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-rw-r--r--engines/neverhood/modules/module2300.cpp186
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diff --git a/engines/neverhood/modules/module2300.cpp b/engines/neverhood/modules/module2300.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "neverhood/modules/module2300.h"
+#include "neverhood/navigationscene.h"
+
+namespace Neverhood {
+
+static const uint32 kModule2300SoundList[] = {
+ 0x90805C50, 0x90804450, 0xB4005E60, 0x91835066,
+ 0x90E14440, 0x90F0D1C3, 0
+};
+
+Module2300::Module2300(NeverhoodEngine *vm, Module *parentModule, int which)
+ : Module(vm, parentModule), _soundVolume(0) {
+
+ _vm->_soundMan->addSoundList(0x1A214010, kModule2300SoundList);
+ _vm->_soundMan->setSoundListParams(kModule2300SoundList, true, 50, 600, 10, 150);
+
+ _isWallBroken = getGlobalVar(V_WALL_BROKEN) != 0;
+
+ if (_isWallBroken) {
+ _vm->_soundMan->setSoundVolume(0x90F0D1C3, 0);
+ _vm->_soundMan->playSoundLooping(0x90F0D1C3);
+ } else {
+ _vm->_soundMan->setSoundParams(0x90F0D1C3, false, 0, 0, 0, 0);
+ }
+
+ _vm->_soundMan->playTwoSounds(0x1A214010, 0x48498E46, 0x50399F64, 0);
+ _vm->_soundMan->playTwoSounds(0x1A214010, 0x41861371, 0x43A2507F, 0);
+
+ if (which < 0)
+ createScene(_vm->gameState().sceneNum, -1);
+ else if (which == 1)
+ createScene(2, 0);
+ else if (which == 2)
+ createScene(3, 0);
+ else if (which == 3)
+ createScene(4, -1);
+ else if (which == 4)
+ createScene(1, 3);
+ else
+ createScene(0, 1);
+
+}
+
+Module2300::~Module2300() {
+ _vm->_soundMan->deleteGroup(0x1A214010);
+}
+
+void Module2300::createScene(int sceneNum, int which) {
+ debug("Module2300::createScene(%d, %d)", sceneNum, which);
+ _sceneNum = sceneNum;
+ switch (_sceneNum) {
+ case 0:
+ _vm->gameState().sceneNum = 0;
+ createNavigationScene(0x004B67B8, which);
+ break;
+ case 1:
+ _vm->gameState().sceneNum = 1;
+ createNavigationScene(0x004B67E8, which);
+ if (_isWallBroken) {
+ _soundVolume = 15;
+ _vm->_soundMan->setSoundVolume(0x90F0D1C3, 15);
+ }
+ break;
+ case 2:
+ _vm->gameState().sceneNum = 2;
+ createNavigationScene(0x004B6878, which);
+ break;
+ case 3:
+ _vm->gameState().sceneNum = 3;
+ if (getGlobalVar(V_WALL_BROKEN))
+ createNavigationScene(0x004B68F0, which);
+ else {
+ _vm->_soundMan->setSoundVolume(0x90F0D1C3, _soundVolume);
+ createNavigationScene(0x004B68A8, which);
+ if (_isWallBroken) {
+ _soundVolume = 87;
+ _vm->_soundMan->setSoundVolume(0x90F0D1C3, 87);
+ }
+ }
+ break;
+ case 4:
+ _vm->gameState().sceneNum = 4;
+ _vm->_soundMan->setTwoSoundsPlayFlag(true);
+ createSmackerScene(0x20080A0B, true, true, false);
+ break;
+ case 9999:
+ createDemoScene();
+ break;
+ }
+ SetUpdateHandler(&Module2300::updateScene);
+ _childObject->handleUpdate();
+}
+
+void Module2300::updateScene() {
+ if (!updateChild()) {
+ switch (_sceneNum) {
+ case 0:
+ if (_moduleResult == 1)
+ createScene(1, 4);
+ else
+ leaveModule(0);
+ break;
+ case 1:
+ if (_moduleResult == 1)
+ createScene(0, 0);
+ else if (_vm->isDemo())
+ createScene(9999, 0);
+ else if (_moduleResult == 2)
+ createScene(2, 1);
+ else if (_moduleResult == 3)
+ createScene(1, 3);
+ else if (_moduleResult == 4)
+ createScene(3, 1);
+ else if (_moduleResult == 5)
+ leaveModule(3);
+ else
+ leaveModule(4);
+ break;
+ case 2:
+ if (_moduleResult == 1)
+ leaveModule(1);
+ else
+ createScene(1, 5);
+ break;
+ case 3:
+ if (_moduleResult == 1)
+ leaveModule(2);
+ else
+ createScene(1, 1);
+ break;
+ case 4:
+ _vm->_soundMan->setTwoSoundsPlayFlag(false);
+ createScene(1, 2);
+ break;
+ case 9999:
+ createScene(1, -1);
+ break;
+ }
+ } else {
+ switch (_sceneNum) {
+ case 1:
+ if (_isWallBroken && navigationScene()->isWalkingForward() && navigationScene()->getNavigationIndex() == 4 &&
+ navigationScene()->getFrameNumber() % 2) {
+ _soundVolume++;
+ _vm->_soundMan->setSoundVolume(0x90F0D1C3, _soundVolume);
+ }
+ if (navigationScene()->isWalkingForward() && navigationScene()->getNavigationIndex() == 0 &&
+ navigationScene()->getFrameNumber() == 50) {
+ _vm->_soundMan->playTwoSounds(0x1A214010, 0x48498E46, 0x50399F64, 0);
+ _vm->_soundMan->setSoundVolume(0x48498E46, 70);
+ _vm->_soundMan->setSoundVolume(0x50399F64, 70);
+ }
+ break;
+ case 3:
+ if (_isWallBroken && navigationScene()->isWalkingForward() && navigationScene()->getFrameNumber() % 2) {
+ _soundVolume--;
+ _vm->_soundMan->setSoundVolume(0x90F0D1C3, _soundVolume);
+ }
+ break;
+ }
+ }
+}
+
+} // End of namespace Neverhood