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-rw-r--r--engines/neverhood/modules/module2600.cpp348
1 files changed, 348 insertions, 0 deletions
diff --git a/engines/neverhood/modules/module2600.cpp b/engines/neverhood/modules/module2600.cpp
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+++ b/engines/neverhood/modules/module2600.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "neverhood/modules/module2600.h"
+
+namespace Neverhood {
+
+static const uint32 kModule2600SoundList[] = {
+ 0xB288D450,
+ 0x90804450,
+ 0x99801500,
+ 0xB288D455,
+ 0x93825040,
+ 0
+};
+
+Module2600::Module2600(NeverhoodEngine *vm, Module *parentModule, int which)
+ : Module(vm, parentModule) {
+
+ if (which < 0)
+ createScene(_vm->gameState().sceneNum, -1);
+ else if (which == 1)
+ createScene(4, 1);
+ else
+ createScene(0, 1);
+
+ _vm->_soundMan->addSoundList(0x40271018, kModule2600SoundList);
+ _vm->_soundMan->setSoundListParams(kModule2600SoundList, true, 50, 600, 5, 150);
+ _vm->_soundMan->playTwoSounds(0x40271018, 0x41861371, 0x43A2507F, 0);
+
+}
+
+Module2600::~Module2600() {
+ _vm->_soundMan->deleteGroup(0x40271018);
+}
+
+void Module2600::createScene(int sceneNum, int which) {
+ debug("Module2600::createScene(%d, %d)", sceneNum, which);
+ _sceneNum = sceneNum;
+ switch (_sceneNum) {
+ case 0:
+ _vm->gameState().sceneNum = 0;
+ createNavigationScene(0x004B8608, which);
+ break;
+ case 1:
+ _vm->gameState().sceneNum = 1;
+ createNavigationScene(0x004B8638, which);
+ break;
+ case 2:
+ _vm->gameState().sceneNum = 2;
+ createNavigationScene(0x004B86C8, which);
+ break;
+ case 3:
+ _vm->gameState().sceneNum = 3;
+ if (getGlobalVar(V_CREATURE_ANGRY))
+ createNavigationScene(0x004B8758, which);
+ else
+ createNavigationScene(0x004B86F8, which);
+ break;
+ case 4:
+ _vm->gameState().sceneNum = 4;
+ createNavigationScene(0x004B87B8, which);
+ break;
+ case 6:
+ _vm->gameState().sceneNum = 6;
+ createNavigationScene(0x004B8698, which);
+ break;
+ case 7:
+ _vm->gameState().sceneNum = 7;
+ _vm->_soundMan->deleteGroup(0x40271018);
+ createSmackerScene(0x30090001, true, true, false);
+ break;
+ case 8:
+ _vm->gameState().sceneNum = 8;
+ _childObject = new Scene2609(_vm, this, which);
+ break;
+ case 1002:
+ _vm->gameState().sceneNum = 2;
+ if (getGlobalVar(V_FRUIT_COUNTING_INDEX) == 1)
+ createSmackerScene(0x018C0404, true, true, false);
+ else if (getGlobalVar(V_FRUIT_COUNTING_INDEX) == 2)
+ createSmackerScene(0x018C0407, true, true, false);
+ else
+ createSmackerScene(0x818C0405, true, true, false);
+ if (getGlobalVar(V_FRUIT_COUNTING_INDEX) >= 2)
+ setGlobalVar(V_FRUIT_COUNTING_INDEX, 0);
+ else
+ incGlobalVar(V_FRUIT_COUNTING_INDEX, +1);
+ break;
+ case 1003:
+ _vm->gameState().sceneNum = 3;
+ createSmackerScene(0x001C0007, true, true, false);
+ break;
+ case 1006:
+ _vm->gameState().sceneNum = 6;
+ if (getGlobalVar(V_WATER_RUNNING))
+ createSmackerScene(0x049A1181, true, true, false);
+ else
+ createSmackerScene(0x04981181, true, true, false);
+ break;
+ case 1008:
+ _vm->gameState().sceneNum = 8;
+ if (getGlobalVar(V_WATER_RUNNING))
+ createSmackerScene(0x42B80941, true, true, false);
+ else
+ createSmackerScene(0x42980941, true, true, false);
+ break;
+ case 9999:
+ createDemoScene();
+ break;
+ }
+ SetUpdateHandler(&Module2600::updateScene);
+ _childObject->handleUpdate();
+}
+
+void Module2600::updateScene() {
+ if (!updateChild()) {
+ switch (_sceneNum) {
+ case 0:
+ if (_moduleResult == 1)
+ createScene(1, 3);
+ else
+ leaveModule(0);
+ break;
+ case 1:
+ if (_moduleResult == 0)
+ createScene(6, 0);
+ else if (_moduleResult == 1)
+ createScene(0, 0);
+ else if (_moduleResult == 2)
+ createScene(2, 1);
+ else if (_moduleResult == 3)
+ createScene(3, 0);
+ break;
+ case 2:
+ if (_moduleResult == 0)
+ createScene(1, 0);
+ else if (_moduleResult == 1) {
+ if (_vm->isDemo())
+ createScene(9999, -1);
+ else
+ createScene(1002, -1);
+ }
+ break;
+ case 3:
+ if (_moduleResult == 0) {
+ if (getGlobalVar(V_CREATURE_ANGRY))
+ createScene(4, 0);
