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Diffstat (limited to 'engines/neverhood/modules/module2100_sprites.h')
| -rw-r--r-- | engines/neverhood/modules/module2100_sprites.h | 75 | 
1 files changed, 75 insertions, 0 deletions
| diff --git a/engines/neverhood/modules/module2100_sprites.h b/engines/neverhood/modules/module2100_sprites.h new file mode 100644 index 0000000000..85a6b9f27d --- /dev/null +++ b/engines/neverhood/modules/module2100_sprites.h @@ -0,0 +1,75 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef NEVERHOOD_MODULES_MODULE2100_SPRITES_H +#define NEVERHOOD_MODULES_MODULE2100_SPRITES_H + +#include "neverhood/neverhood.h" +#include "neverhood/module.h" +#include "neverhood/scene.h" + +namespace Neverhood { + +class AsScene2101Door : public AnimatedSprite { +public: +	AsScene2101Door(NeverhoodEngine *vm, bool isOpen); +protected: +	uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); +	void stOpenDoor(); +	void stCloseDoor(); +	void stCloseDoorDone(); +}; + +class AsScene2101HitByDoorEffect : public AnimatedSprite { +public: +	AsScene2101HitByDoorEffect(NeverhoodEngine *vm, Sprite *klaymen); +protected: +	Sprite *_klaymen; +	uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); +}; + +class SsCommonFloorButton : public StaticSprite { +public: +	SsCommonFloorButton(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash1, uint32 fileHash2, int surfacePriority, uint32 soundFileHash); +protected: +	Scene *_parentScene; +	uint32 _soundFileHash; +	uint32 _fileHash1, _fileHash2; +	int16 _countdown; +	void update(); +	uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); +}; + +class KmScene2101 : public Klaymen { +public: +	KmScene2101(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y); + +	void stHitByDoor(); +	uint32 hmHitByDoor(int messageNum, const MessageParam ¶m, Entity *sender); + +protected: +	uint32 xHandleMessage(int messageNum, const MessageParam ¶m); +}; + +} // End of namespace Neverhood + +#endif /* NEVERHOOD_MODULES_MODULE2100_SPRITES_H */ | 
