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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef NEVERHOOD_GRAPHICS_H
+#define NEVERHOOD_GRAPHICS_H
+
+#include "common/array.h"
+#include "common/file.h"
+#include "graphics/surface.h"
+#include "neverhood/neverhood.h"
+
+namespace Neverhood {
+
+struct NPoint {
+ int16 x, y;
+};
+
+typedef Common::Array<NPoint> NPointArray;
+
+struct NDimensions {
+ int16 width, height;
+};
+
+struct NRect {
+ int16 x1, y1, x2, y2;
+
+ NRect() : x1(0), y1(0), x2(0), y2(0) {}
+
+ NRect(int16 x01, int16 y01, int16 x02, int16 y02) : x1(x01), y1(y01), x2(x02), y2(y02) {}
+
+ void set(int16 x01, int16 y01, int16 x02, int16 y02) {
+ x1 = x01;
+ y1 = y01;
+ x2 = x02;
+ y2 = y02;
+ }
+
+ bool contains(int16 x, int16 y) const {
+ return x >= x1 && x <= x2 && y >= y1 && y <= y2;
+ }
+
+};
+
+typedef Common::Array<NRect> NRectArray;
+
+// TODO: Use Common::Rect
+struct NDrawRect {
+ int16 x, y, width, height;
+ NDrawRect() : x(0), y(0), width(0), height(0) {}
+ NDrawRect(int16 x0, int16 y0, int16 width0, int16 height0) : x(x0), y(y0), width(width0), height(height0) {}
+ int16 x2() { return x + width; }
+ int16 y2() { return y + height; }
+ void set(int16 x0, int16 y0, int16 width0, int16 height0) {
+ x = x0;
+ y = y0;
+ width = width0;
+ height = height0;
+ }
+};
+
+class AnimResource;
+class SpriteResource;
+class MouseCursorResource;
+
+class BaseSurface {
+public:
+ BaseSurface(NeverhoodEngine *vm, int priority, int16 width, int16 height);
+ virtual ~BaseSurface();
+ virtual void draw();
+ void clear();
+ void drawSpriteResource(SpriteResource &spriteResource);
+ void drawSpriteResourceEx(SpriteResource &spriteResource, bool flipX, bool flipY, int16 width, int16 height);
+ void drawAnimResource(AnimResource &animResource, uint frameIndex, bool flipX, bool flipY, int16 width, int16 height);
+ void drawMouseCursorResource(MouseCursorResource &mouseCursorResource, int frameNum);
+ void copyFrom(Graphics::Surface *sourceSurface, int16 x, int16 y, NDrawRect &sourceRect);
+ int getPriority() const { return _priority; }
+ void setPriority(int priority) { _priority = priority; }
+ NDrawRect& getDrawRect() { return _drawRect; }
+ NDrawRect& getSysRect() { return _sysRect; }
+ NRect& getClipRect() { return _clipRect; }
+ void setClipRect(NRect clipRect) { _clipRect = clipRect; }
+ void setClipRects(NRect *clipRects, uint clipRectsCount) { _clipRects = clipRects; _clipRectsCount = clipRectsCount; }
+ void clearClipRects() { _clipRects = NULL; _clipRectsCount = 0; }
+ bool getVisible() const { return _visible; }
+ void setVisible(bool value) { _visible = value; }
+ void setTransparent(bool value) { _transparent = value; }
+ Graphics::Surface *getSurface() { return _surface; }
+protected:
+ NeverhoodEngine *_vm;
+ int _priority;
+ bool _visible;
+ Graphics::Surface *_surface;
+ NDrawRect _drawRect;
+ NDrawRect _sysRect;
+ NRect _clipRect;
+ NRect *_clipRects;
+ uint _clipRectsCount;
+ bool _transparent;
+ // Version changes each time the pixels are touched in any way
+ byte _version;
+};
+
+class ShadowSurface : public BaseSurface {
+public:
+ ShadowSurface(NeverhoodEngine *vm, int priority, int16 width, int16 height, BaseSurface *shadowSurface);
+ virtual void draw();
+protected:
+ BaseSurface *_shadowSurface;
+};
+
+class FontSurface : public BaseSurface {
+public:
+ FontSurface(NeverhoodEngine *vm, NPointArray *tracking, uint charsPerRow, uint16 numRows, byte firstChar, uint16 charWidth, uint16 charHeight);
+ FontSurface(NeverhoodEngine *vm, uint32 fileHash, uint charsPerRow, uint16 numRows, byte firstChar, uint16 charWidth, uint16 charHeight);
+ virtual ~FontSurface();
+ void drawChar(BaseSurface *destSurface, int16 x, int16 y, byte chr);
+ void drawString(BaseSurface *destSurface, int16 x, int16 y, const byte *string, int stringLen = -1);
+ int16 getStringWidth(const byte *string, int stringLen);
+ uint16 getCharWidth() const { return _charWidth; }
+ uint16 getCharHeight() const { return _charHeight; }
+ static FontSurface *createFontSurface(NeverhoodEngine *vm, uint32 fileHash);
+protected:
+ uint _charsPerRow;
+ uint16 _numRows;
+ byte _firstChar;
+ uint16 _charWidth;
+ uint16 _charHeight;
+ NPointArray *_tracking;
+};
+
+// Misc
+
+void parseBitmapResource(const byte *sprite, bool *rle, NDimensions *dimensions, NPoint *position, const byte **palette, const byte **pixels);
+void unpackSpriteRle(const byte *source, int width, int height, byte *dest, int destPitch, bool flipX, bool flipY, byte oldColor = 0, byte newColor = 0);
+void unpackSpriteNormal(const byte *source, int width, int height, byte *dest, int destPitch, bool flipX, bool flipY);
+int calcDistance(int16 x1, int16 y1, int16 x2, int16 y2);
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_GRAPHICS_H */