = 0x1B144052, + V_FLYTRAP_POSITION_2 = 0x86341E88, + // Navigation + V_NAVIGATION_INDEX = 0x4200189E, // Navigation scene: Current navigation index + // Cannon + V_CANNON_RAISED = 0x000809C2, // Is the cannon raised? + V_CANNON_TURNED = 0x9040018A, // Is the cannon turned? + V_ROBOT_HIT = 0x0C0288F4, // Was the robot hit by the cannon? + V_ROBOT_TARGET = 0x610210B7, // Is the robot at the cannon target position? (teddy) + V_CANNON_SMACKER_NAME = 0xF0402B0A, + V_CANNON_TARGET_STATUS = 0x20580A86, + // Projector + V_PROJECTOR_SLOT = 0x04A10F33, // Projector x slot index + V_PROJECTOR_LOCATION = 0x04A105B3, // Projector scene location + V_PROJECTOR_ACTIVE = 0x12A10DB3, // Is the projecor projecting? + // Teleporter + V_TELEPORTER_CURR_LOCATION = 0x0152899A, + V_TELEPORTER_WHICH = 0x60826830, + V_TELEPORTER_DEST_AVAILABLE = 0x2C145A98, + // Inventory + V_HAS_NEEDLE = 0x31C63C51, // Has Klaymen the needle? + V_HAS_FINAL_KEY = 0xC0780812, // Has Klaymen the key from the diskplayer? + V_HAS_TEST_TUBE = 0x45080C38, + // Arrays + // NOTE "GOOD" means the solution, "CURR" is the current setup of the puzzle variables + VA_IS_PUZZLE_INIT = 0x40050052, + VA_SMACKER_PLAYED = 0x00800410, + VA_CURR_CRYSTAL_COLORS = 0xE11A1929, + VA_GOOD_CRYSTAL_COLORS = 0xD4B2089C, + VA_GOOD_TEST_TUBES_LEVEL_1 = 0x0C601058, + VA_GOOD_TEST_TUBES_LEVEL_2 = 0x40005834, + VA_CURR_CANNON_SYMBOLS = 0x00000914, + VA_GOOD_CANNON_SYMBOLS_1 = 0x00504B86, + VA_GOOD_CANNON_SYMBOLS_2 = 0x0A4C0A9A, + VA_CURR_WATER_PIPES_LEVEL = 0x0800547C, + VA_GOOD_WATER_PIPES_LEVEL = 0x90405038, + VA_CURR_DICE_NUMBERS = 0x61084036, + VA_GOOD_DICE_NUMBERS = 0x7500993A, + VA_CURR_KEY_SLOT_NUMBERS = 0xA010B810, + VA_GOOD_KEY_SLOT_NUMBERS = 0x0C10A000, + VA_CUBE_POSITIONS = 0x484498D0, + VA_CODE_SYMBOLS = 0x04909A50, + VA_TILE_SYMBOLS = 0x0C65F80B, + VA_IS_TILE_MATCH = 0xCCE0280F, + VA_TNT_POSITIONS = 0x10055D14, + VA_DICE_MEMORY_SYMBOLS = 0x13100631, + VA_HAS_TAPE = 0x02038314, + VA_IS_TAPE_INSERTED = 0x02720344, + VA_HAS_KEY = 0x0090EA95, + VA_IS_KEY_INSERTED = 0x08D0AB11, + VA_LOCKS_DISABLED = 0x14800353, + V_END_ +}; + +struct GameVar { + uint32 nameHash; + uint32 value; + int16 firstIndex, nextIndex; +}; + +class GameVars { +public: + GameVars(); + void clear(); + void loadState(Common::InSaveFile *in); + void saveState(Common::OutSaveFile *out); + uint32 getGlobalVar(uint32 nameHash); + void setGlobalVar(uint32 nameHash, uint32 value); + uint32 getSubVar(uint32 nameHash, uint32 subNameHash); + void setSubVar(uint32 nameHash, uint32 subNameHash, uint32 value); + void dumpVars(); +protected: + Common::Array<GameVar> _vars; + int16 addVar(uint32 nameHash, uint32 value); + int16 findSubVarIndex(int16 varIndex, uint32 subNameHash); + int16 addSubVar(int16 varIndex, uint32 subNameHash, uint32 value); + int16 getSubVarIndex(int16 varIndex, uint32 subNameHash); +}; + +} // End of namespace Neverhood + +#endif /* NEVERHOOD_GAMEVARS_H */ |