+ else
+ createScene(1003, -1);
+ } else if (_moduleResult == 2)
+ createScene(1, 1);
+ else if (_moduleResult == 3) {
+ if (getGlobalVar(V_CREATURE_ANGRY))
+ createScene(4, 0);
+ else {
+ setGlobalVar(V_CREATURE_ANGRY, 1);
+ createScene(7, -1);
+ }
+ }
+ break;
+ case 4:
+ if (_moduleResult == 0)
+ leaveModule(1);
+ else
+ createScene(3, 1);
+ break;
+ case 6:
+ if (_moduleResult == 0) {
+ if (_vm->isDemo())
+ createScene(9999, -1);
+ else
+ createScene(1006, -1);
+ }
+ else if (_moduleResult == 1)
+ createScene(1, 2);
+ break;
+ case 7:
+ leaveModule(0);
+ break;
+ case 8:
+ createScene(1008, -1);
+ break;
+ case 1002:
+ createScene(2, 1);
+ break;
+ case 1003:
+ createScene(3, 0);
+ break;
+ case 1006:
+ createScene(8, -1);
+ break;
+ case 1008:
+ createScene(6, 0);
+ break;
+ case 9999:
+ createScene(_vm->gameState().sceneNum, -1);
+ break;
+ }
+ }
+}
+
+SsScene2609Button::SsScene2609Button(NeverhoodEngine *vm, Scene *parentScene)
+ : StaticSprite(vm, 1400), _parentScene(parentScene), _countdown(0) {
+
+ SetUpdateHandler(&SsScene2609Button::update);
+ SetMessageHandler(&SsScene2609Button::handleMessage);
+
+ loadSprite(0x825A6923, kSLFDefDrawOffset | kSLFDefPosition | kSLFDefCollisionBoundsOffset, 400);
+ if (!getGlobalVar(V_WATER_RUNNING))
+ setVisible(false);
+ loadSound(0, 0x10267160);
+ loadSound(1, 0x7027FD64);
+ loadSound(2, 0x44043000);
+ loadSound(3, 0x44045000);
+}
+
+void SsScene2609Button::update() {
+ updatePosition();
+ if (_countdown != 0 && (--_countdown == 0)) {
+ if (getGlobalVar(V_WATER_RUNNING)) {
+ setGlobalVar(V_WATER_RUNNING, 0);
+ sendMessage(_parentScene, 0x2001, 0);
+ } else {
+ setGlobalVar(V_WATER_RUNNING, 1);
+ sendMessage(_parentScene, 0x2002, 0);
+ }
+ }
+}
+
+uint32 SsScene2609Button::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x1011:
+ if (_countdown == 0) {
+ sendMessage(_parentScene, 0x2000, 0);
+ if (getGlobalVar(V_WATER_RUNNING)) {
+ setVisible(false);
+ playSound(3);
+ playSound(1);
+ _countdown = 12;
+ } else {
+ setVisible(true);
+ playSound(2);
+ playSound(0);
+ _countdown = 96;
+ }
+ }
+ messageResult = 1;
+ break;
+ }
+ return messageResult;
+}
+
+AsScene2609Water::AsScene2609Water(NeverhoodEngine *vm)
+ : AnimatedSprite(vm, 1000) {
+
+ _x = 240;
+ _y = 420;
+ setDoDeltaX(1);
+ createSurface1(0x9C210C90, 1200);
+ setClipRect(260, 260, 400, 368);
+ _vm->_soundMan->addSound(0x08526C36, 0xDC2769B0);
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&AsScene2609Water::handleMessage);
+ if (getGlobalVar(V_WATER_RUNNING))
+ sendMessage(this, 0x2002, 0);
+}
+
+AsScene2609Water::~AsScene2609Water() {
+ _vm->_soundMan->deleteSoundGroup(0x08526C36);
+}
+
+uint32 AsScene2609Water::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x2001:
+ stopAnimation();
+ setVisible(false);
+ _vm->_soundMan->stopSound(0xDC2769B0);
+ break;
+ case 0x2002:
+ startAnimation(0x9C210C90, 0, -1);
+ setVisible(true);
+ _vm->_soundMan->playSoundLooping(0xDC2769B0);
+ break;
+ }
+ return messageResult;
+}
+
+Scene2609::Scene2609(NeverhoodEngine *vm, Module *parentModule, int which)
+ : Scene(vm, parentModule), _isBusy(false) {
+
+ SetUpdateHandler(&Scene::update);
+ SetMessageHandler(&Scene2609::handleMessage);
+
+ setBackground(0x51409A16);
+ setPalette(0x51409A16);
+ _asWater = insertSprite<AsScene2609Water>();
+ _ssButton = insertSprite<SsScene2609Button>(this);
+ addCollisionSprite(_ssButton);
+ insertPuzzleMouse(0x09A1251C, 20, 620);
+ insertStaticSprite(0x02138002, 1200);
+ insertStaticSprite(0x825E2827, 1200);
+}
+
+uint32 Scene2609::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ Scene::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x0001:
+ if ((param.asPoint().x <= 20 || param.asPoint().x >= 620) && !_isBusy)
+ leaveScene(0);
+ break;
+ case 0x2000:
+ _isBusy = true;
+ break;
+ case 0x2001:
+ _isBusy = false;
+ sendMessage(_asWater, 0x2001, 0);
+ break;
+ case 0x2002:
+ _isBusy = false;
+ sendMessage(_asWater, 0x2002, 0);
+ break;
+ }
+ return 0;
+}
+
+} // End of namespace Neverhood