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Diffstat (limited to 'engines/neverhood/modules/module2000_sprites.cpp')
-rw-r--r-- | engines/neverhood/modules/module2000_sprites.cpp | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/engines/neverhood/modules/module2000_sprites.cpp b/engines/neverhood/modules/module2000_sprites.cpp new file mode 100644 index 0000000000..35edd8e73f --- /dev/null +++ b/engines/neverhood/modules/module2000_sprites.cpp @@ -0,0 +1,92 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "neverhood/modules/module2000_sprites.h" + +namespace Neverhood { + +KmScene2001::KmScene2001(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y) + : Klaymen(vm, parentScene, x, y) { + + // Empty +} + +uint32 KmScene2001::xHandleMessage(int messageNum, const MessageParam ¶m) { + uint32 messageResult = 0; + switch (messageNum) { + case NM_ANIMATION_UPDATE: + _isSittingInTeleporter = param.asInteger() != 0; + messageResult = 1; + break; + case 0x4001: + case 0x4800: + startWalkToX(param.asPoint().x, false); + break; + case NM_KLAYMEN_STAND_IDLE: + if (_isSittingInTeleporter) + GotoState(&Klaymen::stSitIdleTeleporter); + else + GotoState(&Klaymen::stTryStandIdle); + break; + case 0x4804: + if (param.asInteger() != 0) { + _destX = param.asInteger(); + GotoState(&Klaymen::stWalkingFirst); + } else + GotoState(&Klaymen::stPeekWall); + break; + case 0x4817: + setDoDeltaX(param.asInteger()); + gotoNextStateExt(); + break; + case NM_KLAYMEN_TURN_TO_USE: + if (_isSittingInTeleporter) + GotoState(&Klaymen::stTurnToUseInTeleporter); + break; + case NM_KLAYMEN_RETURN_FROM_USE: + if (_isSittingInTeleporter) + GotoState(&Klaymen::stReturnFromUseInTeleporter); + break; + case 0x4834: + GotoState(&Klaymen::stStepOver); + break; + case 0x4835: + sendMessage(_parentScene, 0x2000, 1); + _isSittingInTeleporter = true; + GotoState(&Klaymen::stSitInTeleporter); + break; + case 0x4836: + sendMessage(_parentScene, 0x2000, 0); + _isSittingInTeleporter = false; + GotoState(&Klaymen::stGetUpFromTeleporter); + break; + case 0x483D: + teleporterAppear(0xBE68CC54); + break; + case 0x483E: + teleporterDisappear(0x18AB4ED4); + break; + } + return messageResult; +} + +} // End of namespace Neverhood |