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Diffstat (limited to 'engines/neverhood/modules/module2100_sprites.cpp')
-rw-r--r-- | engines/neverhood/modules/module2100_sprites.cpp | 260 |
1 files changed, 260 insertions, 0 deletions
diff --git a/engines/neverhood/modules/module2100_sprites.cpp b/engines/neverhood/modules/module2100_sprites.cpp new file mode 100644 index 0000000000..707ebe342f --- /dev/null +++ b/engines/neverhood/modules/module2100_sprites.cpp @@ -0,0 +1,260 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "neverhood/modules/module2100_sprites.h" + +namespace Neverhood { + +AsScene2101Door::AsScene2101Door(NeverhoodEngine *vm, bool isOpen) + : AnimatedSprite(vm, 1100) { + + createSurface(100, 328, 347); + _x = 320; + _y = 240; + SetUpdateHandler(&AnimatedSprite::update); + SetMessageHandler(&AsScene2101Door::handleMessage); + if (isOpen) { + startAnimation(0x0C202B9C, -1, -1); + _newStickFrameIndex = STICK_LAST_FRAME; + } else + setVisible(false); +} + +uint32 AsScene2101Door::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { + uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); + switch (messageNum) { + case 0x3002: + gotoNextState(); + break; + case 0x4808: + stOpenDoor(); + break; + case 0x4809: + stCloseDoor(); + break; + } + return messageResult; +} + +void AsScene2101Door::stOpenDoor() { + startAnimation(0x0C202B9C, 0, -1); + _newStickFrameIndex = STICK_LAST_FRAME; + setVisible(true); + playSound(0, calcHash("fxDoorOpen32")); +} + +void AsScene2101Door::stCloseDoor() { + startAnimation(0xC222A8D4, 0, -1); + _newStickFrameIndex = STICK_LAST_FRAME; + setVisible(true); + playSound(0, calcHash("fxDoorClose32")); + NextState(&AsScene2101Door::stCloseDoorDone); +} + +void AsScene2101Door::stCloseDoorDone() { + stopAnimation(); + setVisible(false); +} + +AsScene2101HitByDoorEffect::AsScene2101HitByDoorEffect(NeverhoodEngine *vm, Sprite *klaymen) + : AnimatedSprite(vm, 1400), _klaymen(klaymen) { + + SetUpdateHandler(&AnimatedSprite::update); + SetMessageHandler(&AsScene2101HitByDoorEffect::handleMessage); + createSurface(1200, 88, 165); + setVisible(false); +} + +uint32 AsScene2101HitByDoorEffect::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { + uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); + switch (messageNum) { + case 0x2001: + _x = _klaymen->getX(); + _y = _klaymen->getY() - 132; + startAnimation(0x0422255A, 0, -1); + setVisible(true); + break; + case 0x3002: + stopAnimation(); + setVisible(false); + break; + } + return messageResult; +} + +SsCommonFloorButton::SsCommonFloorButton(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash1, uint32 fileHash2, int surfacePriority, uint32 soundFileHash) + : StaticSprite(vm, 1100), _parentScene(parentScene), _countdown(0), + _fileHash1(fileHash1), _fileHash2(fileHash2), _soundFileHash(soundFileHash) { + + SetUpdateHandler(&SsCommonFloorButton::update); + SetMessageHandler(&SsCommonFloorButton::handleMessage); + if (_soundFileHash == 0) + _soundFileHash = 0x44141000; + createSurface(1010, 61, 30); + if (_fileHash1) + loadSprite(_fileHash1, kSLFDefDrawOffset | kSLFDefPosition); + else + setVisible(false); +} + +void SsCommonFloorButton::update() { + if (_countdown != 0 && (--_countdown == 0)) { + sendMessage(_parentScene, 0x1022, 1010); + if (_fileHash1) + loadSprite(_fileHash1, kSLFDefDrawOffset | kSLFDefPosition); + else + setVisible(false); + } +} + +uint32 