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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef NEVERHOOD_MODULES_MODULE1400_H
+#define NEVERHOOD_MODULES_MODULE1400_H
+
+#include "neverhood/neverhood.h"
+#include "neverhood/module.h"
+#include "neverhood/scene.h"
+#include "neverhood/modules/module1200.h"
+
+namespace Neverhood {
+
+class Module1400 : public Module {
+public:
+ Module1400(NeverhoodEngine *vm, Module *parentModule, int which);
+ virtual ~Module1400();
+protected:
+ int _sceneNum;
+ void createScene(int sceneNum, int which);
+ void updateScene();
+};
+
+// Scene1401
+
+class AsScene1401Pipe : public AnimatedSprite {
+public:
+ AsScene1401Pipe(NeverhoodEngine *vm);
+ virtual ~AsScene1401Pipe();
+protected:
+ int _countdown1;
+ int _countdown2;
+ void update();
+ void upSuckInProjector();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmSuckInProjector(int messageNum, const MessageParam &param, Entity *sender);
+ void stStartSucking();
+ void stDoneSucking();
+ void stSuckInProjector();
+};
+
+class AsScene1401Mouse : public AnimatedSprite {
+public:
+ AsScene1401Mouse(NeverhoodEngine *vm);
+protected:
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void suSuckedIn();
+ void stSuckedIn();
+};
+
+class AsScene1401Cheese : public AnimatedSprite {
+public:
+ AsScene1401Cheese(NeverhoodEngine *vm);
+protected:
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void suSuckedIn();
+ void stSuckedIn();
+};
+
+class AsScene1401BackDoor : public AnimatedSprite {
+public:
+ AsScene1401BackDoor(NeverhoodEngine *vm, Sprite *klaymen, bool isOpen);
+protected:
+ Sprite *_klaymen;
+ int _countdown;
+ bool _isOpen;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void stOpenDoor();
+ void stCloseDoor();
+ void stCloseDoorDone();
+};
+
+struct AsCommonProjectorItem {
+ NPoint point;
+ int8 maxSlotCount;
+ int8 lockSlotIndex;
+ int8 index1;
+ int8 leftBorderLeaves;
+ int8 rightBorderLeaves;
+};
+
+class AsCommonProjector : public AnimatedSprite {
+public:
+ AsCommonProjector(NeverhoodEngine *vm, Scene *parentScene, Sprite *klaymen, Sprite *asPipe);
+ virtual ~AsCommonProjector();
+protected:
+ Scene *_parentScene;
+ Sprite *_klaymen;
+ Sprite *_asPipe;
+ const AsCommonProjectorItem *_asProjectorItem;
+ int16 _beforeMoveX;
+ bool _lockedInSlot;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmLockedInSlot(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmAnimation(int messageNum, const MessageParam &param, Entity *sender);
+ void suMoving();
+ void moveProjector();
+ void stSuckedIn();
+ void stIdle();
+ void stMoving();
+ void stStartLockedInSlot();
+ void stStayLockedInSlot();
+ void stStartProjecting();
+ void stLockedInSlot();
+ void stStopProjecting();
+ void stTurnToFront();
+ void stStartSuckedIn();
+};
+
+class Scene1401 : public Scene {
+public:
+ Scene1401(NeverhoodEngine *vm, Module *parentModule, int which);
+protected:
+ bool _projectorBorderFlag;
+ Sprite *_ssFloorButton;
+ AsCommonProjector *_asProjector;
+ Sprite *_asPipe;
+ Sprite *_asMouse;
+ Sprite *_asCheese;
+ Sprite *_asBackDoor;
+ Sprite *_sprite1;
+ Sprite *_sprite2;
+ Sprite *_sprite3;
+ Sprite *_ssButton;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+// Scene1402
+
+class SsScene1402BridgePart : public StaticSprite {
+public:
+ SsScene1402BridgePart(NeverhoodEngine *vm, uint32 fileHash, int surfacePriority);
+};
+
+class AsScene1402PuzzleBox : public AnimatedSprite {
+public:
+ AsScene1402PuzzleBox(NeverhoodEngine *vm, Scene *parentScene, int status);
+protected:
+ Scene *_parentScene;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void stMoveUpDone();
+ void stMoveDownDone();
+ void stMoveDownSolvedDone();
+};
+
+class Scene1402 : public Scene {
+public:
+ Scene1402(NeverhoodEngine *vm, Module *parentModule, int which);
+protected:
+ Sprite *_ssBridgePart1;
+ Sprite *_ssBridgePart2;
+ Sprite *_ssBridgePart3;
+ Sprite *_asPuzzleBox;
+ AsCommonProjector *_asProjector;
+ bool _isShaking;
+ void upShaking();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void startShaking();
+ void stopShaking();
+};
+
+// Scene1407
+
+class AsScene1407Mouse : public AnimatedSprite {
+public:
+ AsScene1407Mouse(NeverhoodEngine *vm, Scene *parentScene);
+protected:
+ Scene *_parentScene;
+ int16 _walkDestX;
+ int16 _currSectionIndex;
+ int16 _nextHoleIndex;
+ int _countdown;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void suWalkTo();
+ void upGoThroughHole();
+ void stIdleLookAtGoodHole();
+ void stWalkToDest();
+ void stWalkToHole();
+ void stGoThroughHole();
+ void stArriveAtHole();
+};
+
+class Scene1407 : public Scene {
+public:
+ Scene1407(NeverhoodEngine *vm, Module *parentModule);
+protected:
+ Sprite *_asMouse;
+ Sprite *_ssResetButton;
+ int _puzzleSolvedCountdown;
+ int _resetButtonCountdown;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+// Scene1403
+
+class Scene1403 : public Scene {
+public:
+ Scene1403(NeverhoodEngine *vm, Module *parentModule, int which);
+protected:
+ Sprite *_sprite1;
+ Sprite *_sprite2;
+ Sprite *_sprite3;
+ AsScene1201Tape *_asTape1;
+ AsScene1201Tape *_asTape2;
+ AsCommonProjector *_asProjector;
+ bool _isProjecting;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+// Scene1404
+
+class Scene1404 : public Scene {
+public:
+ Scene1404(NeverhoodEngine *vm, Module *parentModule, int which);
+ virtual ~Scene1404();
+protected:
+ Sprite *_sprite1;
+ Sprite *_asTape;
+ AsCommonProjector *_asProjector;
+ Sprite *_asKey;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+// Scene1405
+
+class Scene1405;
+
+class AsScene1405Tile : public AnimatedSprite {
+public:
+ AsScene1405Tile(NeverhoodEngine *vm, Scene1405 *parentScene, uint32 tileIndex);
+ void show();
+ void hide();
+protected:
+ Scene1405 *_parentScene;
+ bool _isShowing;
+ uint32 _tileIndex;
+ int _countdown;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class Scene1405 : public Scene {
+public:
+ Scene1405(NeverhoodEngine *vm, Module *parentModule);
+ int getCountdown() const { return _countdown; }
+protected:
+ bool _selectFirstTile;
+ int _firstTileIndex;
+ int _secondTileIndex;
+ int _tilesLeft;
+ int _countdown;
+ AsScene1405Tile *_tiles[48];
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_MODULES_MODULE1400_H */