diff options
Diffstat (limited to 'engines/neverhood/module3000.cpp')
-rw-r--r-- | engines/neverhood/module3000.cpp | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/engines/neverhood/module3000.cpp b/engines/neverhood/module3000.cpp index 6bf95e3c9a..d08ff9d6ae 100644 --- a/engines/neverhood/module3000.cpp +++ b/engines/neverhood/module3000.cpp @@ -756,7 +756,6 @@ Scene3009::Scene3009(NeverhoodEngine *vm, Module *parentModule, int which) _isTurning(false), _lockSymbolsPart1Countdown(1), _lockSymbolsPart2Countdown(1) { _cannonTargetStatus = getGlobalVar(V_CANNON_TARGET_STATUS); - debug("_cannonTargetStatus = %d", _cannonTargetStatus); _vm->gameModule()->initCannonSymbolsPuzzle(); @@ -809,11 +808,12 @@ Scene3009::Scene3009(NeverhoodEngine *vm, Module *parentModule, int which) SetMessageHandler(&Scene3009::handleMessage); SetUpdateHandler(&Scene3009::update); - // DEBUG: Set the correct code + // DEBUG Enable to set the correct code +#if 0 for (int i = 0; i < 6; i++) setSubVar(VA_CURR_CANNON_SYMBOLS, i, _correctSymbols[i]); sendMessage(this, 0x2003, 0); - //setGlobalVar(V_ROBOT_TARGET, 1); +#endif } @@ -1224,10 +1224,12 @@ Scene3010::Scene3010(NeverhoodEngine *vm, Module *parentModule, int which) int initCountdown = 0; - // DEBUG: Enable all buttons + // DEBUG Enable to activate all buttons +#if 0 setSubVar(VA_LOCKS_DISABLED, kScene3010ButtonNameHashes[0], 1); setSubVar(VA_LOCKS_DISABLED, kScene3010ButtonNameHashes[1], 1); setSubVar(VA_LOCKS_DISABLED, kScene3010ButtonNameHashes[2], 1); +#endif setBackground(0x80802626); setPalette(0x80802626); @@ -1448,7 +1450,7 @@ void AsScene3011Symbol::change(int symbolIndex, bool isNoisy) { } Scene3011::Scene3011(NeverhoodEngine *vm, Module *parentModule, int which) - : Scene(vm, parentModule), _updateStatus(0), _buttonClicked(false), _currentSymbolIndex(0) { + : Scene(vm, parentModule), _updateStatus(0), _buttonClicked(false), _currentSymbolIndex(0), _countdown(0) { _vm->gameModule()->initCodeSymbolsPuzzle(); _noisySymbolIndex = getGlobalVar(V_NOISY_SYMBOL_INDEX); |