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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef NEVERHOOD_MODULES_MODULE2400_H
+#define NEVERHOOD_MODULES_MODULE2400_H
+
+#include "neverhood/neverhood.h"
+#include "neverhood/module.h"
+#include "neverhood/scene.h"
+#include "neverhood/gamemodule.h"
+#include "neverhood/modules/module1000.h"
+#include "neverhood/modules/module1100.h"
+#include "neverhood/modules/module1200.h"
+#include "neverhood/modules/module2100.h"
+#include "neverhood/modules/module2200.h"
+#include "neverhood/modules/module2800.h"
+#include "neverhood/diskplayerscene.h"
+
+namespace Neverhood {
+
+// Module2400
+
+class Module2400 : public Module {
+public:
+ Module2400(NeverhoodEngine *vm, Module *parentModule, int which);
+ virtual ~Module2400();
+protected:
+ int _sceneNum;
+ void createScene(int sceneNum, int which);
+ void updateScene();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene2401WaterSpit : public AnimatedSprite {
+public:
+ AsScene2401WaterSpit(NeverhoodEngine *vm);
+protected:
+ int _soundIndex;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene2401FlowingWater : public AnimatedSprite {
+public:
+ AsScene2401FlowingWater(NeverhoodEngine *vm);
+ virtual ~AsScene2401FlowingWater();
+protected:
+ bool _isWaterFlowing;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene2401WaterFlushing : public AnimatedSprite {
+public:
+ AsScene2401WaterFlushing(NeverhoodEngine *vm, int16 x, int16 y);
+protected:
+ int _countdown;
+ int _flushLoopCount;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene2401Door : public AnimatedSprite {
+public:
+ AsScene2401Door(NeverhoodEngine *vm, bool isOpen);
+protected:
+ int _countdown;
+ bool _isOpen;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void stDoorOpenFinished();
+};
+
+class Scene2401 : public Scene {
+public:
+ Scene2401(NeverhoodEngine *vm, Module *parentModule, int which);
+protected:
+ Sprite *_sprite1;
+ Sprite *_asFlowingWater;
+ Sprite *_ssButton;
+ Sprite *_ssFloorButton;
+ Sprite *_asWaterSpit[2];
+ Sprite *_ssWaterPipes[10];
+ Sprite *_asWaterFlushing[5];
+ Sprite *_asDoor;
+ bool _soundToggle;
+ bool _unkFlag;
+ int _countdown1;
+ int _countdown2;
+ int _pipeStatus;
+ int _asWaterSpitIndex;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void playPipeSound(uint32 fileHash);
+};
+
+class AsScene2402Door : public AnimatedSprite {
+public:
+ AsScene2402Door(NeverhoodEngine *vm, Scene *parentScene, bool isOpen);
+protected:
+ Scene *_parentScene;
+ int _countdown;
+ bool _isOpen;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void stDoorClosingFinished();
+};
+
+class AsScene2402TV : public AnimatedSprite {
+public:
+ AsScene2402TV(NeverhoodEngine *vm, Klaymen *klaymen);
+ virtual ~AsScene2402TV();
+protected:
+ Klaymen *_klaymen;
+ int _countdown1;
+ int _countdown2;
+ void upWait();
+ void upFocusKlaymen();
+ void stJokeFinished();
+ uint32 hmJoke(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class Scene2402 : public Scene {
+public:
+ Scene2402(NeverhoodEngine *vm, Module *parentModule, int which);
+ virtual ~Scene2402();
+protected:
+ Sprite *_asDoor;
+ Sprite *_ssButton;
+ Sprite *_asTape;
+ StaticSprite *_ssDoorFrame;
+ int _pipeStatus;
+ int _countdown;
+ bool _soundToggle;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void playPipeSound(uint32 fileHash);
+};
+
+class Scene2403 : public Scene {
+public:
+ Scene2403(NeverhoodEngine *vm, Module *parentModule, int which);
+protected:
+ Sprite *_ssButton;
+ Sprite *_asTape;
+ Sprite *_asKey;
+ Sprite *_asLightCord;
+ bool _isClimbingLadder;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class Scene2406 : public Scene {
+public:
+ Scene2406(NeverhoodEngine *vm, Module *parentModule, int which);
+protected:
+ Sprite *_asTape;
+ Sprite *_asKey;
+ NRect _clipRects[2];
+ bool _isClimbingLadder;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_MODULES_MODULE2400_H */