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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef NEVERHOOD_MODULES_MODULE2700_H
+#define NEVERHOOD_MODULES_MODULE2700_H
+
+#include "neverhood/neverhood.h"
+#include "neverhood/module.h"
+#include "neverhood/scene.h"
+#include "neverhood/modules/module1600.h"
+
+namespace Neverhood {
+
+// Module2700
+
+class Module2700 : public Module {
+public:
+ Module2700(NeverhoodEngine *vm, Module *parentModule, int which);
+ virtual ~Module2700();
+protected:
+ int _sceneNum;
+ int _soundIndex;
+ bool _raidoMusicInitialized;
+ uint32 _scene2711StaticSprites[6];
+ uint32 _musicFileHash;
+ void createScene(int sceneNum, int which);
+ void updateScene();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void createScene2703(int which, uint32 trackInfoId);
+ void createScene2704(int which, uint32 trackInfoId, int16 value, const uint32 *staticSprites = NULL, const NRect *clipRect = NULL);
+};
+
+class SsCommonTrackShadowBackground : public StaticSprite {
+public:
+ SsCommonTrackShadowBackground(NeverhoodEngine *vm, uint32 fileHash);
+};
+
+class AsCommonCarShadow : public AnimatedSprite {
+public:
+ AsCommonCarShadow(NeverhoodEngine *vm, AnimatedSprite *asCar, BaseSurface *shadowSurface, uint index);
+protected:
+ uint _index;
+ AnimatedSprite *_asCar;
+ uint32 _animFileHash;
+ void update();
+ void updateShadow();
+};
+
+class AsCommonCarConnectorShadow : public AnimatedSprite {
+public:
+ AsCommonCarConnectorShadow(NeverhoodEngine *vm, Sprite *asCar, BaseSurface *shadowSurface, uint index);
+protected:
+ uint _index;
+ Sprite *_asCar;
+ void update();
+};
+
+class AsCommonCarTrackShadow : public AnimatedSprite {
+public:
+ AsCommonCarTrackShadow(NeverhoodEngine *vm, Sprite *asCar, BaseSurface *shadowSurface, int16 frameIndex);
+protected:
+ Sprite *_asCar;
+ void update();
+};
+
+class Scene2701 : public Scene {
+public:
+ Scene2701(NeverhoodEngine *vm, Module *parentModule, int which);
+protected:
+ AsCommonCar *_asCar;
+ Sprite *_ssTrackShadowBackground;
+ Sprite *_asCarShadow;
+ Sprite *_asCarTrackShadow;
+ Sprite *_asCarConnectorShadow;
+ Sprite *_asCarConnector;
+ int _which1, _which2;
+ NPointArray *_trackPoints;
+ uint32 hmRidingCar(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmCarAtHome(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class Scene2702 : public Scene {
+public:
+ Scene2702(NeverhoodEngine *vm, Module *parentModule, int which);
+protected:
+ AsCommonCar *_asCar;
+ Sprite *_ssTrackShadowBackground;
+ Sprite *_asCarShadow;
+ Sprite *_asCarTrackShadow;
+ Sprite *_asCarConnectorShadow;
+ int16 _newTrackDestX;
+ bool _isInLight;
+ int _currTrackIndex, _newTrackIndex;
+ bool _isUpperTrack;
+ Tracks _tracks;
+ NPointArray *_trackPoints;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void moveCarToPoint(NPoint pt);
+ void changeTrack();
+};
+
+class Scene2703 : public Scene {
+public:
+ Scene2703(NeverhoodEngine *vm, Module *parentModule, int which, uint32 trackInfoId);
+protected:
+ AsCommonCar *_asCar;
+ Sprite *_ssTrackShadowBackground;
+ Sprite *_asCarShadow;
+ Sprite *_asCarConnector;
+ Sprite *_asCarTrackShadow;
+ Sprite *_asCarConnectorShadow;
+ int _palStatus;
+ int _which1, _which2;
+ NPointArray *_trackPoints;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class Scene2704 : public Scene {
+public:
+ Scene2704(NeverhoodEngine *vm, Module *parentModule, int which, uint32 trackInfoId, int16 value,
+ const uint32 *staticSprites = NULL, const NRect *clipRect = NULL);
+protected:
+ AsCommonCar *_asCar;
+ Sprite *_ssTrackShadowBackground;
+ Sprite *_asCarShadow;
+ Sprite *_asCarConnector;
+ Sprite *_asCarTrackShadow;
+ Sprite *_asCarConnectorShadow;
+ int _which1, _which2;
+ NPointArray *_trackPoints;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class Scene2706 : public Scene {
+public:
+ Scene2706(NeverhoodEngine *vm, Module *parentModule, int which);
+protected:
+ AsCommonCar *_asCar;
+ Sprite *_ssTrackShadowBackground;
+ Sprite *_asCarShadow;
+ Sprite *_asCarConnector;
+ Sprite *_asCarTrackShadow;
+ Sprite *_asCarConnectorShadow;
+ int16 _newTrackDestX;
+ int _currTrackIndex, _newTrackIndex;
+ Tracks _tracks;
+ NPointArray *_trackPoints;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void moveCarToPoint(NPoint pt);
+ void changeTrack();
+};
+
+class Scene2732 : public Scene {
+public:
+ Scene2732(NeverhoodEngine *vm, Module *parentModule);
+};
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_MODULES_MODULE2700_H */