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Diffstat (limited to 'engines/neverhood/modules/module2500.cpp')
-rw-r--r-- | engines/neverhood/modules/module2500.cpp | 546 |
1 files changed, 546 insertions, 0 deletions
diff --git a/engines/neverhood/modules/module2500.cpp b/engines/neverhood/modules/module2500.cpp new file mode 100644 index 0000000000..a997b5aab1 --- /dev/null +++ b/engines/neverhood/modules/module2500.cpp @@ -0,0 +1,546 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "neverhood/modules/module2500.h" +#include "neverhood/modules/module1600.h" + +namespace Neverhood { + +static const uint32 kScene2505StaticSprites[] = { + 0x4000A226, 0 +}; + +static const NRect kScene2505ClipRect = NRect(0, 0, 564, 480); + +static const uint32 kScene2506StaticSprites[] = { + 0x4027AF02, 0 +}; + +static const NRect kScene2506ClipRect = NRect(0, 0, 640, 441); + +static const uint32 kScene2508StaticSprites1[] = { + 0x2F08E610, 0xD844E6A0, 0 +}; + +static const NRect kScene2508ClipRect1 = NRect(0, 0, 594, 448); + +static const uint32 kScene2508StaticSprites2[] = { + 0x2F08E610, 0 +}; + +static const NRect kScene2508ClipRect2 = NRect(0, 0, 594, 448); + +Module2500::Module2500(NeverhoodEngine *vm, Module *parentModule, int which) + : Module(vm, parentModule), _soundIndex(0) { + + _vm->_soundMan->addMusic(0x29220120, 0x05343184); + _vm->_soundMan->startMusic(0x05343184, 0, 0); + SetMessageHandler(&Module2500::handleMessage); + + if (which < 0) + createScene(_vm->gameState().sceneNum, _vm->gameState().which); + else + createScene(0, 0); + + loadSound(0, 0x00880CCC); + loadSound(1, 0x00880CC0); + loadSound(2, 0x00880CCC); + loadSound(3, 0x00880CC0); + +} + +Module2500::~Module2500() { + _vm->_soundMan->deleteMusicGroup(0x29220120); +} + +void Module2500::createScene(int sceneNum, int which) { + debug("Module2500::createScene(%d, %d)", sceneNum, which); + _sceneNum = sceneNum; + switch (_sceneNum) { + case 0: + _vm->gameState().sceneNum = 0; + _childObject = new Scene2501(_vm, this, which); + break; + case 1: + _vm->gameState().sceneNum = 1; + _vm->gameState().which = which; + createScene2704(which, 0x004B01B8, 220); + break; + case 2: + _vm->gameState().sceneNum = 2; + _vm->gameState().which = which; + if (getGlobalVar(V_WORLDS_JOINED)) + createScene2704(which, 0x004B01E0, 150); + else + createScene2704(which, 0x004B0208, 150); + break; + case 3: + _vm->gameState().sceneNum = 3; + _childObject = new Scene2504(_vm, this, which); + break; + case 4: + _vm->gameState().sceneNum = 4; + _vm->gameState().which = which; + createScene2704(which, 0x004B0230, 150, kScene2505StaticSprites, &kScene2505ClipRect); + break; + case 5: + setGlobalVar(V_CAR_DELTA_X, 1); + _vm->gameState().sceneNum = 5; + _vm->gameState().which = which; + createScene2704(which, 0x004B0268, 150, kScene2506StaticSprites, &kScene2506ClipRect); + break; + case 6: + _vm->gameState().sceneNum = 6; + _vm->gameState().which = which; + createScene2704(which, 0x004B02A0, 150); + break; + case 7: + _vm->gameState().sceneNum = 7; + _vm->gameState().which = which; + if (getGlobalVar(V_ENTRANCE_OPEN)) + createScene2704(which, 0x004B02C8, 150, kScene2508StaticSprites1, &kScene2508ClipRect1); + else + createScene2704(which, 0x004B02C8, 150, kScene2508StaticSprites2, &kScene2508ClipRect2); + break; + case 8: + _vm->gameState().sceneNum = 8; + _childObject = new Scene1608(_vm, this, which); + break; + case 9: + _vm->gameState().sceneNum = 9; + if (getGlobalVar(V_ENTRANCE_OPEN)) + createStaticScene(0xC62A0645, 0xA0641C6A); + else + createStaticScene(0x7A343546, 0x435427AB); + break; + } + SetUpdateHandler(&Module2500::updateScene); + _childObject->handleUpdate(); +} + +void Module2500::updateScene() { + if (!updateChild()) { + switch (_sceneNum) { + case 0: + if (_moduleResult == 1) + createScene(2, 