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Diffstat (limited to 'engines/neverhood/modules/module1100.h')
-rw-r--r-- | engines/neverhood/modules/module1100.h | 130 |
1 files changed, 130 insertions, 0 deletions
diff --git a/engines/neverhood/modules/module1100.h b/engines/neverhood/modules/module1100.h new file mode 100644 index 0000000000..373f6b703f --- /dev/null +++ b/engines/neverhood/modules/module1100.h @@ -0,0 +1,130 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef NEVERHOOD_MODULES_MODULE1100_H +#define NEVERHOOD_MODULES_MODULE1100_H + +#include "neverhood/neverhood.h" +#include "neverhood/module.h" +#include "neverhood/scene.h" + +namespace Neverhood { + +// Module1100 + +class Module1100 : public Module { +public: + Module1100(NeverhoodEngine *vm, Module *parentModule, int which); + virtual ~Module1100(); +protected: + int _sceneNum; + int _countdown; + void createScene(int sceneNum, int which); + void updateScene(); +}; + +class SsScene1105Button : public StaticSprite { +public: + SsScene1105Button(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash, NRect &collisionBounds); +protected: + Scene *_parentScene; + int _countdown; + void update(); + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); +}; + +class SsScene1105Symbol : public StaticSprite { +public: + SsScene1105Symbol(NeverhoodEngine *vm, uint32 fileHash, int16 x, int16 y); + void hide(); +}; + +class SsScene1105SymbolDie : public StaticSprite { +public: + SsScene1105SymbolDie(NeverhoodEngine *vm, uint dieIndex, int16 x, int16 y); + void hide(); +protected: + uint _dieIndex; + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); + void loadSymbolSprite(); +}; + +class AsScene1105TeddyBear : public AnimatedSprite { +public: + AsScene1105TeddyBear(NeverhoodEngine *vm, Scene *parentScene); + void show(); + void hide(); +protected: + Scene *_parentScene; + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); +}; + +class SsScene1105OpenButton : public StaticSprite { +public: + SsScene1105OpenButton(NeverhoodEngine *vm, Scene *parentScene); +protected: + Scene *_parentScene; + int _countdown; + bool _isClicked; + void update(); + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); +}; + +class Scene1105 : public Scene { +public: + Scene1105(NeverhoodEngine *vm, Module *parentModule); +protected: + int _countdown; + int _backgroundIndex; + bool _isPanelOpen; + bool _isActionButtonClicked; + bool _doMoveTeddy; + bool _isClosePanelDone; + int _leaveResult; + AsScene1105TeddyBear *_asTeddyBear; + SsScene1105Symbol *_ssSymbols[3]; + SsScene1105SymbolDie *_ssSymbolDice[3]; + Sprite *_ssSymbol1UpButton; + Sprite *_ssSymbol1DownButton; + Sprite *_ssSymbol2UpButton; + Sprite *_ssSymbol2DownButton; + Sprite *_ssSymbol3UpButton; + Sprite *_ssSymbol3DownButton; + Sprite *_ssActionButton; + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); + void createObjects(); + void upOpenPanel(); + void upClosePanel(); + void update(); +}; + +class Scene1109 : public Scene { +public: + Scene1109(NeverhoodEngine *vm, Module *parentModule, int which); +protected: + Sprite *_sprite1; + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); +}; + +} // End of namespace Neverhood + +#endif /* NEVERHOOD_MODULES_MODULE1100_H */ |