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Diffstat (limited to 'engines/neverhood/module1500.cpp')
-rw-r--r-- | engines/neverhood/module1500.cpp | 147 |
1 files changed, 147 insertions, 0 deletions
diff --git a/engines/neverhood/module1500.cpp b/engines/neverhood/module1500.cpp new file mode 100644 index 0000000000..76afb956ff --- /dev/null +++ b/engines/neverhood/module1500.cpp @@ -0,0 +1,147 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "neverhood/module1500.h" + +namespace Neverhood { + +Module1500::Module1500(NeverhoodEngine *vm, Module *parentModule, int which, bool flag) + : Module(vm, parentModule), _flag(flag) { + + if (which < 0) { + createScene(_vm->gameState().sceneNum, -1); + } else { + createScene(3, -1); + } + +} + +void Module1500::createScene(int sceneNum, int which) { + debug("Module1500::createScene(%d, %d)", sceneNum, which); + _vm->gameState().sceneNum = sceneNum; + switch (_vm->gameState().sceneNum) { + case 0: + _childObject = new Scene1501(_vm, this, 0x8420221D, 0xA61024C4, 150, 48); + break; + case 1: + _childObject = new Scene1501(_vm, this, 0x30050A0A, 0x58B45E58, 110, 48); + break; + case 2: + sendMessage(_parentModule, 0x0800, 0); + createSmackerScene(0x001A0005, true, true, true); + break; + case 3: + _childObject = new Scene1501(_vm, this, 0x0CA04202, 0, 110, 48); + break; + } + SetUpdateHandler(&Module1500::updateScene); + _childObject->handleUpdate(); +} + +void Module1500::updateScene() { + if (!updateChild()) { + switch (_vm->gameState().sceneNum) { + case 0: + createScene(1, -1); + break; + case 1: + if (_flag) { + createScene(2, -1); + } else { + leaveModule(0); + } + break; + case 3: + createScene(0, -1); + break; + default: + leaveModule(0); + break; + } + } +} + +// Scene1501 + +Scene1501::Scene1501(NeverhoodEngine *vm, Module *parentModule, uint32 backgroundFileHash, uint32 soundFileHash, int countdown2, int countdown3) + : Scene(vm, parentModule, true), _soundResource(vm), + _countdown3(countdown3), _countdown2(countdown2), _countdown1(0), _flag(false) { + + SetUpdateHandler(&Scene1501::update); + SetMessageHandler(&Scene1501::handleMessage); + + _surfaceFlag = true; + + setBackground(backgroundFileHash); + + setPalette(); + addEntity(_palette); + _palette->addBasePalette(backgroundFileHash, 0, 256, 0); + _palette->startFadeToPalette(12); + + /* + if (soundFileHash != 0) { + _soundResource.set(soundFileHash); + _soundResource.load(); + _soundResource.play(); + } + */ + +} + +void Scene1501::update() { + + Scene::update(); + + // TODO: Since these countdowns are used a lot, maybe these can be wrapped in a class/struct + // so the code gets a little cleaner. + + if (_countdown1 != 0) { + _countdown1--; + if (_countdown1 == 0) { + _vm->_screen->clear(); + leaveScene(0); + } + } else if ((_countdown2 != 0 && (--_countdown2 == 0)) /*|| !_soundResource.isPlaying()*/) { + _countdown1 = 12; + _palette->startFadeToBlack(11); + } + + if (_countdown3 != 0) + _countdown3--; + + if (_countdown3 == 0 && _flag && _countdown1 == 0) { + _countdown1 = 12; + _palette->startFadeToBlack(11); + } + +} + +uint32 Scene1501::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { + uint32 messageResult = Scene::handleMessage(messageNum, param, sender); + if (messageNum == 0x0009) { + _flag = true; + } + return messageResult; +} + +} // End of namespace Neverhood |