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Diffstat (limited to 'engines/neverhood/modules/module1200_sprites.h')
-rw-r--r-- | engines/neverhood/modules/module1200_sprites.h | 187 |
1 files changed, 187 insertions, 0 deletions
diff --git a/engines/neverhood/modules/module1200_sprites.h b/engines/neverhood/modules/module1200_sprites.h new file mode 100644 index 0000000000..ef1ec40ced --- /dev/null +++ b/engines/neverhood/modules/module1200_sprites.h @@ -0,0 +1,187 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef NEVERHOOD_MODULES_MODULE1200_SPRITES_H +#define NEVERHOOD_MODULES_MODULE1200_SPRITES_H + +#include "neverhood/neverhood.h" +#include "neverhood/module.h" +#include "neverhood/scene.h" + +namespace Neverhood { + +// Used for both the scene sprites and the scene itself (for clipping) +static const NPoint kScene1201PointArray[] = { + {218, 193}, {410, 225}, {368, 277}, + {194, 227}, {366, 174}, {458, 224}, + {242, 228}, {512, 228}, {458, 277}, + {217, 233}, {458, 173}, {410, 276}, + {203, 280}, {371, 226}, {508, 279}, + {230, 273}, {410, 171}, {493, 174} +}; + +class AsScene1201Tape : public AnimatedSprite { +public: + AsScene1201Tape(NeverhoodEngine *vm, Scene *parentScene, uint32 nameHash, int surfacePriority, int16 x, int16 y, uint32 fileHash); +protected: + Scene *_parentScene; + uint32 _nameHash; + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); +}; + +class AsScene1201TntManRope : public AnimatedSprite { +public: + AsScene1201TntManRope(NeverhoodEngine *vm, bool isDummyHanging); +protected: + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); +}; + +class AsScene1201RightDoor : public AnimatedSprite { +public: + AsScene1201RightDoor(NeverhoodEngine *vm, Sprite *klaymen, bool isOpen); +protected: + Sprite *_klaymen; + int _countdown; + void update(); + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); + void stOpenDoor(); + void stCloseDoor(); + void stCloseDoorDone(); +}; + +class AsScene1201KlaymenHead : public AnimatedSprite { +public: + AsScene1201KlaymenHead(NeverhoodEngine *vm); +protected: + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); +}; + +class AsScene1201TntMan : public AnimatedSprite { +public: + AsScene1201TntMan(NeverhoodEngine *vm, Scene *parentScene, Sprite *asTntManRope, bool isDown); + virtual ~AsScene1201TntMan(); +protected: + Scene *_parentScene; + Sprite *_asTntManRope; + Sprite *_sprite; + bool _isMoving; + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); + uint32 hmComingDown(int messageNum, const MessageParam ¶m, Entity *sender); + void suMoving(); + void stStanding(); + void stComingDown(); + void stMoving(); +}; + +class AsScene1201TntManFlame : public AnimatedSprite { +public: + AsScene1201TntManFlame(NeverhoodEngine *vm, Sprite *asTntMan); + ~AsScene1201TntManFlame(); +protected: + Sprite *_asTntMan; + void update(); + void suUpdate(); +}; + +class AsScene1201Match : public AnimatedSprite { +public: + AsScene1201Match(NeverhoodEngine *vm, Scene *parentScene); +protected: + Scene *_parentScene; + int _countdown; + int _status; + void update(); + uint32 hmOnDoorFrameAboutToMove(int messageNum, const MessageParam ¶m, Entity *sender); + uint32 hmOnDoorFrameMoving(int messageNum, const MessageParam ¶m, Entity *sender); + uint32 hmIdle(int messageNum, const MessageParam ¶m, Entity *sender); + void stOnDoorFrameMoving(); + void stFallingFromDoorFrame(); + void stOnDoorFrameAboutToMove(); + void stIdleOnDoorFrame(); + void stIdleOnFloor(); +}; + +class AsScene1201Creature : public AnimatedSprite { +public: + AsScene1201Creature(NeverhoodEngine *vm, Scene *parentScene, Sprite *klaymen); +protected: + Scene *_parentScene; + Sprite *_klaymen; + int _countdown; + bool _klaymenTooClose; + void update(); + uint32 hmWaiting(int messageNum, const MessageParam ¶m, Entity *sender); + uint32 hmPincerSnap(int messageNum, const MessageParam ¶m, Entity *sender); + uint32 hmPincerSnapKlaymen(int messageNum, const MessageParam ¶m, Entity *sender); + void stWaiting(); + void stPincerSnap(); + void stStartReachForTntDummy(); + void stReachForTntDummy(); + void stPincerSnapKlaymen(); +}; + +class AsScene1201LeftDoor : public AnimatedSprite { +public: + AsScene1201LeftDoor(NeverhoodEngine *vm, Sprite *klaymen); +protected: + Sprite *_klaymen; + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); + void stCloseDoor(); +}; + +class SsScene1201Tnt : public StaticSprite { +public: + SsScene1201Tnt(NeverhoodEngine *vm, uint32 elemIndex, uint32 pointIndex, int16 clipY2); +}; + +class AsScene1202TntItem : public AnimatedSprite { +public: + AsScene1202TntItem(NeverhoodEngine *vm, Scene *parentScene, int index); +protected: + Scene *_parentScene; + int _itemIndex, _newPosition; + uint32 hmShowIdle(int messageNum, const MessageParam ¶m, Entity *sender); + uint32 hmChangePosition(int messageNum, const MessageParam ¶m, Entity *sender); + void stShowIdle(); + void stChangePositionFadeOut(); + void stChangePositionFadeIn(); + void stChangePositionDone(); +}; + +class KmScene1201 : public Klaymen { +public: + KmScene1201(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y); +protected: + void stCloseEyes(); + void stTumbleHeadless(); + void stFetchMatch(); + void stLightMatch(); + + uint32 hmTumbleHeadless(int messageNum, const MessageParam ¶m, Entity *sender); + uint32 hmMatch(int messageNum, const MessageParam ¶m, Entity *sender); + + uint32 xHandleMessage(int messageNum, const MessageParam ¶m); +}; + +} // End of namespace Neverhood + +#endif /* NEVERHOOD_MODULES_MODULE1200_SPRITES_H */ |