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Diffstat (limited to 'engines/neverhood/navigationscene.h')
-rw-r--r-- | engines/neverhood/navigationscene.h | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/engines/neverhood/navigationscene.h b/engines/neverhood/navigationscene.h new file mode 100644 index 0000000000..767b3f5d20 --- /dev/null +++ b/engines/neverhood/navigationscene.h @@ -0,0 +1,61 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef NEVERHOOD_NAVIGATIONSCENE_H +#define NEVERHOOD_NAVIGATIONSCENE_H + +#include "neverhood/neverhood.h" +#include "neverhood/resourceman.h" +#include "neverhood/scene.h" + +namespace Neverhood { + +class NavigationScene : public Scene { +public: + NavigationScene(NeverhoodEngine *vm, Module *parentModule, uint32 navigationListId, int navigationIndex, const byte *itemsTypes); + virtual ~NavigationScene(); + int getNavigationAreaType(); + int getNavigationIndex() const { return _navigationIndex; } + bool isWalkingForward() const { return _isWalkingForward; } + bool isTurning() const { return _isTurning; } + int getFrameNumber() const { return _smackerPlayer->getFrameNumber(); } +protected: + SmackerPlayer *_smackerPlayer; + bool _smackerDone; + NavigationList *_navigationList; + int _navigationIndex; + uint32 _smackerFileHash; + bool _interactive; + bool _isWalkingForward; + bool _isTurning; + bool _leaveSceneAfter; + const byte *_itemsTypes; + void update(); + void openSmacker(uint32 fileHash, bool keepLastFrame); + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); + void createMouseCursor(); + void handleNavigation(const NPoint &mousePos); +}; + +} // End of namespace Neverhood + +#endif /* NEVERHOOD_NAVIGATIONSCENE_H */ |