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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef NEVERHOOD_MODULES_MODULE2100_H
+#define NEVERHOOD_MODULES_MODULE2100_H
+
+#include "neverhood/neverhood.h"
+#include "neverhood/module.h"
+#include "neverhood/scene.h"
+
+namespace Neverhood {
+
+class Module2100 : public Module {
+public:
+ Module2100(NeverhoodEngine *vm, Module *parentModule, int which);
+ virtual ~Module2100();
+protected:
+ int _sceneNum;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void createScene(int sceneNum, int which);
+ void updateScene();
+};
+
+// Scene1901
+
+class AsScene2101Door : public AnimatedSprite {
+public:
+ AsScene2101Door(NeverhoodEngine *vm, bool isOpen);
+protected:
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void stOpenDoor();
+ void stCloseDoor();
+ void stCloseDoorDone();
+};
+
+class AsScene2101HitByDoorEffect : public AnimatedSprite {
+public:
+ AsScene2101HitByDoorEffect(NeverhoodEngine *vm, Sprite *klaymen);
+protected:
+ Sprite *_klaymen;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class SsCommonFloorButton : public StaticSprite {
+public:
+ SsCommonFloorButton(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash1, uint32 fileHash2, int surfacePriority, uint32 soundFileHash);
+protected:
+ Scene *_parentScene;
+ uint32 _soundFileHash;
+ uint32 _fileHash1, _fileHash2;
+ int16 _countdown;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class Scene2101 : public Scene {
+public:
+ Scene2101(NeverhoodEngine *vm, Module *parentModule, int which);
+protected:
+ Sprite *_ssFloorButton;
+ Sprite *_asTape1;
+ Sprite *_asTape2;
+ Sprite *_asDoor;
+ Sprite *_asHitByDoorEffect;
+ int _countdown1;
+ int _doorStatus;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_MODULES_MODULE2100_H */