diff options
Diffstat (limited to 'engines/neverhood/modules/module2900.h')
-rw-r--r-- | engines/neverhood/modules/module2900.h | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/engines/neverhood/modules/module2900.h b/engines/neverhood/modules/module2900.h new file mode 100644 index 0000000000..75b29567f6 --- /dev/null +++ b/engines/neverhood/modules/module2900.h @@ -0,0 +1,102 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef NEVERHOOD_MODULES_MODULE2900_H +#define NEVERHOOD_MODULES_MODULE2900_H + +#include "neverhood/neverhood.h" +#include "neverhood/module.h" +#include "neverhood/scene.h" + +namespace Neverhood { + +// Module2900 + +class Module2900 : public Module { +public: + Module2900(NeverhoodEngine *vm, Module *parentModule, int which); +protected: + int _sceneNum; + int _teleporterModuleResult; + void createScene(int sceneNum, int which); + void updateScene(); + void updateMusic(bool halfVolume); +}; + +class SsScene2901LocationButton : public StaticSprite { +public: + SsScene2901LocationButton(NeverhoodEngine *vm, Scene *parentScene, int which, uint index); +protected: + Scene *_parentScene; + uint _index; + int _countdown1; + void update(); + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); +}; + +class SsScene2901LocationButtonLight : public StaticSprite { +public: + SsScene2901LocationButtonLight(NeverhoodEngine *vm, int which, uint index); + void show(); + void hide(); +protected: + uint _index; +}; + +class SsScene2901BrokenButton : public StaticSprite { +public: + SsScene2901BrokenButton(NeverhoodEngine *vm, int which); +}; + +class SsScene2901BigButton : public StaticSprite { +public: + SsScene2901BigButton(NeverhoodEngine *vm, Scene *parentScene, int which); +protected: + Scene *_parentScene; + int _which; + int _countdown1; + void update(); + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); +}; + +class Scene2901 : public Scene { +public: + Scene2901(NeverhoodEngine *vm, Module *parentModule, int which); +protected: + Sprite *_ssLocationButtons[6]; + SsScene2901LocationButtonLight *_ssLocationButtonLights[6]; + Sprite *_ssBigButton; + int _currWhirlButtonNum; + int _prevWhirlButtonNum; + int _countdown1; + int _currLocationButtonNum; + int _selectedButtonNum; + int _skipCountdown; + int _blinkOn; + bool _isButton2Broken; + void update(); + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); +}; + +} // End of namespace Neverhood + +#endif /* NEVERHOOD_MODULES_MODULE2900_H */ |