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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef NEVERHOOD_NAVIGATIONSCENE_H
+#define NEVERHOOD_NAVIGATIONSCENE_H
+
+#include "neverhood/neverhood.h"
+#include "neverhood/resourceman.h"
+#include "neverhood/scene.h"
+
+namespace Neverhood {
+
+class NavigationScene : public Scene {
+public:
+ NavigationScene(NeverhoodEngine *vm, Module *parentModule, uint32 navigationListId, int navigationIndex, const byte *itemsTypes);
+ virtual ~NavigationScene();
+ int getNavigationAreaType();
+ int getNavigationIndex() const { return _navigationIndex; }
+ bool isWalkingForward() const { return _isWalkingForward; }
+ bool isTurning() const { return _isTurning; }
+ int getFrameNumber() const { return _smackerPlayer->getFrameNumber(); }
+protected:
+ SmackerPlayer *_smackerPlayer;
+ bool _smackerDone;
+ NavigationList *_navigationList;
+ int _navigationIndex;
+ uint32 _smackerFileHash;
+ bool _interactive;
+ bool _isWalkingForward;
+ bool _isTurning;
+ bool _leaveSceneAfter;
+ const byte *_itemsTypes;
+ void update();
+ void openSmacker(uint32 fileHash, bool keepLastFrame);
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void createMouseCursor();
+ void handleNavigation(const NPoint &mousePos);
+};
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_NAVIGATIONSCENE_H */