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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+// TODO: I couldn't come up with a better name than 'Module' so far
+
+#ifndef NEVERHOOD_MODULES_MODULE1500_H
+#define NEVERHOOD_MODULES_MODULE1500_H
+
+#include "neverhood/neverhood.h"
+#include "neverhood/module.h"
+#include "neverhood/scene.h"
+#include "neverhood/smackerscene.h"
+
+namespace Neverhood {
+
+class Module1500 : public Module {
+public:
+ Module1500(NeverhoodEngine *vm, Module *parentModule, int which);
+protected:
+ int _sceneNum;
+ void createScene(int sceneNum, int which);
+ void updateScene();
+};
+
+class Scene1501 : public Scene {
+public:
+ Scene1501(NeverhoodEngine *vm, Module *parentModule, uint32 backgroundFileHash, uint32 soundFileHash, int countdown2, int countdown3);
+protected:
+ int _countdown1;
+ int _countdown2;
+ int _countdown3;
+ bool _skip;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_MODULES_MODULE1500_H */