diff options
Diffstat (limited to 'engines/neverhood/modules/module2100.h')
-rw-r--r-- | engines/neverhood/modules/module2100.h | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/engines/neverhood/modules/module2100.h b/engines/neverhood/modules/module2100.h new file mode 100644 index 0000000000..369f5ac0cc --- /dev/null +++ b/engines/neverhood/modules/module2100.h @@ -0,0 +1,92 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef NEVERHOOD_MODULES_MODULE2100_H +#define NEVERHOOD_MODULES_MODULE2100_H + +#include "neverhood/neverhood.h" +#include "neverhood/module.h" +#include "neverhood/scene.h" + +namespace Neverhood { + +class Module2100 : public Module { +public: + Module2100(NeverhoodEngine *vm, Module *parentModule, int which); + virtual ~Module2100(); +protected: + int _sceneNum; + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); + void createScene(int sceneNum, int which); + void updateScene(); +}; + +// Scene1901 + +class AsScene2101Door : public AnimatedSprite { +public: + AsScene2101Door(NeverhoodEngine *vm, bool isOpen); +protected: + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); + void stOpenDoor(); + void stCloseDoor(); + void stCloseDoorDone(); +}; + +class AsScene2101HitByDoorEffect : public AnimatedSprite { +public: + AsScene2101HitByDoorEffect(NeverhoodEngine *vm, Sprite *klaymen); +protected: + Sprite *_klaymen; + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); +}; + +class SsCommonFloorButton : public StaticSprite { +public: + SsCommonFloorButton(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash1, uint32 fileHash2, int surfacePriority, uint32 soundFileHash); +protected: + Scene *_parentScene; + uint32 _soundFileHash; + uint32 _fileHash1, _fileHash2; + int16 _countdown; + void update(); + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); +}; + +class Scene2101 : public Scene { +public: + Scene2101(NeverhoodEngine *vm, Module *parentModule, int which); +protected: + Sprite *_ssFloorButton; + Sprite *_asTape1; + Sprite *_asTape2; + Sprite *_asDoor; + Sprite *_asHitByDoorEffect; + int _countdown1; + int _doorStatus; + void update(); + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); +}; + +} // End of namespace Neverhood + +#endif /* NEVERHOOD_MODULES_MODULE2100_H */ |