SsCommonFloorButton::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { + uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); + switch (messageNum) { + case 0x480B: + sendMessage(_parentScene, 0x480B, 0); + setVisible(true); + sendMessage(_parentScene, 0x1022, 990); + loadSprite(_fileHash2, kSLFDefDrawOffset | kSLFDefPosition); + _countdown = 16; + playSound(0, _soundFileHash); + break; + } + return messageResult; +} + +KmScene2101::KmScene2101(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y) + : Klaymen(vm, parentScene, x, y) { + + // Empty +} + +uint32 KmScene2101::xHandleMessage(int messageNum, const MessageParam ¶m) { + uint32 messageResult = 0; + switch (messageNum) { + case 0x2000: + _isSittingInTeleporter = param.asInteger() != 0; + messageResult = 1; + break; + case 0x4001: + case 0x4800: + startWalkToX(param.asPoint().x, false); + break; + case 0x4004: + if (_isSittingInTeleporter) + GotoState(&Klaymen::stSitIdleTeleporter); + else + GotoState(&Klaymen::stTryStandIdle); + break; + case 0x4811: + GotoState(&KmScene2101::stHitByDoor); + break; + case 0x4812: + if (param.asInteger() == 2) + GotoState(&Klaymen::stPickUpNeedle); + else if (param.asInteger() == 1) + GotoState(&Klaymen::stPickUpTube); + else + GotoState(&Klaymen::stPickUpGeneric); + break; + case 0x4816: + if (param.asInteger() == 1) + GotoState(&Klaymen::stPressButton); + else if (param.asInteger() == 2) + GotoState(&Klaymen::stPressFloorButton); + else + GotoState(&Klaymen::stPressButtonSide); + break; + case 0x4817: + setDoDeltaX(param.asInteger()); + gotoNextStateExt(); + break; + case 0x481B: + if (param.asPoint().y != 0) + startWalkToXDistance(param.asPoint().y, param.asPoint().x); + else + startWalkToAttachedSpriteXDistance(param.asPoint().x); + break; + case 0x481D: + if (_isSittingInTeleporter) + GotoState(&Klaymen::stTurnToUseInTeleporter); + break; + case 0x481E: + if (_isSittingInTeleporter) + GotoState(&Klaymen::stReturnFromUseInTeleporter); + break; + case 0x4834: + GotoState(&Klaymen::stStepOver); + break; + case 0x4835: + sendMessage(_parentScene, 0x2000, 1); + _isSittingInTeleporter = true; + GotoState(&Klaymen::stSitInTeleporter); + break; + case 0x4836: + sendMessage(_parentScene, 0x2000, 0); + _isSittingInTeleporter = false; + GotoState(&Klaymen::stGetUpFromTeleporter); + break; + case 0x483D: + teleporterAppear(0xFF290E30); + break; + case 0x483E: + teleporterDisappear(0x9A28CA1C); + break; + } + return messageResult; +} + +uint32 KmScene2101::hmHitByDoor(int messageNum, const MessageParam ¶m, Entity *sender) { + uint32 messageResult = hmLowLevelAnimation(messageNum, param, sender); + int16 speedUpFrameIndex; + switch (messageNum) { + case 0x1008: + speedUpFrameIndex = getFrameIndex(kKlaymenSpeedUpHash); + if (_currFrameIndex < speedUpFrameIndex) { + startAnimation(0x35AA8059, speedUpFrameIndex, -1); + _y = 438; + } + messageResult = 0; + break; + case 0x100D: + if (param.asInteger() == 0x1A1A0785) { + playSound(0, 0x40F0A342); + } else if (param.asInteger() == 0x60428026) { + playSound(0, 0x40608A59); + } + break; + } + return messageResult; +} + +void KmScene2101::stHitByDoor() { + _busyStatus = 1; + _acceptInput = false; + startAnimation(0x35AA8059, 0, -1); + SetUpdateHandler(&Klaymen::update); + SetMessageHandler(&KmScene2101::hmHitByDoor); + SetSpriteUpdate(&AnimatedSprite::updateDeltaXY); + playSound(0, 0x402E82D4); +} + +} // End of namespace Neverhood |