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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef NEVERHOOD_MODULES_MODULE1100_H
+#define NEVERHOOD_MODULES_MODULE1100_H
+
+#include "neverhood/neverhood.h"
+#include "neverhood/module.h"
+#include "neverhood/scene.h"
+
+namespace Neverhood {
+
+// Module1100
+
+class Module1100 : public Module {
+public:
+ Module1100(NeverhoodEngine *vm, Module *parentModule, int which);
+ virtual ~Module1100();
+protected:
+ int _sceneNum;
+ int _countdown;
+ void createScene(int sceneNum, int which);
+ void updateScene();
+};
+
+class SsScene1105Button : public StaticSprite {
+public:
+ SsScene1105Button(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash, NRect &collisionBounds);
+protected:
+ Scene *_parentScene;
+ int _countdown;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class SsScene1105Symbol : public StaticSprite {
+public:
+ SsScene1105Symbol(NeverhoodEngine *vm, uint32 fileHash, int16 x, int16 y);
+ void hide();
+};
+
+class SsScene1105SymbolDie : public StaticSprite {
+public:
+ SsScene1105SymbolDie(NeverhoodEngine *vm, uint dieIndex, int16 x, int16 y);
+ void hide();
+protected:
+ uint _dieIndex;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void loadSymbolSprite();
+};
+
+class AsScene1105TeddyBear : public AnimatedSprite {
+public:
+ AsScene1105TeddyBear(NeverhoodEngine *vm, Scene *parentScene);
+ void show();
+ void hide();
+protected:
+ Scene *_parentScene;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class SsScene1105OpenButton : public StaticSprite {
+public:
+ SsScene1105OpenButton(NeverhoodEngine *vm, Scene *parentScene);
+protected:
+ Scene *_parentScene;
+ int _countdown;
+ bool _isClicked;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class Scene1105 : public Scene {
+public:
+ Scene1105(NeverhoodEngine *vm, Module *parentModule);
+protected:
+ int _countdown;
+ int _backgroundIndex;
+ bool _isPanelOpen;
+ bool _isActionButtonClicked;
+ bool _doMoveTeddy;
+ bool _isClosePanelDone;
+ int _leaveResult;
+ AsScene1105TeddyBear *_asTeddyBear;
+ SsScene1105Symbol *_ssSymbols[3];
+ SsScene1105SymbolDie *_ssSymbolDice[3];
+ Sprite *_ssSymbol1UpButton;
+ Sprite *_ssSymbol1DownButton;
+ Sprite *_ssSymbol2UpButton;
+ Sprite *_ssSymbol2DownButton;
+ Sprite *_ssSymbol3UpButton;
+ Sprite *_ssSymbol3DownButton;
+ Sprite *_ssActionButton;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void createObjects();
+ void upOpenPanel();
+ void upClosePanel();
+ void update();
+};
+
+class Scene1109 : public Scene {
+public:
+ Scene1109(NeverhoodEngine *vm, Module *parentModule, int which);
+protected:
+ Sprite *_sprite1;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_MODULES_MODULE1100_H */