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-rw-r--r--engines/neverhood/modules/module2100.cpp336
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diff --git a/engines/neverhood/modules/module2100.cpp b/engines/neverhood/modules/module2100.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "neverhood/modules/module2100.h"
+#include "neverhood/gamemodule.h"
+#include "neverhood/modules/module1200.h"
+
+namespace Neverhood {
+
+Module2100::Module2100(NeverhoodEngine *vm, Module *parentModule, int which)
+ : Module(vm, parentModule) {
+
+ _vm->_soundMan->addMusic(0x10A10C14, 0x11482B95);
+
+ if (which < 0)
+ createScene(_vm->gameState().sceneNum, -1);
+ else if (which == 1)
+ createScene(0, 0);
+ else if (which == 2)
+ createScene(0, 3);
+ else
+ createScene(0, 1);
+
+}
+
+Module2100::~Module2100() {
+ _vm->_soundMan->deleteMusicGroup(0x10A10C14);
+}
+
+void Module2100::createScene(int sceneNum, int which) {
+ debug("Module2100::createScene(%d, %d)", sceneNum, which);
+ _sceneNum = sceneNum;
+ switch (_sceneNum) {
+ case 0:
+ _vm->gameState().sceneNum = 0;
+ _vm->_soundMan->startMusic(0x11482B95, 0, 1);
+ _childObject = new Scene2101(_vm, this, which);
+ break;
+ }
+ SetUpdateHandler(&Module2100::updateScene);
+ _childObject->handleUpdate();
+}
+
+void Module2100::updateScene() {
+ if (!updateChild()) {
+ switch (_sceneNum) {
+ case 0:
+ if (_moduleResult == 1) {
+ setGlobalVar(V_DOOR_PASSED, 1);
+ leaveModule(0);
+ } else
+ leaveModule(1);
+ break;
+ }
+ }
+}
+
+// Scene2101
+
+AsScene2101Door::AsScene2101Door(NeverhoodEngine *vm, bool isOpen)
+ : AnimatedSprite(vm, 1100) {
+
+ createSurface(100, 328, 347);
+ _x = 320;
+ _y = 240;
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&AsScene2101Door::handleMessage);
+ if (isOpen) {
+ startAnimation(0x0C202B9C, -1, -1);
+ _newStickFrameIndex = STICK_LAST_FRAME;
+ } else
+ setVisible(false);
+}
+
+uint32 AsScene2101Door::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x3002:
+ gotoNextState();
+ break;
+ case 0x4808:
+ stOpenDoor();
+ break;
+ case 0x4809:
+ stCloseDoor();
+ break;
+ }
+ return messageResult;
+}
+
+void AsScene2101Door::stOpenDoor() {
+ startAnimation(0x0C202B9C, 0, -1);
+ _newStickFrameIndex = STICK_LAST_FRAME;
+ setVisible(true);
+ playSound(0, calcHash("fxDoorOpen32"));
+}
+
+void AsScene2101Door::stCloseDoor() {
+ startAnimation(0xC222A8D4, 0, -1);
+ _newStickFrameIndex = STICK_LAST_FRAME;
+ setVisible(true);
+ playSound(0, calcHash("fxDoorClose32"));
+ NextState(&AsScene2101Door::stCloseDoorDone);
+}
+
+void AsScene2101Door::stCloseDoorDone() {
+ stopAnimation();
+ setVisible(false);
+}
+
+AsScene2101HitByDoorEffect::AsScene2101HitByDoorEffect(NeverhoodEngine *vm, Sprite *klaymen)
+ : AnimatedSprite(vm, 1400), _klaymen(klaymen) {
+
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&AsScene2101HitByDoorEffect::handleMessage);
+ createSurface(1200, 88, 165);
+ setVisible(false);
+}
+
+uint32 AsScene2101HitByDoorEffect::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x2001:
+ _x = _klaymen->getX();
+ _y = _klaymen->getY() - 132;
+ startAnimation(0x0422255A, 0, -1);
+ setVisible(true);
+ break;
+ case 0x3002:
+ stopAnimation();
+ setVisible(false);
+ break;
+ }
+ return messageResult;
+}
+
+SsCommonFloorButton::SsCommonFloorButton(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash1, uint32 fileHash2, int surfacePriority, uint32 soundFileHash)
+ : StaticSprite(vm, 1100), _parentScene(parentScene), _countdown(0),
+ _fileHash1(fileHash1), _fileHash2(fileHash2), _soundFileHash(soundFileHash) {
+
+ SetUpdateHandler(&SsCommonFloorButton::update);
+ SetMessageHandler(&SsCommonFloorButton::handleMessage);
+ if (_soundFileHash == 0)
+ _soundFileHash = 0x44141000;
+ createSurface(1010, 61, 30);
+ if (_fileHash1)
+ loadSprite(_fileHash1, kSLFDefDrawOffset | kSLFDefPosition);
+ else
+ setVisible(false);
+}
+
+void SsCommonFloorButton::update() {
+ if (_countdown != 0 && (--_countdown == 0)) {
+ sendMessage(_parentScene, 0x1022, 1010);
+ if (_fileHash1)
+ loadSprite(_fileHash1, kSLFDefDrawOffset | kSLFDefPosition);
+ else
+ setVisible(false);
+ }
+}
+
+uint32 SsCommonFloorButton::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x480B:
+ sendMessage(_parentScene, 0x480B, 0);
+ setVisible(true);
