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-rw-r--r--engines/neverhood/modules/module1700.cpp279
1 files changed, 279 insertions, 0 deletions
diff --git a/engines/neverhood/modules/module1700.cpp b/engines/neverhood/modules/module1700.cpp
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+++ b/engines/neverhood/modules/module1700.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "neverhood/modules/module1700.h"
+#include "neverhood/gamemodule.h"
+
+namespace Neverhood {
+
+static const uint32 kModule1700SoundList[] = {
+ 0xB288D450,
+ 0x90804450,
+ 0x99801500,
+ 0xB288D455,
+ 0x93825040,
+ 0
+};
+
+Module1700::Module1700(NeverhoodEngine *vm, Module *parentModule, int which)
+ : Module(vm, parentModule) {
+
+ _vm->_soundMan->addMusic(0x04212331, 0x31114225);
+ _vm->_soundMan->addSoundList(0x04212331, kModule1700SoundList);
+ _vm->_soundMan->setSoundListParams(kModule1700SoundList, true, 50, 600, 5, 150);
+ _vm->_soundMan->playTwoSounds(0x04212331, 0x41861371, 0x43A2507F, 0);
+
+ if (which < 0)
+ createScene(_vm->gameState().sceneNum, -1);
+ else if (which == 0)
+ createScene(0, -1);
+ else if (which == 1)
+ createScene(4, 1);
+ else
+ createScene(4, 3);
+
+}
+
+Module1700::~Module1700() {
+ _vm->_soundMan->deleteGroup(0x04212331);
+}
+
+void Module1700::createScene(int sceneNum, int which) {
+ debug("Module1700::createScene(%d, %d)", sceneNum, which);
+ _sceneNum = sceneNum;
+ switch (_sceneNum) {
+ case 0:
+ _vm->gameState().sceneNum = 0;
+ _vm->_soundMan->setSoundListParams(kModule1700SoundList, false, 0, 0, 0, 0);
+ createSmackerScene(0x3028A005, true, true, false);
+ break;
+ case 1:
+ _vm->gameState().sceneNum = 1;
+ createNavigationScene(0x004AE8B8, which);
+ break;
+ case 2:
+ _vm->gameState().sceneNum = 2;
+ createNavigationScene(0x004AE8E8, which);
+ break;
+ case 3:
+ _vm->gameState().sceneNum = 3;
+ _vm->_soundMan->setSoundListParams(kModule1700SoundList, false, 0, 0, 0, 0);
+ createSmackerScene(0x01190041, true, true, false);
+ break;
+ case 4:
+ _vm->gameState().sceneNum = 4;
+ _vm->_soundMan->setSoundListParams(kModule1700SoundList, false, 0, 0, 0, 0);
+ _vm->_soundMan->startMusic(0x31114225, 0, 2);
+ _childObject = new Scene1705(_vm, this, which);
+ break;
+ }
+ SetUpdateHandler(&Module1700::updateScene);
+ _childObject->handleUpdate();
+}
+
+void Module1700::updateScene() {
+ if (!updateChild()) {
+ switch (_sceneNum) {
+ case 0:
+ _vm->_soundMan->setSoundListParams(kModule1700SoundList, true, 0, 0, 0, 0);
+ createScene(1, 0);
+ break;
+ case 1:
+ if (_moduleResult == 0)
+ createScene(2, 0);
+ else if (_moduleResult == 1)
+ createScene(1, 1);
+ break;
+ case 2:
+ if (_moduleResult == 0)
+ createScene(3, -1);
+ else if (_moduleResult == 1)
+ createScene(1, 1);
+ else if (_moduleResult == 2) {
+ if (!isSoundPlaying(0)) {
+ setSoundVolume(0, 60);
+ playSound(0, 0x58B45E58);
+ }
+ createScene(2, 2);
+ }
+ break;
+ case 3:
+ createScene(4, 0);
+ break;
+ case 4:
+ leaveModule(1);
+ break;
+ }
+ }
+}
+
+// Scene1705
+
+static const uint32 kScene1705FileHashes[] = {
+ 0x910EA801, 0x920EA801, 0x940EA801,
+ 0x980EA801, 0x800EA801, 0xB00EA801,
+ 0xD00EA801, 0x100EA801, 0x900EA800,
+ 0xD10EA801, 0x110EA801, 0x910EA800
+};
+
+SsScene1705WallSymbol::SsScene1705WallSymbol(NeverhoodEngine *vm, uint32 fileHash, int symbolIndex)
+ : StaticSprite(vm, fileHash, 100) {
+
+ _x = _spriteResource.getPosition().x + symbolIndex * 30;
+ _y = _spriteResource.getPosition().y + 160;
+ updatePosition();
+}
+
+SsScene1705Tape::SsScene1705Tape(NeverhoodEngine *vm, Scene *parentScene, uint32 tapeIndex, int surfacePriority, int16 x, int16 y, uint32 fileHash)
+ : StaticSprite(vm, fileHash, surfacePriority, x - 24, y - 4), _parentScene(parentScene), _tapeIndex(tapeIndex) {
+
+ if (!getSubVar(VA_HAS_TAPE, _tapeIndex) && !getSubVar(VA_IS_TAPE_INSERTED, _tapeIndex)) {
+ SetMessageHandler(&SsScene1705Tape::handleMessage);
