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-rw-r--r--engines/neverhood/modules/module2500_sprites.cpp127
1 files changed, 127 insertions, 0 deletions
diff --git a/engines/neverhood/modules/module2500_sprites.cpp b/engines/neverhood/modules/module2500_sprites.cpp
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+++ b/engines/neverhood/modules/module2500_sprites.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "neverhood/modules/module2500_sprites.h"
+
+namespace Neverhood {
+
+SsScene2504Button::SsScene2504Button(NeverhoodEngine *vm)
+ : StaticSprite(vm, 1400), _countdown(0), _isSoundPlaying(false) {
+
+ loadSprite(0x070220D9, kSLFDefDrawOffset | kSLFDefPosition | kSLFDefCollisionBoundsOffset, 400);
+ setVisible(false);
+ loadSound(0, 0x4600204C);
+ loadSound(1, 0x408C0034);
+ loadSound(2, 0x44043000);
+ loadSound(3, 0x44045000);
+ SetMessageHandler(&SsScene2504Button::handleMessage);
+ SetUpdateHandler(&SsScene2504Button::update);
+}
+
+void SsScene2504Button::update() {
+ updatePosition();
+ if (_isSoundPlaying && !isSoundPlaying(0) && !isSoundPlaying(1)) {
+ playSound(3);
+ setVisible(false);
+ _isSoundPlaying = false;
+ }
+ if (_countdown != 0 && (--_countdown) == 0) {
+ if (getSubVar(VA_LOCKS_DISABLED, 0x01180951))
+ playSound(0);
+ else
+ playSound(1);
+ _isSoundPlaying = true;
+ }
+}
+
+uint32 SsScene2504Button::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x1011:
+ if (_countdown == 0 && !_isSoundPlaying) {
+ setVisible(true);
+ _countdown = 2;
+ if (getSubVar(VA_LOCKS_DISABLED, 0x01180951))
+ setSubVar(VA_LOCKS_DISABLED, 0x01180951, 0);
+ else
+ setSubVar(VA_LOCKS_DISABLED, 0x01180951, 1);
+ playSound(2);
+ }
+ messageResult = 1;
+ break;
+ }
+ return messageResult;
+}
+
+KmScene2501::KmScene2501(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
+ : Klaymen(vm, parentScene, x, y) {
+
+ // Empty
+}
+
+uint32 KmScene2501::xHandleMessage(int messageNum, const MessageParam &param) {
+ uint32 messageResult = 0;
+ switch (messageNum) {
+ case 0x2000:
+ _isSittingInTeleporter = param.asInteger() != 0;
+ messageResult = 1;
+ break;
+ case 0x4001:
+ case 0x4800:
+ startWalkToX(param.asPoint().x, false);
+ break;
+ case 0x4004:
+ if (_isSittingInTeleporter)
+ GotoState(&Klaymen::stSitIdleTeleporter);
+ else
+ GotoState(&Klaymen::stTryStandIdle);
+ break;
+ case 0x4817:
+ setDoDeltaX(param.asInteger());
+ gotoNextStateExt();
+ break;
+ case 0x481D:
+ if (_isSittingInTeleporter)
+ GotoState(&Klaymen::stTurnToUseInTeleporter);
+ break;
+ case 0x481E:
+ if (_isSittingInTeleporter)
+ GotoState(&Klaymen::stReturnFromUseInTeleporter);
+ break;
+ case 0x4834:
+ GotoState(&Klaymen::stStepOver);
+ break;
+ case 0x4835:
+ sendMessage(_parentScene, 0x2000, 1);
+ _isSittingInTeleporter = true;
+ GotoState(&Klaymen::stSitInTeleporter);
+ break;
+ case 0x4836:
+ sendMessage(_parentScene, 0x2000, 0);
+ _isSittingInTeleporter = false;
+ GotoState(&Klaymen::stGetUpFromTeleporter);
+ break;
+ }
+ return messageResult;
+}
+
+} // End of namespace Neverhood