aboutsummaryrefslogtreecommitdiff
path: root/engines/neverhood/modules/module1300.h
diff options
context:
space:
mode:
Diffstat (limited to 'engines/neverhood/modules/module1300.h')
-rw-r--r--engines/neverhood/modules/module1300.h295
1 files changed, 295 insertions, 0 deletions
diff --git a/engines/neverhood/modules/module1300.h b/engines/neverhood/modules/module1300.h
new file mode 100644
index 0000000000..501f76304f
--- /dev/null
+++ b/engines/neverhood/modules/module1300.h
@@ -0,0 +1,295 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef NEVERHOOD_MODULES_MODULE1300_H
+#define NEVERHOOD_MODULES_MODULE1300_H
+
+#include "neverhood/neverhood.h"
+#include "neverhood/module.h"
+#include "neverhood/scene.h"
+#include "neverhood/smackerplayer.h"
+
+namespace Neverhood {
+
+// Module1300
+
+class Module1300 : public Module {
+public:
+ Module1300(NeverhoodEngine *vm, Module *parentModule, int which);
+ virtual ~Module1300();
+protected:
+ int _sceneNum;
+ uint32 _musicFileHash;
+ void createScene(int sceneNum, int which);
+ void updateScene();
+};
+
+class AsScene1302Bridge : public AnimatedSprite {
+public:
+ AsScene1302Bridge(NeverhoodEngine *vm, Scene *parentScene);
+protected:
+ Scene *_parentScene;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void stLowerBridge();
+ void stRaiseBridge();
+ void cbLowerBridgeEvent();
+};
+
+class SsScene1302Fence : public StaticSprite {
+public:
+ SsScene1302Fence(NeverhoodEngine *vm);
+protected:
+ int16 _firstY;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void suMoveDown();
+ void suMoveUp();
+};
+
+class Scene1302 : public Scene {
+public:
+ Scene1302(NeverhoodEngine *vm, Module *parentModule, int which);
+protected:
+ Sprite *_asVenusFlyTrap;
+ Sprite *_asBridge;
+ Sprite *_ssFence;
+ Sprite *_asRing1;
+ Sprite *_asRing2;
+ Sprite *_asRing3;
+ Sprite *_asRing4;
+ Sprite *_asRing5;
+ Sprite *_class595;
+ Sprite *_sprite1;
+ Sprite *_sprite2;
+ Sprite *_sprite3;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene1303Balloon : public AnimatedSprite {
+public:
+ AsScene1303Balloon(NeverhoodEngine *vm, Scene *parentScene);
+protected:
+ Scene *_parentScene;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmBalloonPopped(int messageNum, const MessageParam &param, Entity *sender);
+ void stPopBalloon();
+};
+
+class Scene1303 : public Scene {
+public:
+ Scene1303(NeverhoodEngine *vm, Module *parentModule);
+protected:
+ Sprite *_sprite1;
+ Sprite *_asBalloon;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene1304Needle : public AnimatedSprite {
+public:
+ AsScene1304Needle(NeverhoodEngine *vm, Scene *parentScene, int surfacePriority, int16 x, int16 y);
+protected:
+ Scene *_parentScene;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class Scene1304 : public Scene {
+public:
+ Scene1304(NeverhoodEngine *vm, Module *parentModule, int which);
+protected:
+ Sprite *_sprite1;
+ Sprite *_asKey;
+ Sprite *_asNeedle;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class Scene1305 : public Scene {
+public:
+ Scene1305(NeverhoodEngine *vm, Module *parentModule, int which);
+protected:
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene1306Elevator : public AnimatedSprite {
+public:
+ AsScene1306Elevator(NeverhoodEngine *vm, Scene *parentScene, AnimatedSprite *asElevatorDoor);
+protected:
+ Scene *_parentScene;
+ AnimatedSprite *_asElevatorDoor;
+ bool _isUp;
+ bool _isDown;
+ int _countdown;
+ void update();
+ void upGoingDown();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void stGoingUp();
+ void cbGoingUpEvent();
+ void stGoingDown();
+ void cbGoingDownEvent();
+};
+
+class Scene1306 : public Scene {
+public:
+ Scene1306(NeverhoodEngine *vm, Module *parentModule, int which);