+ } else {
+ setVisible(false);
+ SetMessageHandler(NULL);
+ }
+ _collisionBoundsOffset = _drawOffset;
+ _collisionBoundsOffset.x -= 4;
+ _collisionBoundsOffset.y -= 8;
+ _collisionBoundsOffset.width += 8;
+ _collisionBoundsOffset.height += 16;
+ Sprite::updateBounds();
+}
+
+uint32 SsScene1705Tape::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x1011:
+ sendMessage(_parentScene, 0x4826, 0);
+ messageResult = 1;
+ break;
+ case 0x4806:
+ setSubVar(VA_HAS_TAPE, _tapeIndex, 1);
+ setVisible(false);
+ SetMessageHandler(NULL);
+ break;
+ }
+ return messageResult;
+}
+
+Scene1705::Scene1705(NeverhoodEngine *vm, Module *parentModule, int which)
+ : Scene(vm, parentModule), _paletteArea(1) {
+
+ Sprite *tempSprite;
+
+ setGlobalVar(V_FELL_DOWN_HOLE, 1);
+ _vm->gameModule()->initCannonSymbolsPuzzle();
+
+ SetMessageHandler(&Scene1705::handleMessage);
+ SetUpdateHandler(&Scene1705::update);
+
+ setHitRects(0x004B69D8);
+ setBackground(0x03118226);
+ setPalette(0x03118226);
+ _palette->addBasePalette(0x91D3A391, 0, 64, 0);
+ _palette->copyBasePalette(0, 256, 0);
+ addEntity(_palette);
+ insertScreenMouse(0x18222039);
+
+ insertSprite<SsScene1705WallSymbol>(kScene1705FileHashes[getSubVar(VA_GOOD_CANNON_SYMBOLS_2, 0)], 0);
+ insertSprite<SsScene1705WallSymbol>(kScene1705FileHashes[getSubVar(VA_GOOD_CANNON_SYMBOLS_2, 1)], 1);
+ insertSprite<SsScene1705WallSymbol>(kScene1705FileHashes[getSubVar(VA_GOOD_CANNON_SYMBOLS_2, 2)], 2);
+ _sprite = insertStaticSprite(0x31313A22, 1100);
+ _ssTape = insertSprite<SsScene1705Tape>(this, 15, 1100, 238, 439, 0x02363852);
+ addCollisionSprite(_ssTape);
+
+ if (which < 0) {
+ // Restoring game
+ insertKlaymen<KmScene1705>(231, 434);
+ setMessageList(0x004B69E8);
+ sendMessage(this, 0x2000, 0);
+ _klaymen->setClipRect(0, 0, _sprite->getDrawRect().x2(), 480);
+ } else if (which == 1) {
+ // Klaymen teleporting in
+ insertKlaymen<KmScene1705>(431, 434);
+ sendMessage(_klaymen, 0x2000, 1);
+ setMessageList(0x004B6A08, false);
+ sendMessage(this, 0x2000, 1);
+ _klaymen->setClipRect(0, 0, _sprite->getDrawRect().x2(), 480);
+ } else if (which == 2) {
+ // Klaymen teleporting out
+ insertKlaymen<KmScene1705>(431, 434);
+ sendMessage(_klaymen, 0x2000, 1);
+ setMessageList(0x004B6AA0, false);
+ sendMessage(this, 0x2000, 1);
+ _klaymen->setClipRect(0, 0, _sprite->getDrawRect().x2(), 480);
+ } else if (which == 3) {
+ // Klaymen returning from teleporter console
+ insertKlaymen<KmScene1705>(431, 434);
+ sendMessage(_klaymen, 0x2000, 1);
+ setMessageList(0x004B6A18, false);
+ sendMessage(this, 0x2000, 1);
+ _klaymen->setClipRect(0, 0, _sprite->getDrawRect().x2(), 480);
+ } else {
+ // Klaymen falling through the hole
+ insertKlaymen<KmScene1705>(231, 74);
+ sendMessage(_klaymen, 0x2000, 0);
+ setMessageList(0x004B69F0);
+ sendMessage(this, 0x2000, 0);
+ tempSprite = insertStaticSprite(0x30303822, 1100);
+ _klaymen->setClipRect(0, tempSprite->getDrawRect().y, _sprite->getDrawRect().x2(), 480);
+ }
+
+}
+
+void Scene1705::update() {
+ Scene::update();
+ if (_klaymen->getX() < 224 && _paletteArea != 0) {
+ _palette->addBasePalette(0xF2210C15, 0, 64, 0);
+ _palette->startFadeToPalette(12);
+ _paletteArea = 0;
+ } else if (_klaymen->getX() >= 224 && _paletteArea == 0) {
+ _palette->addBasePalette(0x91D3A391, 0, 64, 0);
+ _palette->startFadeToPalette(12);
+ _paletteArea = 1;
+ }
+}
+
+uint32 Scene1705::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ Scene::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x2000:
+ if (param.asInteger()) {
+ setRectList(0x004B6B40);
+ _klaymen->setKlaymenIdleTable3();
+ } else {
+ setRectList(0x004B6B30);
+ _klaymen->setKlaymenIdleTable1();
+ }
+ break;
+ case 0x4826:
+ if (sender == _ssTape && _klaymen->getX() <= 318) {
+ sendEntityMessage(_klaymen, 0x1014, sender);
+ setMessageList(0x004B6AC0);
+ }
+ break;
+ }
+ return 0;
+}
+
+} // End of namespace Neverhood