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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef NEVERHOOD_MODULES_MODULE2800_H
+#define NEVERHOOD_MODULES_MODULE2800_H
+
+#include "neverhood/neverhood.h"
+#include "neverhood/module.h"
+#include "neverhood/scene.h"
+
+namespace Neverhood {
+
+// Module2800
+
+class Module2800 : public Module {
+public:
+ Module2800(NeverhoodEngine *vm, Module *parentModule, int which);
+ virtual ~Module2800();
+protected:
+ int _sceneNum;
+ uint32 _currentMusicFileHash;
+ MusicResource *_musicResource;
+ void createScene(int sceneNum, int which);
+ void updateScene();
+ void updateMusic(bool halfVolume);
+};
+
+class Scene2801 : public Scene {
+public:
+ Scene2801(NeverhoodEngine *vm, Module *parentModule, int which);
+ virtual ~Scene2801();
+protected:
+ Sprite *_asTape;
+ uint32 _paletteHash;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class Scene2802 : public Scene {
+public:
+ Scene2802(NeverhoodEngine *vm, Module *parentModule, int which);
+ virtual ~Scene2802();
+protected:
+ SmackerPlayer *_smackerPlayer;
+ uint _currRadioMusicIndex;
+ int _currTuneStatus;
+ int _countdown1;
+ int _countdown2;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void incRadioMusicIndex(int delta);
+ void changeTuneStatus(int prevTuneStatus, int newTuneStatus);
+};
+
+class AsScene2803LightCord : public AnimatedSprite {
+public:
+ AsScene2803LightCord(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash1, uint32 fileHash2, int16 x, int16 y);
+ void stPulled();
+ void stIdle();
+ void setFileHashes(uint32 fileHash1, uint32 fileHash2);
+protected:
+ Scene *_parentScene;
+ uint32 _fileHash1, _fileHash2;
+ bool _isPulled, _isBusy;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmPulled(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene2803TestTubeOne : public AnimatedSprite {
+public:
+ AsScene2803TestTubeOne(NeverhoodEngine *vm, uint32 fileHash1, uint32 fileHash2);
+protected:
+ uint32 _fileHash1, _fileHash2;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene2803Rope : public AnimatedSprite {
+public:
+ AsScene2803Rope(NeverhoodEngine *vm, Scene *parentScene, int16 x);
+protected:
+ Scene *_parentScene;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmReleased(int messageNum, const MessageParam &param, Entity *sender);
+ void stReleased();
+ void stHide();
+};
+
+class Scene2803 : public Scene {
+public:
+ Scene2803(NeverhoodEngine *vm, Module *parentModule, int which);
+protected:
+ StaticSprite *_asTestTubeOne;
+ StaticSprite *_asTestTubeTwo;
+ StaticSprite *_asTestTubeThree;
+ Sprite *_asRope;
+ AsScene2803LightCord *_asLightCord;
+ StaticSprite *_sprite3;
+ StaticSprite *_sprite4;
+ StaticSprite *_sprite5;
+ StaticSprite *_sprite6;
+ StaticSprite *_sprite7;
+ StaticSprite *_sprite8;
+ StaticSprite *_sprite9;
+ Sprite *_sprite10;
+ NRect _clipRectsFloor[2];
+ NRect _clipRectsStairs[3];
+ int _paletteArea;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void upKlaymenStairs();
+ void klaymenStairs();
+ void klaymenFloor();
+ void toggleBackground();
+ void changeBackground();
+ void setPaletteArea0();
+ void setPaletteArea1();
+ void updatePaletteArea();
+};
+
+class Scene2803Small : public Scene {
+public:
+ Scene2803Small(NeverhoodEngine *vm, Module *parentModule, int which);
+protected:
+ int _paletteArea;
+ Sprite *_sprite1;
+ Sprite *_sprite2;
+ Sprite *_sprite3;
+ Sprite *_sprite4;
+ Sprite *_sprite5;
+ Sprite *_sprite6;
+ Sprite *_sprite7;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void upKlaymenSlope();
+ void upKlaymenFloor();
+ void klaymenSlope();
+ void klaymenFloor();
+ void setPaletteArea0();
+ void setPaletteArea1();
+ void setPaletteArea2();
+ void setPaletteArea3();
+ void updatePaletteArea(bool instantly);
+};
+
+class Scene2804;
+
+class SsScene2804RedButton : public StaticSprite {
+public:
+ SsScene2804RedButton(NeverhoodEngine *vm, Scene2804 *parentScene);
+protected:
+ Scene2804 *_parentScene;
+ int _countdown;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class SsScene2804LightCoil : public StaticSprite {
+public:
