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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef NEVERHOOD_MODULE1000_H
+#define NEVERHOOD_MODULE1000_H
+
+#include "neverhood/neverhood.h"
+#include "neverhood/module.h"
+#include "neverhood/scene.h"
+
+namespace Neverhood {
+
+// Module1000
+
+class Module1000 : public Module {
+public:
+ Module1000(NeverhoodEngine *vm, Module *parentModule, int which);
+ virtual ~Module1000();
+protected:
+ uint32 _musicFileHash;
+ void createScene(int sceneNum, int which);
+ void updateScene();
+};
+
+// Scene1001
+
+class AsScene1001Door : public AnimatedSprite {
+public:
+ AsScene1001Door(NeverhoodEngine *vm);
+protected:
+ SoundResource _soundResource1;
+ SoundResource _soundResource2;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void handleMessage2000h();
+ void callback1();
+ void callback2();
+ void callback3();
+};
+
+class AsScene1001Hammer : public AnimatedSprite {
+public:
+ AsScene1001Hammer(NeverhoodEngine *vm, Sprite *asDoor);
+protected:
+ Sprite *_asDoor;
+ SoundResource _soundResource;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene1001Window : public AnimatedSprite {
+public:
+ AsScene1001Window(NeverhoodEngine *vm);
+protected:
+ SoundResource _soundResource;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene1001Lever : public AnimatedSprite {
+public:
+ AsScene1001Lever(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, int deltaXType);
+protected:
+ Scene *_parentScene;
+ SoundResource _soundResource;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class SsCommonButtonSprite : public StaticSprite {
+public:
+ SsCommonButtonSprite(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash, int surfacePriority, uint32 soundFileHash);
+protected:
+ Scene *_parentScene;
+ SoundResource _soundResource;
+ uint32 _soundFileHash;
+ int16 _countdown;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class Scene1001 : public Scene {
+public:
+ Scene1001(NeverhoodEngine *vm, Module *parentModule, int which);
+ virtual ~Scene1001();
+protected:
+ Sprite *_asHammer;
+ Sprite *_asDoor;
+ Sprite *_asWindow;
+ Sprite *_asLever;
+ Sprite *_ssButton;
+ int16 _fieldE4;
+ int16 _fieldE6;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+// TODO: Move this to some common file since it's used several times
+
+class Class152 : public Scene {
+public:
+ Class152(NeverhoodEngine *vm, Module *parentModule, uint32 backgroundFileHash, uint32 cursorFileHash);
+protected:
+ // TODO: Are these used?
+ int16 _fieldD0;
+ int16 _fieldD2;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+// Scene1002
+
+class SsScene1002LadderArch : public StaticSprite {
+public:
+ SsScene1002LadderArch(NeverhoodEngine *vm, Scene *parentScene);
+protected:
+ Scene *_parentScene;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class Class599 : public StaticSprite {
+public:
+ Class599(NeverhoodEngine *vm, Scene *parentScene);
+protected:
+ Scene *_parentScene;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene1002Ring : public AnimatedSprite {
+public:
+ AsScene1002Ring(NeverhoodEngine *vm, Scene *parentScene, bool flag1, int16 x, int16 y, int16 clipY1, bool flag2);
+protected:
+ Scene *_parentScene;
+ bool _flag1;
+ SoundResource _soundResource;
+ void update();
+ uint32 handleMessage4475E0(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 handleMessage447760(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 handleMessage447890(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 handleMessage447930(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 handleMessage447A00(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene1002Door : public StaticSprite {
+public:
+ AsScene1002Door(NeverhoodEngine *vm, NRect &clipRect);
+protected:
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void suOpenDoor();
+ void suCloseDoor();
+};
+
+class Class505 : public AnimatedSprite {
+public:
+ Class505(NeverhoodEngine *vm);
+protected:
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene1002DoorSpy : public AnimatedSprite {
+public:
