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Diffstat (limited to 'engines/neverhood/module1000.h')
-rw-r--r-- | engines/neverhood/module1000.h | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/engines/neverhood/module1000.h b/engines/neverhood/module1000.h new file mode 100644 index 0000000000..935a8be020 --- /dev/null +++ b/engines/neverhood/module1000.h @@ -0,0 +1,71 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef NEVERHOOD_MODULE1000_H +#define NEVERHOOD_MODULE1000_H + +#include "neverhood/neverhood.h" +#include "neverhood/module.h" +#include "neverhood/scene.h" + +namespace Neverhood { + +class Module1000 : public Module { +public: + Module1000(NeverhoodEngine *vm, Module *parentModule, int which); + virtual ~Module1000(); +protected: + uint32 _musicFileHash; + // TODO ResourceTable _resourceTable1; + // TODO ResourceTable _resourceTable2; + // TODO ResourceTable _resourceTable3; + // TODO ResourceTable _resourceTable4; + void createScene1001(int which); + void createScene1002(int which); + void createScene1003(int which); + void createScene1004(int which); + void createScene1005(int which); + void updateScene1001(); + void updateScene1002(); + void updateScene1003(); + void updateScene1004(); + void updateScene1005(); +}; + +class Scene1001 : public Scene { +public: + Scene1001(NeverhoodEngine *vm, Module *parentModule, int which); +protected: + Sprite *_class511; + Sprite *_class508; + Sprite *_class509; + Sprite *_class608; + Sprite *_class510; + int16 _fieldE4; + int16 _fieldE6; + void update(); + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); +}; + +} // End of namespace Neverhood + +#endif /* NEVERHOOD_MODULE1000_H */ |