+ SsScene2804LightCoil(NeverhoodEngine *vm);
+protected:
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class SsScene2804BeamCoilBody : public StaticSprite {
+public:
+ SsScene2804BeamCoilBody(NeverhoodEngine *vm);
+};
+
+class SsScene2804LightTarget : public StaticSprite {
+public:
+ SsScene2804LightTarget(NeverhoodEngine *vm);
+protected:
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class SsScene2804Flash : public StaticSprite {
+public:
+ SsScene2804Flash(NeverhoodEngine *vm);
+ void show();
+};
+
+class AsScene2804CrystalWaves : public AnimatedSprite {
+public:
+ AsScene2804CrystalWaves(NeverhoodEngine *vm, uint crystalIndex);
+ void show();
+ void hide();
+protected:
+ uint _crystalIndex;
+};
+
+class AsScene2804Crystal : public AnimatedSprite {
+public:
+ AsScene2804Crystal(NeverhoodEngine *vm, AsScene2804CrystalWaves *asCrystalWaves, uint crystalIndex);
+ void show();
+ void hide();
+ void activate();
+ int16 getColorNum() const { return _colorNum; }
+protected:
+ AsScene2804CrystalWaves *_asCrystalWaves;
+ uint _crystalIndex;
+ int16 _colorNum;
+ bool _isLightOn;
+ bool _isShowing;
+};
+
+class SsScene2804CrystalButton : public StaticSprite {
+public:
+ SsScene2804CrystalButton(NeverhoodEngine *vm, Scene2804 *parentScene, AsScene2804Crystal *asCrystal, uint crystalIndex);
+protected:
+ Scene2804 *_parentScene;
+ AsScene2804Crystal *_asCrystal;
+ uint _crystalIndex;
+ int _countdown;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene2804BeamCoil : public AnimatedSprite {
+public:
+ AsScene2804BeamCoil(NeverhoodEngine *vm, Scene *parentScene, SsScene2804BeamCoilBody *ssBeamCoilBody);
+ virtual ~AsScene2804BeamCoil();
+protected:
+ Scene *_parentScene;
+ SsScene2804BeamCoilBody *_ssBeamCoilBody;
+ int _countdown;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void show();
+ void hide();
+ void stBeaming();
+ uint32 hmBeaming(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene2804BeamTarget : public AnimatedSprite {
+public:
+ AsScene2804BeamTarget(NeverhoodEngine *vm);
+protected:
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class Scene2804 : public Scene {
+public:
+ Scene2804(NeverhoodEngine *vm, Module *parentModule, int which);
+ bool isWorking() const { return _isWorking; }
+protected:
+ int _countdown1;
+ int _countdown2;
+ int _countdown3;
+ int _beamStatus;
+ bool _isSolved;
+ bool _isWorking;
+ Sprite *_ssRedButton;
+ Sprite *_asCoil;
+ Sprite *_asTarget;
+ SsScene2804Flash *_ssFlash;
+ AsScene2804Crystal *_asCrystals[5];
+ Sprite *_ssCrystalButtons[5];
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class Scene2805 : public Scene {
+public:
+ Scene2805(NeverhoodEngine *vm, Module *parentModule, int which);
+protected:
+ Sprite *_sprite1;
+ Sprite *_sprite2;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene2806Spew : public AnimatedSprite {
+public:
+ AsScene2806Spew(NeverhoodEngine *vm);
+protected:
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class Scene2806 : public Scene {
+public:
+ Scene2806(NeverhoodEngine *vm, Module *parentModule, int which);
+protected:
+ NPointArray *_pointList;
+ int _pointIndex;
+ NRect _clipRects[4];
+ Sprite *_sprite1;
+ Sprite *_sprite2;
+ Sprite *_sprite3;
+ Sprite *_sprite4;
+ Sprite *_asSpew;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void update();
+ void findClosestPoint();
+};
+
+class Scene2807 : public Scene {
+public:
+ Scene2807(NeverhoodEngine *vm, Module *parentModule, int which);
+protected:
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class SsScene2808Dispenser : public StaticSprite {
+public:
+ SsScene2808Dispenser(NeverhoodEngine *vm, Scene *parentScene, int testTubeSetNum, int testTubeIndex);
+ void startCountdown(int index);
+protected:
+ Scene *_parentScene;
+ int _countdown;
+ int _testTubeSetNum, _testTubeIndex;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene2808TestTube : public AnimatedSprite {
+public:
+ AsScene2808TestTube(NeverhoodEngine *vm, int testTubeSetNum, int testTubeIndex, SsScene2808Dispenser *ssDispenser);
+ void fill();
+ void flush();
+ uint32 getFillLevel() const { return _fillLevel; }