+ sendMessage(_parentScene, 0x1022, 990);
+ loadSprite(_fileHash2, kSLFDefDrawOffset | kSLFDefPosition);
+ _countdown = 16;
+ playSound(0, _soundFileHash);
+ break;
+ }
+ return messageResult;
+}
+
+Scene2101::Scene2101(NeverhoodEngine *vm, Module *parentModule, int which)
+ : Scene(vm, parentModule) {
+
+ Sprite *tempSprite;
+
+ SetMessageHandler(&Scene2101::handleMessage);
+ SetUpdateHandler(&Scene2101::update);
+
+ setBackground(0x44242305);
+ setPalette(0x44242305);
+ insertScreenMouse(0x4230144A);
+
+ insertStaticSprite(0x00502330, 1100);
+ tempSprite = insertStaticSprite(0x78492010, 1100);
+ _ssFloorButton = insertSprite<SsCommonFloorButton>(this, 0x72427010, 0x32423010, 200, 0);
+ _asTape1 = insertSprite<AsScene1201Tape>(this, 18, 1100, 412, 443, 0x9148A011);
+ addCollisionSprite(_asTape1);
+ _asTape2 = insertSprite<AsScene1201Tape>(this, 11, 1100, 441, 443, 0x9148A011);
+ addCollisionSprite(_asTape2);
+
+ if (which < 0) {
+ insertKlaymen<KmScene2101>(380, 438);
+ setMessageList(0x004B8E48);
+ sendMessage(this, 0x2000, 0);
+ _asDoor = insertSprite<AsScene2101Door>(false);
+ _doorStatus = 1;
+ _countdown1 = 0;
+ } else if (which == 1) {
+ // Klaymen entering from the right
+ insertKlaymen<KmScene2101>(640, 438);
+ setMessageList(0x004B8E50);
+ sendMessage(this, 0x2000, 0);
+ _asDoor = insertSprite<AsScene2101Door>(true);
+ _doorStatus = 2;
+ _countdown1 = 48;
+ } else if (which == 2) {
+ // Klaymen teleporting out
+ insertKlaymen<KmScene2101>(115, 438);
+ sendMessage(_klaymen, 0x2000, 1);
+ setMessageList(0x004B8F58);
+ sendMessage(this, 0x2000, 1);
+ _asDoor = insertSprite<AsScene2101Door>(false);
+ _doorStatus = 1;
+ _countdown1 = 0;
+ } else if (which == 3) {
+ // Klaymen returning from the teleporter console
+ insertKlaymen<KmScene2101>(115, 438);
+ sendMessage(_klaymen, 0x2000, 1);
+ setMessageList(0x004B8EB0);
+ sendMessage(this, 0x2000, 1);
+ _asDoor = insertSprite<AsScene2101Door>(false);
+ _doorStatus = 1;
+ _countdown1 = 0;
+ } else {
+ // Klaymen teleporting in
+ insertKlaymen<KmScene2101>(115, 438);
+ sendMessage(_klaymen, 0x2000, 1);
+ setMessageList(0x004B8EA0);
+ sendMessage(this, 0x2000, 1);
+ _asDoor = insertSprite<AsScene2101Door>(false);
+ _doorStatus = 1;
+ _countdown1 = 0;
+ }
+
+ _asHitByDoorEffect = insertSprite<AsScene2101HitByDoorEffect>(_klaymen);
+ _klaymen->setClipRect(0, 0, tempSprite->getDrawRect().x2(), 480);
+
+}
+
+void Scene2101::update() {
+ if (_countdown1 != 0) {
+ if (_doorStatus == 2) {
+ if (--_countdown1 == 0) {
+ sendMessage(_asDoor, 0x4809, 0);
+ _doorStatus = 1;
+ }
+ } else {
+ if (_klaymen->getX() > 575)
+ _canAcceptInput = false;
+ if (--_countdown1 == 0) {
+ if (_klaymen->getX() < 480) {
+ sendMessage(_asDoor, 0x4809, 0);
+ _doorStatus = 1;
+ } else if (_klaymen->getX() >= 480 && _klaymen->getX() <= 575) {
+ _klaymen->setDoDeltaX(0);
+ setMessageList2(0x004B8F48);
+ sendMessage(_asDoor, 0x4809, 0);
+ sendMessage(_asHitByDoorEffect, 0x2001, 0);
+ _doorStatus = 1;
+ }
+ }
+ }
+ } else if (_doorStatus == 1 && _messageValue >= 0 && _klaymen->getX() > 470 && !isMessageList2(0x004B8F48))
+ setMessageList2(0x004B8F50);
+ Scene::update();
+}
+
+uint32 Scene2101::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ Scene::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x100D:
+ if (param.asInteger() == 0x02144CB1)
+ sendEntityMessage(_klaymen, 0x1014, _ssFloorButton);
+ else if (param.asInteger() == 0x21E64A00) {
+ if (_doorStatus == 0)
+ setMessageList(0x004B8E80);
+ else
+ setMessageList(0x004B8EC8);
+ } else if (param.asInteger() == 0x41442820)
+ cancelMessageList();
+ break;
+ case 0x2000:
+ if (param.asInteger() != 0) {
+ setRectList(0x004B9008);
+ _klaymen->setKlaymenIdleTable3();
+ } else {
+ setRectList(0x004B8FF8);
+ _klaymen->setKlaymenIdleTable1();
+ }
+ break;
+ case 0x480B:
+ if (sender == _ssFloorButton && _doorStatus == 1) {
+ sendMessage(_asDoor, 0x4808, 0);
+ _doorStatus = 0;
+ _countdown1 = 90;
+ }
+ break;
+ case 0x4826:
+ if (sender == _asTape1 || sender == _asTape2) {
+ if (_klaymen->getX() >= 228 && _klaymen->getX() <= 500) {
+ sendEntityMessage(_klaymen, 0x1014, sender);
+ setMessageList(0x004B8F78);
+ } else if (_klaymen->getX() < 228)
+ setMessageList2(0x004B8F00);
+ }
+ break;
+ }
+ return 0;
+}
+
+} // End of namespace Neverhood