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Diffstat (limited to 'engines/neverhood/module.h')
-rw-r--r-- | engines/neverhood/module.h | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/engines/neverhood/module.h b/engines/neverhood/module.h new file mode 100644 index 0000000000..e98012cbea --- /dev/null +++ b/engines/neverhood/module.h @@ -0,0 +1,71 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +// TODO: I couldn't come up with a better name than 'Module' so far + +#ifndef NEVERHOOD_MODULE_H +#define NEVERHOOD_MODULE_H + +#include "neverhood/neverhood.h" +#include "neverhood/background.h" +#include "neverhood/entity.h" +#include "neverhood/graphics.h" +#include "neverhood/mouse.h" +#include "neverhood/palette.h" +#include "neverhood/screen.h" + +namespace Neverhood { + +class NavigationScene; + +enum SceneType { + kSceneTypeNormal, + kSceneTypeSmacker, + kSceneTypeNavigation +}; + +class Module : public Entity { +public: + Module(NeverhoodEngine *vm, Module *parentModule); + virtual ~Module(); + virtual void draw(); +protected: + Module *_parentModule; + Entity *_childObject; + bool _done; + uint32 _moduleResult; + SceneType _sceneType; + int _navigationAreaType; + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); + NavigationScene *navigationScene(); + void createNavigationScene(uint32 navigationListId, int navigationIndex, const byte *itemsTypes = NULL); + void createSmackerScene(uint32 fileHash, bool doubleSurface, bool canSkip, bool canAbort); + void createSmackerScene(const uint32 *fileHashList, bool doubleSurface, bool canSkip, bool canAbort); + void createStaticScene(uint32 backgroundFileHash, uint32 cursorFileHash); + void createDemoScene(); + bool updateChild(); + void leaveModule(uint32 result); +}; + +} // End of namespace Neverhood + +#endif /* NEVERHOOD_MODULE_H */ |