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Diffstat (limited to 'engines/neverhood/modules/module2500_sprites.cpp')
-rw-r--r-- | engines/neverhood/modules/module2500_sprites.cpp | 127 |
1 files changed, 127 insertions, 0 deletions
diff --git a/engines/neverhood/modules/module2500_sprites.cpp b/engines/neverhood/modules/module2500_sprites.cpp new file mode 100644 index 0000000000..ab6b3dcfbe --- /dev/null +++ b/engines/neverhood/modules/module2500_sprites.cpp @@ -0,0 +1,127 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "neverhood/modules/module2500_sprites.h" + +namespace Neverhood { + +SsScene2504Button::SsScene2504Button(NeverhoodEngine *vm) + : StaticSprite(vm, 1400), _countdown(0), _isSoundPlaying(false) { + + loadSprite(0x070220D9, kSLFDefDrawOffset | kSLFDefPosition | kSLFDefCollisionBoundsOffset, 400); + setVisible(false); + loadSound(0, 0x4600204C); + loadSound(1, 0x408C0034); + loadSound(2, 0x44043000); + loadSound(3, 0x44045000); + SetMessageHandler(&SsScene2504Button::handleMessage); + SetUpdateHandler(&SsScene2504Button::update); +} + +void SsScene2504Button::update() { + updatePosition(); + if (_isSoundPlaying && !isSoundPlaying(0) && !isSoundPlaying(1)) { + playSound(3); + setVisible(false); + _isSoundPlaying = false; + } + if (_countdown != 0 && (--_countdown) == 0) { + if (getSubVar(VA_LOCKS_DISABLED, 0x01180951)) + playSound(0); + else + playSound(1); + _isSoundPlaying = true; + } +} + +uint32 SsScene2504Button::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { + uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); + switch (messageNum) { + case 0x1011: + if (_countdown == 0 && !_isSoundPlaying) { + setVisible(true); + _countdown = 2; + if (getSubVar(VA_LOCKS_DISABLED, 0x01180951)) + setSubVar(VA_LOCKS_DISABLED, 0x01180951, 0); + else + setSubVar(VA_LOCKS_DISABLED, 0x01180951, 1); + playSound(2); + } + messageResult = 1; + break; + } + return messageResult; +} + +KmScene2501::KmScene2501(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y) + : Klaymen(vm, parentScene, x, y) { + + // Empty +} + +uint32 KmScene2501::xHandleMessage(int messageNum, const MessageParam ¶m) { + uint32 messageResult = 0; + switch (messageNum) { + case 0x2000: + _isSittingInTeleporter = param.asInteger() != 0; + messageResult = 1; + break; + case 0x4001: + case 0x4800: + startWalkToX(param.asPoint().x, false); + break; + case 0x4004: + if (_isSittingInTeleporter) + GotoState(&Klaymen::stSitIdleTeleporter); + else + GotoState(&Klaymen::stTryStandIdle); + break; + case 0x4817: + setDoDeltaX(param.asInteger()); + gotoNextStateExt(); + break; + case 0x481D: + if (_isSittingInTeleporter) + GotoState(&Klaymen::stTurnToUseInTeleporter); + break; + case 0x481E: + if (_isSittingInTeleporter) + GotoState(&Klaymen::stReturnFromUseInTeleporter); + break; + case 0x4834: + GotoState(&Klaymen::stStepOver); + break; + case 0x4835: + sendMessage(_parentScene, 0x2000, 1); + _isSittingInTeleporter = true; + GotoState(&Klaymen::stSitInTeleporter); + break; + case 0x4836: + sendMessage(_parentScene, 0x2000, 0); + _isSittingInTeleporter = false; + GotoState(&Klaymen::stGetUpFromTeleporter); + break; + } + return messageResult; +} + +} // End of namespace Neverhood |