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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "neverhood/module1000.h"
+
+namespace Neverhood {
+
+Module1000::Module1000(NeverhoodEngine *vm, Module *parentModule, int which)
+ : Module(vm, parentModule) {
+
+ debug("Create Module1000(%d)", which);
+
+ _musicFileHash = _vm->getGlobalVar(0xD0A14D10) ? 0x81106480 : 0x00103144;
+
+ // TODO Music18hList_add(0x03294419, 0x061880C6);
+ // TODO Music18hList_add(0x03294419, _musicFileHash);
+
+ if (which < 0) {
+ switch (_vm->gameState().sceneNum) {
+ case 0:
+ createScene1001(-1);
+ break;
+ case 1:
+ createScene1002(-1);
+ break;
+ case 2:
+ createScene1003(-1);
+ break;
+ case 3:
+ createScene1004(-1);
+ break;
+ case 4:
+ createScene1005(-1);
+ break;
+ }
+ } else if (which == 0) {
+ createScene1001(0);
+ } else if (which == 1) {
+ createScene1002(1);
+ }
+
+}
+
+Module1000::~Module1000() {
+ // TODO Music18hList_deleteGroup(0x03294419);
+}
+
+void Module1000::createScene1001(int which) {
+ debug("createScene1501");
+ _vm->gameState().sceneNum = 0;
+ _childObject = new Scene1001(_vm, this, which);
+ // TODO ResourceTable_multiLoad(&_resourceTable1, &_resourceTable2, &_resourceTable3);
+ // TODO Music18hList_play(0x061880C6, 0, 0, 1);
+ SetUpdateHandler(&Module1000::updateScene1001);
+}
+
+void Module1000::createScene1002(int which) {
+}
+
+void Module1000::createScene1003(int which) {
+}
+
+void Module1000::createScene1004(int which) {
+}
+
+void Module1000::createScene1005(int which) {
+}
+
+void Module1000::updateScene1001() {
+}
+
+void Module1000::updateScene1002() {
+}
+
+void Module1000::updateScene1003() {
+}
+
+void Module1000::updateScene1004() {
+}
+
+void Module1000::updateScene1005() {
+}
+
+// Scene1001
+
+Scene1001::Scene1001(NeverhoodEngine *vm, Module *parentModule, int which)
+ : Scene(vm, parentModule, true) {
+}
+
+void Scene1001::update() {
+}
+
+uint32 Scene1001::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ return 0;
+}
+
+} // End of namespace Neverhood