+ ~Scene1306();
+protected:
+ Sprite *_ssButton;
+ Sprite *_asTape;
+ AnimatedSprite *_asElevatorDoor;
+ Sprite *_asElevator;
+ Sprite *_sprite1;
+ Sprite *_asKey;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 handleMessage416EB0(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene1307Key : public AnimatedSprite {
+public:
+ AsScene1307Key(NeverhoodEngine *vm, Scene *parentScene, uint keyIndex, NRect *clipRects);
+protected:
+ Scene *_parentScene;
+ NPointArray *_pointList;
+ uint _pointIndex;
+ int _frameIndex;
+ uint _keyIndex;
+ NRect *_clipRects;
+ bool _isClickable;
+ int16 _prevX, _prevY;
+ int16 _deltaX, _deltaY;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void suRemoveKey();
+ void suInsertKey();
+ void suMoveKey();
+ void stRemoveKey();
+ void stInsertKey();
+ void stMoveKey();
+ void stUnlock();
+ void stInsert();
+};
+
+class Scene1307 : public Scene {
+public:
+ Scene1307(NeverhoodEngine *vm, Module *parentModule);
+protected:
+ NPointArray *_keyHolePoints;
+ NRect _keyHoleRects[16];
+ NRect _clipRects[4];
+ Sprite *_asKeys[3];
+ int _countdown;
+ Sprite *_asCurrKey;
+ bool _isInsertingKey;
+ bool _doLeaveScene;
+ bool _isPuzzleSolved;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene1308JaggyDoor : public AnimatedSprite {
+public:
+ AsScene1308JaggyDoor(NeverhoodEngine *vm, Scene *parentScene);
+protected:
+ Scene *_parentScene;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void stOpenDoor();
+ void stOpenDoorDone();
+ void stCloseDoor();
+ void stCloseDoorDone();
+};
+
+class AsScene1308KeyboardDoor : public AnimatedSprite {
+public:
+ AsScene1308KeyboardDoor(NeverhoodEngine *vm, Scene *parentScene);
+protected:
+ Scene *_parentScene;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void stFallingKeys();
+ void stFallingKeysDone();
+};
+
+class AsScene1308LightWallSymbols : public AnimatedSprite {
+public:
+ AsScene1308LightWallSymbols(NeverhoodEngine *vm, Scene *parentScene);
+protected:
+ Scene *_parentScene;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void stFadeIn();
+ void stFadeOut();
+ void stFadeOutDone();
+};
+
+class SsScene1308Number : public StaticSprite {
+public:
+ SsScene1308Number(NeverhoodEngine *vm, uint32 fileHash, int index);
+};
+
+class AsScene1308Mouse : public AnimatedSprite {
+public:
+ AsScene1308Mouse(NeverhoodEngine *vm);
+protected:
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class Scene1308 : public Scene {
+public:
+ Scene1308(NeverhoodEngine *vm, Module *parentModule, int which);
+protected:
+ Sprite *_asTape;
+ Sprite *_asJaggyDoor;
+ Sprite *_asLightWallSymbols;
+ Sprite *_ssNumber1;
+ Sprite *_ssNumber2;
+ Sprite *_ssNumber3;
+ AnimatedSprite *_asProjector;
+ Sprite *_sprite1;
+ Sprite *_sprite2;
+ Sprite *_sprite3;
+ Sprite *_sprite4;
+ Sprite *_sprite5;
+ bool _isProjecting;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class Scene1317 : public Scene {
+public:
+ Scene1317(NeverhoodEngine *vm, Module *parentModule);
+protected:
+ SmackerPlayer *_smackerPlayer;
+ bool _klaymenBlinks;
+ int _klaymenBlinkCountdown;
+ int _decisionCountdown;
+ uint32 _smackerFileHash;
+ bool _keepLastSmackerFrame;
+ void update();
+ void upChooseKing();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmChooseKing(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmHoborgAsKing(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmEndMovie(int messageNum, const MessageParam &param, Entity *sender);
+ void stChooseKing();
+ void stNoDecisionYet();
+ void stHoborgAsKing();
+ void stKlaymenAsKing();
+ void stEndMovie();
+};
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_MODULES_MODULE1300_H */