0); + else if (_moduleResult == 2) + createScene(1, 0); + else + leaveModule(0); + break; + case 1: + if (_moduleResult == 1) + createScene(3, -1); + else + createScene(0, 2); + break; + case 2: + if (_moduleResult == 1) + createScene(4, 0); + else + createScene(0, 1); + break; + case 3: + createScene(1, 1); + break; + case 4: + if (_moduleResult == 1) + createScene(5, 0); + else + createScene(2, 1); + break; + case 5: + if (_moduleResult == 1) + createScene(6, 0); + else + createScene(4, 1); + break; + case 6: + if (_moduleResult == 1) + createScene(7, 0); + else + createScene(5, 1); + break; + case 7: + if (_moduleResult == 1) + createScene(8, 1); + else + createScene(6, 1); + break; + case 8: + if (_moduleResult == 2) + createScene(9, -1); + else + createScene(7, 1); + break; + case 9: + createScene(8, 2); + break; + } + } +} + +uint32 Module2500::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { + uint32 messageResult = Module::handleMessage(messageNum, param, sender); + switch (messageNum) { + case 0x200D: + playSound(_soundIndex); + _soundIndex++; + if (_soundIndex >= 4) + _soundIndex = 0; + break; + } + return messageResult; +} + +void Module2500::createScene2704(int which, uint32 sceneInfoId, int16 value, const uint32 *staticSprites, const NRect *clipRect) { + _childObject = new Scene2704(_vm, this, which, sceneInfoId, value, staticSprites, clipRect); +} + +Scene2501::Scene2501(NeverhoodEngine *vm, Module *parentModule, int which) + : Scene(vm, parentModule) { + + _tracks.push_back(_vm->_staticData->getTrackInfo(0x004B2628)); + _tracks.push_back(_vm->_staticData->getTrackInfo(0x004B264C)); + _tracks.push_back(_vm->_staticData->getTrackInfo(0x004B2670)); + + setGlobalVar(V_CAR_DELTA_X, 1); + SetUpdateHandler(&Scene2501::update); + setBackground(0x1B8E8115); + setPalette(0x1B8E8115); + _palette->addPalette(0x00128842, 65, 31, 65); + _palette->addPalette("paKlayRed", 0, 64, 0); + insertScreenMouse(0xE81111B0); + + _ssTrackShadowBackground = createSprite<SsCommonTrackShadowBackground>(0x99BE9015); // Don't add this to the sprite list + addEntity(_ssTrackShadowBackground); + _asCar = createSprite<AsCommonCar>(this, 211, 400); // Create but don't add to the sprite list yet + _asIdleCarLower = insertSprite<AsCommonIdleCarLower>(211, 400); + _asIdleCarFull = insertSprite<AsCommonIdleCarFull>(211, 400); + insertStaticSprite(0xC42AC521, 1500); + + if (which < 0) { + // Restoring game + insertKlaymen<KmScene2501>(162, 393); + _kmScene2501 = _klaymen; + _klaymenInCar = false; + setMessageList(0x004B2538); + setRectList(0x004B2608); + SetMessageHandler(&Scene2501::handleMessage); + SetUpdateHandler(&Scene2501::update); + sendMessage(_asCar, 0x2009, 0); + _asCar->setVisible(false); + _currTrackIndex = 0; + } else if (which == 1 || which == 2) { + // 1: Klaymen entering riding the car on the left track + // 2: Klaymen entering riding the car on the bottom track + addSprite(_asCar); + _kmScene2501 = (Klaymen*)new KmScene2501(_vm, this, 275, 393); + _klaymenInCar = true; + sendMessage(_kmScene2501, 0x2000, 1); + _kmScene2501->setDoDeltaX(1); + SetMessageHandler(&Scene2501::hmRidingCar); + SetUpdateHandler(&Scene2501::upRidingCar); + _asIdleCarLower->setVisible(false); + _asIdleCarFull->setVisible(false); + _currTrackIndex = which; + } else { + // Klaymen entering the car + insertKlaymen<KmScene2501>(162, 393); + _kmScene2501 = _klaymen; + _klaymenInCar = false; + setMessageList(0x004B2538); + setRectList(0x004B2608); + SetMessageHandler(&Scene2501::handleMessage); + SetUpdateHandler(&Scene2501::update); + sendMessage(_asCar, 0x2009, 0); + _asCar->setVisible(false); + _currTrackIndex = 0; + } + + _asCarShadow = insertSprite<AsCommonCarShadow>(_asCar, _ssTrackShadowBackground->getSurface(), 4); + _asCarTrackShadow = insertSprite<AsCommonCarTrackShadow>(_asCar, _ssTrackShadowBackground->getSurface(), 4); + _asCarConnectorShadow = insertSprite<AsCommonCarConnectorShadow>(_asCar, _ssTrackShadowBackground->getSurface(), 4); + insertSprite<AsCommonCarConnector>(_asCar); + + _newTrackIndex = -1; + _dataResource.load(calcHash("Ashooded")); + + _trackPoints = _dataResource.getPointArray(_tracks[_currTrackIndex]->trackPointsName); + _asCar->setPathPoints(_trackPoints); + + if (which >= 0 && _tracks[_currTrackIndex]->which2 == which) { + NPoint testPoint = (*_trackPoints)[_trackPoints->size() - 1]; + sendMessage(_asCar, 0x2002, _trackPoints->size() - 1); + if (testPoint.x < 0 || testPoint.x >= 640 || testPoint.y < 0 || testPoint.y >= 480) + sendMessage(_asCar, 0x2007, 150); + } else { + NPoint testPoint = (*_trackPoints)[0]; + sendMessage(_asCar, 0x2002, 0); + if (testPoint.x < 0 || testPoint.x >= 640 || testPoint.y < 0 || testPoint.y >= 480) + sendMessage(_asCar, 0x2008, 150); + } + + _carStatus = 0; + +} + +Scene2501::~Scene2501() { + // Free sprites not currently in the sprite list + if (_klaymenInCar) + delete _kmScene2501; + else + delete _asCar; +} + +void Scene2501::update() { + Scene::update(); + if (_carStatus == 1) { + removeSprite(_klaymen); + addSprite(_asCar); + clearRectList(); + _klaymenInCar = true; + SetMessageHandler(&Scene2501::hmCarAtHome); + SetUpdateHandler(&Scene2501::upCarAtHome); + _asIdleCarLower->setVisible(false); + _asIdleCarFull->setVisible(false); + _asCar->setVisible(true); + sendMessage(_asCar, 0x2009, 0); + _asCar->handleUpdate(); + _klaymen = NULL; + _carStatus = 0; + } + updateKlaymenClipRect(); +} + +void Scene2501::upCarAtHome() { + Scene::update(); + if (_mouseClicked) { + if (_mouseClickPos.x <= 210 && _asCar->getX() == 211 && _asCar->getY() == 400) { + sendMessage(_asCar, 0x200A, 0); + SetUpdateHandler(&Scene2501::upGettingOutOfCar); + } else { + moveCarToPoint(_mouseClickPos); + SetMessageHandler(&Scene2501::hmRidingCar); + SetUpdateHandler(&Scene2501::upRidingCar); + } + _mouseClicked = false; + } + updateKlaymenClipRect(); +} + +void Scene2501::upGettingOutOfCar() { + Scene::update(); + if (_carStatus == 2) { + _klaymen = _kmScene2501; + removeSprite(_asCar); + addSprite(_klaymen); + _klaymenInCar = false; + SetMessageHandler(&Scene2501::handleMessage); + SetUpdateHandler(&Scene2501::update); + setRectList(0x004B2608); + _asIdleCarLower->setVisible(true); + _asIdleCarFull->setVisible(true); + _asCar->setVisible(false); + setMessageList(0x004B2570); + processMessageList(); + _klaymen->handleUpdate(); + _carStatus = 0; + } + updateKlaymenClipRect(); +} + +void Scene2501::upRidingCar() { + Scene::update(); + if (_mouseClicked) { + moveCarToPoint(_mouseClickPos); + _mouseClicked = false; + } +} + +uint32 Scene2501::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { + uint32 messageResult = Scene::handleMessage(messageNum, param, sender); + switch (messageNum) { + case 0x100D: + if (param.asInteger() == 0x60842040) + _carStatus = 1; + break; + case 0x200D: + sendMessage(_parentModule, 0x200D, 0); + break; + } + return messageResult; +} + +uint32 Scene2501::hmRidingCar(int messageNum, const MessageParam ¶m, Entity *sender) { + uint32 messageResult = Scene::handleMessage(messageNum, param, sender); + switch (messageNum) { + case 0x2005: + if (_tracks[_currTrackIndex]->which1 < 0 && _newTrackIndex >= 0) + changeTrack(); + else if (_tracks[_currTrackIndex]->which1 == 0) { + SetMessageHandler(&Scene2501::hmCarAtHome); + SetUpdateHandler(&Scene2501::upCarAtHome); + sendMessage(_asCar, 0x200F, 1); + } else if (_tracks[_currTrackIndex]->which1 > 0) + leaveScene(_tracks[_currTrackIndex]->which1); + break; + case 0x2006: + if (_tracks[_currTrackIndex]->which2 < 0 && _newTrackIndex >= 0) + changeTrack(); + else if (_tracks[_currTrackIndex]->which2 == 