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path: root/engines/neverhood/modules/module3000_sprites.cpp
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Diffstat (limited to 'engines/neverhood/modules/module3000_sprites.cpp')
-rw-r--r--engines/neverhood/modules/module3000_sprites.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/neverhood/modules/module3000_sprites.cpp b/engines/neverhood/modules/module3000_sprites.cpp
index 7d0162d7d0..3c0c5fe209 100644
--- a/engines/neverhood/modules/module3000_sprites.cpp
+++ b/engines/neverhood/modules/module3000_sprites.cpp
@@ -261,7 +261,7 @@ uint32 SsScene3009SymbolArrow::handleMessage(int messageNum, const MessageParam
_countdown = 2;
loadSprite(kSsScene3009SymbolArrowFileHashes1[_index], kSLFDefDrawOffset);
playSound(0);
- sendMessage(_asSymbol, 0x2005, _incrDecr);
+ sendMessage(_asSymbol, NM_KLAYMEN_CLIMB_LADDER, _incrDecr);
}
messageResult = 1;
break;
@@ -294,7 +294,7 @@ uint32 AsScene3009VerticalIndicator::handleMessage(int messageNum, const Message
switch (messageNum) {
case 0x1011:
if (_enabled) {
- sendMessage(_parentScene, 0x2002, 0);
+ sendMessage(_parentScene, NM_POSITION_CHANGE, 0);
}
messageResult = 1;
break;
@@ -388,7 +388,7 @@ AsScene3009Symbol::AsScene3009Symbol(NeverhoodEngine *vm, Scene3009 *parentScene
uint32 AsScene3009Symbol::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
switch (messageNum) {
- case 0x2005:
+ case NM_KLAYMEN_CLIMB_LADDER:
if (param.asInteger()) {
if (_symbolIndex == 11)
_symbolIndex = 0;
@@ -501,7 +501,7 @@ uint32 SsScene3010DeadBoltButton::handleMessage(int messageNum, const MessagePar
_buttonLocked = true;
sendMessage(_parentScene, 0x2000, _buttonIndex);
} else {
- sendMessage(_parentScene, 0x2002, _buttonIndex);
+ sendMessage(_parentScene, NM_POSITION_CHANGE, _buttonIndex);
}
_needRefresh = true;
updatePosition();
@@ -565,7 +565,7 @@ void AsScene3010DeadBolt::update() {
uint32 AsScene3010DeadBolt::hmAnimation(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
switch (messageNum) {
- case 0x3002:
+ case NM_ANIMATION_STOP:
gotoNextState();
break;
}