aboutsummaryrefslogtreecommitdiff
path: root/engines/neverhood/module.h
diff options
context:
space:
mode:
Diffstat (limited to 'engines/neverhood/module.h')
-rw-r--r--engines/neverhood/module.h71
1 files changed, 71 insertions, 0 deletions
diff --git a/engines/neverhood/module.h b/engines/neverhood/module.h
new file mode 100644
index 0000000000..e98012cbea
--- /dev/null
+++ b/engines/neverhood/module.h
@@ -0,0 +1,71 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+// TODO: I couldn't come up with a better name than 'Module' so far
+
+#ifndef NEVERHOOD_MODULE_H
+#define NEVERHOOD_MODULE_H
+
+#include "neverhood/neverhood.h"
+#include "neverhood/background.h"
+#include "neverhood/entity.h"
+#include "neverhood/graphics.h"
+#include "neverhood/mouse.h"
+#include "neverhood/palette.h"
+#include "neverhood/screen.h"
+
+namespace Neverhood {
+
+class NavigationScene;
+
+enum SceneType {
+ kSceneTypeNormal,
+ kSceneTypeSmacker,
+ kSceneTypeNavigation
+};
+
+class Module : public Entity {
+public:
+ Module(NeverhoodEngine *vm, Module *parentModule);
+ virtual ~Module();
+ virtual void draw();
+protected:
+ Module *_parentModule;
+ Entity *_childObject;
+ bool _done;
+ uint32 _moduleResult;
+ SceneType _sceneType;
+ int _navigationAreaType;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ NavigationScene *navigationScene();
+ void createNavigationScene(uint32 navigationListId, int navigationIndex, const byte *itemsTypes = NULL);
+ void createSmackerScene(uint32 fileHash, bool doubleSurface, bool canSkip, bool canAbort);
+ void createSmackerScene(const uint32 *fileHashList, bool doubleSurface, bool canSkip, bool canAbort);
+ void createStaticScene(uint32 backgroundFileHash, uint32 cursorFileHash);
+ void createDemoScene();
+ bool updateChild();
+ void leaveModule(uint32 result);
+};
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_MODULE_H */