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-rw-r--r--engines/neverhood/module2000.cpp193
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diff --git a/engines/neverhood/module2000.cpp b/engines/neverhood/module2000.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "neverhood/module2000.h"
+#include "neverhood/gamemodule.h"
+#include "neverhood/navigationscene.h"
+
+namespace Neverhood {
+
+Module2000::Module2000(NeverhoodEngine *vm, Module *parentModule, int which)
+ : Module(vm, parentModule) {
+
+ debug("Create Module2000(%d)", which);
+
+ if (which < 0) {
+ switch (_vm->gameState().sceneNum) {
+ case 0:
+ createScene2001(-1);
+ break;
+ case 2:
+ createScene2003(-1);
+ break;
+ default:
+ createScene2002(-1);
+ break;
+ }
+ } else if (which == 0) {
+ createScene2001(3);
+ } else if (which == 1) {
+ createScene2001(1);
+ }
+
+}
+
+Module2000::~Module2000() {
+ // TODO Sound1ChList_sub_407A50(0x81293110);
+}
+
+void Module2000::createScene2001(int which) {
+ _vm->gameState().sceneNum = 0;
+ _childObject = new Scene2001(_vm, this, which);
+ SetUpdateHandler(&Module2000::updateScene2001);
+ _childObject->handleUpdate();
+}
+
+void Module2000::createScene2002(int which) {
+ _vm->gameState().sceneNum = 1;
+ if (getGlobalVar(0x98109F12)) {
+ createNavigationScene(0x004B7B48, which);
+ } else {
+ createNavigationScene(0x004B7B00, which);
+ }
+ SetUpdateHandler(&Module2000::updateScene2002);
+ _childObject->handleUpdate();
+}
+
+void Module2000::createScene2003(int which) {
+ _vm->gameState().sceneNum = 2;
+ setGlobalVar(0x98109F12, 1);
+ setSubVar(0x2C145A98, 1, 1);
+ createSmackerScene(0x204B2031, true, true, false);
+ SetUpdateHandler(&Module2000::updateScene2003);
+ _childObject->handleUpdate();
+}
+
+void Module2000::updateScene2001() {
+ _childObject->handleUpdate();
+ if (_done) {
+ _done = false;
+ delete _childObject;
+ _childObject = NULL;
+ if (_field20 == 1) {
+ _parentModule->sendMessage(0x1009, 0, this);
+ } else {
+ createScene2002(0);
+ }
+ }
+}
+
+void Module2000::updateScene2002() {
+ _childObject->handleUpdate();
+ if (_done) {
+ _done = false;
+ delete _childObject;
+ _childObject = NULL;
+ if (_field20 == 0) {
+ if (getGlobalVar(0x98109F12)) {
+ createScene2002(0);
+ } else {
+ createScene2003(-1);
+ }
+ } else if (_field20 == 1) {
+ createScene2002(1);
+ } else if (_field20 == 2) {
+ createScene2001(0);
+ }
+ }
+}
+
+void Module2000::updateScene2003() {
+ _childObject->handleUpdate();
+ if (_done) {
+ _done = false;
+ delete _childObject;
+ _childObject = NULL;
+ createScene2002(0);
+ }
+}
+
+// Scene2001
+
+Scene2001::Scene2001(NeverhoodEngine *vm, Module *parentModule, int which)
+ : Scene(vm, parentModule, true) {
+
+ _surfaceFlag = true;
+ SetMessageHandler(&Scene2001::handleMessage);
+
+ _background = addBackground(new DirtyBackground(_vm, 0xA6417244, 0, 0));
+ _palette = new Palette(_vm, 0xA6417244);
+ _palette->usePalette();
+ _mouseCursor = addSprite(new Mouse433(_vm, 0x17240A6C, NULL));
+
+ _class401 = addSprite(new StaticSprite(_vm, 0x0D641724, 1100));
+
+ if (which < 0) {
+ _klayman = new KmScene2001(_vm, this, 300, 345);
+ setMessageList(0x004B3538);
+ sendMessage(0x2000, 0, this);
+ } else if (which == 1) {
+ _klayman = new KmScene2001(_vm, this, 116, 345);
+ _klayman->sendMessage(0x2000, 1, this);
+ setMessageList(0x004B3540);
+ sendMessage(0x2000, 1, this);
+ } else if (which == 2) {
+ _klayman = new KmScene2001(_vm, this, 116, 345);
+ _klayman->sendMessage(0x2000, 1, this);
+ setMessageList(0x004B35F0);
+ sendMessage(0x2000, 1, this);
+ } else if (which == 3) {
+ _klayman = new KmScene2001(_vm, this, 116, 345);
+ _klayman->sendMessage(0x2000, 1, this);
+ setMessageList(0x004B3550);
+ sendMessage(0x2000, 1, this);
+ } else {
+ _klayman = new KmScene2001(_vm, this, 390, 345);
+ setMessageList(0x004B3530);
+ sendMessage(0x2000, 0, this);
+ _klayman->setDoDeltaX(1);
+ }
+ addSprite(_klayman);
+
+ _klayman->getSurface()->getClipRect().x1 = _class401->getSurface()->getDrawRect().x;
+ _klayman->getSurface()->getClipRect().y1 = 0;
+ _klayman->getSurface()->getClipRect().x2 = 640;
+ _klayman->getSurface()->getClipRect().y2 = 480;
+
+}
+
+uint32 Scene2001::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ Scene::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x2000:
+ if (param.asInteger()) {
+ setRectList(0x004B3680);
+ _klayman->setKlaymanTable3();
+ } else {
+ setRectList(0x004B3670);
+ _klayman->setKlaymanTable1();
+ }
+ }
+ return 0;
+}
+
+} // End of namespace Neverhood