0) { + SetMessageHandler(&Scene2501::hmCarAtHome); + SetUpdateHandler(&Scene2501::upCarAtHome); + sendMessage(_asCar, 0x200F, 1); + } else if (_tracks[_currTrackIndex]->which2 > 0) + leaveScene(_tracks[_currTrackIndex]->which2); + break; + case 0x200D: + sendMessage(_parentModule, 0x200D, 0); + break; + } + return messageResult; +} + +uint32 Scene2501::hmCarAtHome(int messageNum, const MessageParam ¶m, Entity *sender) { + uint32 messageResult = Scene::handleMessage(messageNum, param, sender); + switch (messageNum) { + case 0x200A: + _carStatus = 2; + break; + case 0x200D: + sendMessage(_parentModule, 0x200D, 0); + break; + } + return messageResult; +} + +void Scene2501::moveCarToPoint(NPoint &pt) { + int minMatchTrackIndex, minMatchDistance; + _tracks.findTrackPoint(pt, minMatchTrackIndex, minMatchDistance, _dataResource); + if (minMatchTrackIndex >= 0 && minMatchTrackIndex != _currTrackIndex) { + _newTrackIndex = minMatchTrackIndex; + _clickPoint = pt; + if (_currTrackIndex == 0) + sendMessage(_asCar, 0x2003, _trackPoints->size() - 1); + else + sendMessage(_asCar, 0x2003, 0); + } else { + _newTrackIndex = -1; + sendMessage(_asCar, 0x2004, pt); + } +} + +void Scene2501::changeTrack() { + _currTrackIndex = _newTrackIndex; + _trackPoints = _dataResource.getPointArray(_tracks[_currTrackIndex]->trackPointsName); + _asCar->setPathPoints(_trackPoints); + if (_currTrackIndex == 0) + sendMessage(_asCar, 0x2002, _trackPoints->size() - 1); + else + sendMessage(_asCar, 0x2002, 0); + sendPointMessage(_asCar, 0x2004, _clickPoint); + _newTrackIndex = -1; +} + +void Scene2501::updateKlaymenClipRect() { + if (_kmScene2501->getX() <= 211) + _kmScene2501->setClipRect(0, 0, 640, 480); + else + _kmScene2501->setClipRect(0, 0, 640, 388); +} + +SsScene2504Button::SsScene2504Button(NeverhoodEngine *vm) + : StaticSprite(vm, 1400), _countdown(0), _isSoundPlaying(false) { + + loadSprite(0x070220D9, kSLFDefDrawOffset | kSLFDefPosition | kSLFDefCollisionBoundsOffset, 400); + setVisible(false); + loadSound(0, 0x4600204C); + loadSound(1, 0x408C0034); + loadSound(2, 0x44043000); + loadSound(3, 0x44045000); + SetMessageHandler(&SsScene2504Button::handleMessage); + SetUpdateHandler(&SsScene2504Button::update); +} + +void SsScene2504Button::update() { + updatePosition(); + if (_isSoundPlaying && !isSoundPlaying(0) && !isSoundPlaying(1)) { + playSound(3); + setVisible(false); + _isSoundPlaying = false; + } + if (_countdown != 0 && (--_countdown) == 0) { + if (getSubVar(VA_LOCKS_DISABLED, 0x01180951)) + playSound(0); + else + playSound(1); + _isSoundPlaying = true; + } +} + +uint32 SsScene2504Button::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { + uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); + switch (messageNum) { + case 0x1011: + if (_countdown == 0 && !_isSoundPlaying) { + setVisible(true); + _countdown = 2; + if (getSubVar(VA_LOCKS_DISABLED, 0x01180951)) + setSubVar(VA_LOCKS_DISABLED, 0x01180951, 0); + else + setSubVar(VA_LOCKS_DISABLED, 0x01180951, 1); + playSound(2); + } + messageResult = 1; + break; + } + return messageResult; +} + +Scene2504::Scene2504(NeverhoodEngine *vm, Module *parentModule, int which) + : Scene(vm, parentModule) { + + Sprite *ssButton; + + setBackground(0x90791B80); + setPalette(0x90791B80); + ssButton = insertSprite<SsScene2504Button>(); + addCollisionSprite(ssButton); + insertPuzzleMouse(0x91B8490F, 20, 620); + SetMessageHandler(&Scene2504::handleMessage); + SetUpdateHandler(&Scene::update); +} + +uint32 Scene2504::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { + uint32 messageResult = Scene::handleMessage(messageNum, param, sender); + switch (messageNum) { + case 0x0001: + if (param.asPoint().x <= 20 || param.asPoint().x >= 620) + leaveScene(0); + break; + } + return messageResult; +} + +} // End of namespace Neverhood |