+ AsScene1002DoorSpy(NeverhoodEngine *vm, NRect &clipRect, Scene *parentScene, Sprite *asDoor, Sprite *class505);
+protected:
+ Scene *_parentScene;
+ Sprite *_asDoor;
+ Sprite *_class505;
+ SoundResource _soundResource;
+ NRect _rect;
+ uint32 handleMessage4489D0(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 handleMessage448A60(int messageNum, const MessageParam &param, Entity *sender);
+ void spriteUpdate448AA0();
+ void sub448AC0();
+ void sub448B10();
+};
+
+class Class426 : public StaticSprite {
+public:
+ Class426(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash1, uint32 fileHash2, int surfacePriority, uint32 soundFileHash);
+ void setFileHashes(uint32 fileHash1, uint32 fileHash2);
+protected:
+ Scene *_parentScene;
+ int _countdown;
+ uint32 _fileHashes[2];
+ int _status;
+ SoundResource _soundResource;
+ uint32 _soundFileHash;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene1002VenusFlyTrap : public AnimatedSprite {
+public:
+ AsScene1002VenusFlyTrap(NeverhoodEngine *vm, Scene *parentScene, Sprite *klayman, bool flag);
+protected:
+ Scene *_parentScene;
+ Sprite *_klayman;
+ int _countdown;
+ SoundResource _soundResource;
+ bool _flag;
+ void update();
+ void update447FB0();
+ uint32 handleMessage448000(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 handleMessage4482E0(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 handleMessage448320(int messageNum, const MessageParam &param, Entity *sender);
+ void sub4484F0();
+ void sub448530();
+ void sub448560();
+ void sub4485B0();
+ void sub4485F0();
+ void sub448620();
+ void sub448660();
+ void sub448720();
+ void sub448750();
+ void sub448780();
+};
+
+class Class506 : public AnimatedSprite {
+public:
+ Class506(NeverhoodEngine *vm);
+protected:
+ int _countdown;
+ bool _flag;
+ void update();
+ uint32 handleMessage4491B0(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 handleMessage449210(int messageNum, const MessageParam &param, Entity *sender);
+ void sub449250();
+ void sub449280();
+ void sub4492C0();
+};
+
+class Class478 : public AnimatedSprite {
+public:
+ Class478(NeverhoodEngine *vm, Klayman *klayman);
+protected:
+ Klayman *_klayman;
+ void update();
+};
+
+class Class479 : public AnimatedSprite {
+public:
+ Class479(NeverhoodEngine *vm, Scene *parentScene, Klayman *klayman);
+protected:
+ Scene *_parentScene;
+ Klayman *_klayman;
+ bool _flag1;
+ NRect _savedClipRect;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class Scene1002 : public Scene {
+public:
+ Scene1002(NeverhoodEngine *vm, Module *parentModule, int which);
+ virtual ~Scene1002();
+protected:
+ Sprite *_asRing1;
+ Sprite *_asRing2;
+ Sprite *_asRing3;
+ Sprite *_asRing4;
+ Sprite *_asRing5;
+ Sprite *_asDoor;
+ Sprite *_asDoorSpy;
+ Sprite *_asVenusFlyTrap;
+ Sprite *_ssLadderArch;
+ Sprite *_ssLadderArchPart1;
+ Sprite *_ssLadderArchPart2;
+ Sprite *_ssLadderArchPart3;
+ Sprite *_class599;
+ Sprite *_class478;
+ Sprite *_class479;
+ Sprite *_class506;
+ Sprite *_class426;
+ SoundResource _soundResource1;
+ SoundResource _soundResource2;
+ SoundResource _soundResource3;
+ bool _flag1B4;
+ bool _flag1BE;
+ bool _flag;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+// Scene1004
+
+class AsScene1004TrashCan : public AnimatedSprite {
+public:
+ AsScene1004TrashCan(NeverhoodEngine *vm);
+protected:
+ SoundResource _soundResource;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class Scene1004 : public Scene {
+public:
+ Scene1004(NeverhoodEngine *vm, Module *parentModule, int which);
+protected:
+ Sprite *_class478;
+ Sprite *_asTrashCan;
+ int _paletteAreaStatus;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void updatePaletteArea();
+};
+
+// Scene1005
+
+class Scene1005 : public Scene {
+public:
+ Scene1005(NeverhoodEngine *vm, Module *parentModule, int which);
+protected:
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void drawTextToBackground();
+ FontSurface *createFontSurface();
+ uint32 getTextIndex();
+ uint32 getTextIndex1();
+ uint32 getTextIndex2();
+ uint32 getTextIndex3();
+};
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_MODULE1000_H */