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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "neverhood/modules/module2000.h"
+#include "neverhood/gamemodule.h"
+#include "neverhood/navigationscene.h"
+
+namespace Neverhood {
+
+Module2000::Module2000(NeverhoodEngine *vm, Module *parentModule, int which)
+ : Module(vm, parentModule) {
+
+ if (which < 0)
+ createScene(_vm->gameState().sceneNum, -1);
+ else if (which == 0)
+ createScene(0, 1);
+ else if (which == 1)
+ createScene(0, 3);
+
+}
+
+Module2000::~Module2000() {
+ _vm->_soundMan->deleteGroup(0x81293110);
+}
+
+void Module2000::createScene(int sceneNum, int which) {
+ debug("Module2000::createScene(%d, %d)", sceneNum, which);
+ _sceneNum = sceneNum;
+ switch (_sceneNum) {
+ case 0:
+ _vm->gameState().sceneNum = 0;
+ _childObject = new Scene2001(_vm, this, which);
+ break;
+ case 1:
+ _vm->gameState().sceneNum = 1;
+ createNavigationScene(getGlobalVar(V_WORLDS_JOINED) ? 0x004B7B48 : 0x004B7B00, which);
+ break;
+ case 2:
+ _vm->gameState().sceneNum = 2;
+ setGlobalVar(V_WORLDS_JOINED, 1);
+ setSubVar(V_TELEPORTER_DEST_AVAILABLE, 1, 1);
+ createSmackerScene(0x204B2031, true, true, false);
+ break;
+ }
+ SetUpdateHandler(&Module2000::updateScene);
+ _childObject->handleUpdate();
+}
+
+void Module2000::updateScene() {
+ if (!updateChild()) {
+ switch (_sceneNum) {
+ case 0:
+ if (_moduleResult == 1)
+ leaveModule(0);
+ else
+ createScene(1, 0);
+ break;
+ case 1:
+ if (_moduleResult == 0) {
+ if (getGlobalVar(V_WORLDS_JOINED))
+ createScene(1, 0);
+ else
+ createScene(2, -1);
+ } else if (_moduleResult == 1)
+ createScene(1, 1);
+ else if (_moduleResult == 2)
+ createScene(0, 0);
+ break;
+ case 2:
+ createScene(1, 0);
+ break;
+ }
+ }
+}
+
+// Scene2001
+
+Scene2001::Scene2001(NeverhoodEngine *vm, Module *parentModule, int which)
+ : Scene(vm, parentModule) {
+
+ Sprite *tempSprite;
+
+ SetMessageHandler(&Scene2001::handleMessage);
+
+ setBackground(0xA6417244);
+ setPalette(0xA6417244);
+ insertScreenMouse(0x17240A6C);
+
+ tempSprite = insertStaticSprite(0x0D641724, 1100);
+
+ if (which < 0) {
+ // Restoring game
+ insertKlaymen<KmScene2001>(300, 345);
+ setMessageList(0x004B3538);
+ sendMessage(this, 0x2000, 0);
+ } else if (which == 1) {
+ // Klaymen teleporting in
+ insertKlaymen<KmScene2001>(116, 345);
+ sendMessage(_klaymen, 0x2000, 1);
+ setMessageList(0x004B3540, false);
+ sendMessage(this, 0x2000, 1);
+ } else if (which == 2) {
+ // Klaymen teleporting out
+ insertKlaymen<KmScene2001>(116, 345);
+ sendMessage(_klaymen, 0x2000, 1);
+ setMessageList(0x004B35F0, false);
+ sendMessage(this, 0x2000, 1);
+ } else if (which == 3) {
+ // Klaymen returning from teleporter console
+ insertKlaymen<KmScene2001>(116, 345);
+ sendMessage(_klaymen, 0x2000, 1);
+ setMessageList(0x004B3550, false);
+ sendMessage(this, 0x2000, 1);
+ } else {
+ // Klaymen standing around
+ insertKlaymen<KmScene2001>(390, 345);
+ setMessageList(0x004B3530);
+ sendMessage(this, 0x2000, 0);
+ _klaymen->setDoDeltaX(1);
+ }
+
+ _klaymen->setClipRect(tempSprite->getDrawRect().x, 0, 640, 480);
+
+}
+
+uint32 Scene2001::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ Scene::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x2000:
+ if (param.asInteger()) {
+ setRectList(0x004B3680);
+ _klaymen->setKlaymenIdleTable3();
+ } else {
+ setRectList(0x004B3670);
+ _klaymen->setKlaymenIdleTable1();
+ }
+ }
+ return 0;
+}
+
+} // End of namespace Neverhood