+protected:
+ SsScene2808Dispenser *_ssDispenser;
+ int _testTubeSetNum;
+ uint32 _fillLevel;
+ int _testTubeIndex;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene2808Handle : public AnimatedSprite {
+public:
+ AsScene2808Handle(NeverhoodEngine *vm, Scene *parentScene, int testTubeSetNum);
+ void activate();
+ void stActivated();
+protected:
+ Scene *_parentScene;
+ int _testTubeSetNum;
+ bool _isActivated;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmActivating(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene2808Flow : public AnimatedSprite {
+public:
+ AsScene2808Flow(NeverhoodEngine *vm, Scene *parentScene, int testTubeSetNum);
+ void start();
+ void stKeepFlowing();
+protected:
+ Scene *_parentScene;
+ int _testTubeSetNum;
+ uint32 hmFlowing(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene2808LightEffect : public AnimatedSprite {
+public:
+ AsScene2808LightEffect(NeverhoodEngine *vm, int which);
+protected:
+ int _countdown;
+ void update();
+};
+
+class Scene2808 : public Scene {
+public:
+ Scene2808(NeverhoodEngine *vm, Module *parentModule, int which);
+protected:
+ int _countdown;
+ int _testTubeSetNum;
+ AsScene2808Flow *_asFlow;
+ int _leaveResult;
+ bool _isFlowing;
+ AsScene2808TestTube *_asTestTubes[3];
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void update();
+ bool isMixtureGood();
+ bool isAnyTestTubeFilled();
+};
+
+class AsScene2809Spew : public AnimatedSprite {
+public:
+ AsScene2809Spew(NeverhoodEngine *vm);
+protected:
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class Scene2809 : public Scene {
+public:
+ Scene2809(NeverhoodEngine *vm, Module *parentModule, int which);
+protected:
+ NPointArray *_pointList;
+ int _pointIndex;
+ NRect _clipRects[4];
+ Sprite *_sprite1;
+ Sprite *_sprite2;
+ Sprite *_sprite3;
+ Sprite *_sprite4;
+ Sprite *_asSpew;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void findClosestPoint();
+};
+
+class AsScene2810Rope : public AnimatedSprite {
+public:
+ AsScene2810Rope(NeverhoodEngine *vm, Scene *parentScene, int16 x);
+protected:
+ Scene *_parentScene;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class Scene2810 : public Scene {
+public:
+ Scene2810(NeverhoodEngine *vm, Module *parentModule, int which);
+ virtual ~Scene2810();
+protected:
+ Sprite *_sprite1;
+ Sprite *_sprite2;
+ Sprite *_sprite3;
+ Sprite *_asRope;
+ Sprite *_sprite4;
+ Sprite *_asTape;
+ Sprite *_sprite5;
+ Sprite *_sprite6;
+ bool _isRopingDown;
+ NRect _clipRects[2];
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void insertKlaymenLadder();
+};
+
+class AsScene2812Winch : public AnimatedSprite {
+public:
+ AsScene2812Winch(NeverhoodEngine *vm);
+ virtual ~AsScene2812Winch();
+protected:
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene2812Rope : public AnimatedSprite {
+public:
+ AsScene2812Rope(NeverhoodEngine *vm, Scene *parentScene);
+protected:
+ Scene *_parentScene;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmRopingDown(int messageNum, const MessageParam &param, Entity *sender);
+ void stRopingDown();
+};
+
+class AsScene2812TrapDoor : public AnimatedSprite {
+public:
+ AsScene2812TrapDoor(NeverhoodEngine *vm);
+protected:
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class Scene2812 : public Scene {
+public:
+ Scene2812(NeverhoodEngine *vm, Module *parentModule, int which);
+protected:
+ Sprite *_asWinch;
+ Sprite *_asTrapDoor;
+ Sprite *_asRope;
+ Sprite *_sprite3;
+ Sprite *_sprite2;
+ Sprite *_sprite4;
+ Sprite *_ssTape;
+ Sprite *_asKey;
+ Sprite *_sprite1;
+ bool _isRopingDown;
+ int _paletteArea;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void setPaletteArea0(bool instantly);
+ void setPaletteArea1(bool instantly);
+ void setPaletteArea2(bool instantly);
+ void updatePaletteArea(bool instantly);
+};
+
+class Scene2822 : public Scene {
+public:
+ Scene2822(NeverhoodEngine *vm, Module *parentModule, int which);
+protected:
+ Sprite *_ssButton;
+ int _scrollIndex;
+ int _countdown;
+ int _countdownStatus;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_MODULES_MODULE2800_H */