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-rw-r--r--engines/neverhood/modules/module1500.cpp134
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diff --git a/engines/neverhood/modules/module1500.cpp b/engines/neverhood/modules/module1500.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "neverhood/modules/module1500.h"
+
+namespace Neverhood {
+
+Module1500::Module1500(NeverhoodEngine *vm, Module *parentModule, int which)
+ : Module(vm, parentModule) {
+
+ if (which < 0)
+ createScene(_vm->gameState().sceneNum, -1);
+ else
+ createScene(3, -1);
+
+}
+
+void Module1500::createScene(int sceneNum, int which) {
+ debug("Module1500::createScene(%d, %d)", sceneNum, which);
+ _sceneNum = sceneNum;
+ switch (_sceneNum) {
+ case 0:
+ _vm->gameState().sceneNum = 0;
+ _childObject = new Scene1501(_vm, this, 0x8420221D, 0xA61024C4, 150, 48);
+ break;
+ case 1:
+ _vm->gameState().sceneNum = 1;
+ _childObject = new Scene1501(_vm, this, 0x30050A0A, 0x58B45E58, 110, 48);
+ break;
+ case 2:
+ _vm->gameState().sceneNum = 2;
+ sendMessage(_parentModule, 0x0800, 0);
+ createSmackerScene(0x001A0005, true, true, true);
+ break;
+ case 3:
+ _vm->gameState().sceneNum = 3;
+ _childObject = new Scene1501(_vm, this, 0x0CA04202, 0, 110, 48);
+ break;
+ }
+ SetUpdateHandler(&Module1500::updateScene);
+ _childObject->handleUpdate();
+}
+
+void Module1500::updateScene() {
+ if (!updateChild()) {
+ switch (_sceneNum) {
+ case 0:
+ createScene(1, -1);
+ break;
+ case 1:
+ createScene(2, -1);
+ break;
+ case 3:
+ createScene(0, -1);
+ break;
+ default:
+ leaveModule(0);
+ break;
+ }
+ }
+}
+
+// Scene1501
+
+Scene1501::Scene1501(NeverhoodEngine *vm, Module *parentModule, uint32 backgroundFileHash, uint32 soundFileHash, int countdown2, int countdown3)
+ : Scene(vm, parentModule), _countdown3(countdown3), _countdown2(countdown2), _countdown1(0), _skip(false) {
+
+ SetUpdateHandler(&Scene1501::update);
+ SetMessageHandler(&Scene1501::handleMessage);
+
+ setBackground(backgroundFileHash);
+ setPalette();
+ addEntity(_palette);
+ _palette->addBasePalette(backgroundFileHash, 0, 256, 0);
+ _palette->startFadeToPalette(12);
+
+ if (soundFileHash != 0)
+ playSound(0, soundFileHash);
+
+}
+
+void Scene1501::update() {
+ Scene::update();
+ if (_countdown1 != 0) {
+ _countdown1--;
+ if (_countdown1 == 0) {
+ _vm->_screen->clear();
+ leaveScene(0);
+ }
+ } else if ((_countdown2 != 0 && (--_countdown2 == 0)) || (_countdown2 == 0 && !isSoundPlaying(0))) {
+ _countdown1 = 12;
+ _palette->startFadeToBlack(11);
+ }
+
+ if (_countdown3 != 0)
+ _countdown3--;
+
+ if (_countdown3 == 0 && _skip && _countdown1 == 0) {
+ _countdown1 = 12;
+ _palette->startFadeToBlack(11);
+ }
+
+}
+
+uint32 Scene1501::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Scene::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x0009:
+ _skip = true;
+ break;
+ }
+ return messageResult;
+}
+
+} // End of namespace Neverhood