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Diffstat (limited to 'engines/neverhood/module1900.h')
-rw-r--r-- | engines/neverhood/module1900.h | 150 |
1 files changed, 150 insertions, 0 deletions
diff --git a/engines/neverhood/module1900.h b/engines/neverhood/module1900.h new file mode 100644 index 0000000000..7b41c5780b --- /dev/null +++ b/engines/neverhood/module1900.h @@ -0,0 +1,150 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef NEVERHOOD_MODULE1900_H +#define NEVERHOOD_MODULE1900_H + +#include "neverhood/neverhood.h" +#include "neverhood/module.h" +#include "neverhood/scene.h" +#include "neverhood/module1200.h" + +namespace Neverhood { + +class Module1900 : public Module { +public: + Module1900(NeverhoodEngine *vm, Module *parentModule, int which); + virtual ~Module1900(); +protected: + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); + void createScene(int sceneNum, int which); + void updateScene(); +}; + +// Scene1901 + +class Scene1901 : public Scene { +public: + Scene1901(NeverhoodEngine *vm, Module *parentModule, int which); +}; + +// Scene1907 + +class Scene1907; + +class AsScene1907Symbol : public AnimatedSprite { +public: + AsScene1907Symbol(NeverhoodEngine *vm, Scene1907 *parentScene, int elementIndex, int positionIndex); + void moveUp(); + void moveDown(); + void fallOff(int newPositionIndex, int fallOffDelay); + bool isPluggedIn() { return _isPluggedIn; } + bool isMoving() { return _isMoving; } +protected: + SoundResource _soundResource1; + SoundResource _soundResource2; + SoundResource _soundResource3; + Scene1907 *_parentScene; + int _elementIndex; + int _currPositionIndex; + int _newPositionIndex; + bool _isPluggedIn; + bool _isMoving; + int _someX, _someY; + int _xBreak; + int _currStep; + int _yAccel; + int _yIncr; + int _fallOffDelay; + int _deltaX, _smallDeltaX; + int _deltaY, _smallDeltaY; + // Dumb, change if possible + static int _symbolFlag1; + static int _symbolFlag2; + void update(); + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); + uint32 hmTryToPlugIn(int messageNum, const MessageParam ¶m, Entity *sender); + void suTryToPlugIn(); + void suFallOff(); + void suFallOffHitGround(); + void suMoveDown(); + void suMoveUp(); + void tryToPlugIn(); + void stFallOffHitGround(); + void cbFallOffHitGroundEvent(); + void stPlugIn(); + void stPlugInFail(); +}; + +class AsScene1907WaterHint : public AnimatedSprite { +public: + AsScene1907WaterHint(NeverhoodEngine *vm); + void show(); +protected: + void update(); + uint32 handleMessage46BA20(int messageNum, const MessageParam ¶m, Entity *sender); + void hide(); +}; + +class SsScene1907UpDownButton : public StaticSprite { +public: + SsScene1907UpDownButton(NeverhoodEngine *vm, Scene1907 *parentScene, AsScene1907Symbol *AsScene1907Symbol); + void setToUpPosition(); + void setToDownPosition(); +protected: + SoundResource _soundResource; + Scene1907 *_parentScene; + AsScene1907Symbol *_AsScene1907Symbol; + int _countdown1; + void update(); + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); +}; + +class Scene1907 : public Scene { +public: + Scene1907(NeverhoodEngine *vm, Module *parentModule, int which); + void plugInFailed(); + void setPositionFree(int index, bool value) { _positionFree[index] = value; } + int getNextPosition() { return _pluggedInCount++; } +protected: + SoundResource _soundResource1; + SoundResource _soundResource2; + SoundResource _soundResource3; + SoundResource _soundResource4; + AsScene1907Symbol *_asSymbols[9]; + SsScene1907UpDownButton *_ssUpDownButton; + AsScene1907WaterHint *_asWaterHint; + int _currMovingSymbolIndex; + int _pluggedInCount; + int _moveDownCountdown; + int _moveUpCountdown; + int _countdown3; + bool _hasPlugInFailed; + bool _positionFree[9]; + void update(); + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); + int getRandomPositionIndex(); +}; + +} // End of namespace Neverhood + +#endif /* NEVERHOOD_MODULE1900_H */ |