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Diffstat (limited to 'engines/neverhood/neverhood.cpp')
-rw-r--r-- | engines/neverhood/neverhood.cpp | 189 |
1 files changed, 189 insertions, 0 deletions
diff --git a/engines/neverhood/neverhood.cpp b/engines/neverhood/neverhood.cpp new file mode 100644 index 0000000000..6b27343d03 --- /dev/null +++ b/engines/neverhood/neverhood.cpp @@ -0,0 +1,189 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/file.h" +#include "common/config-manager.h" +#include "base/plugins.h" +#include "base/version.h" +#include "graphics/cursorman.h" +#include "engines/util.h" +#include "neverhood/neverhood.h" +#include "neverhood/blbarchive.h" +#include "neverhood/gamemodule.h" +#include "neverhood/gamevars.h" +#include "neverhood/graphics.h" +#include "neverhood/resourceman.h" +#include "neverhood/resource.h" +#include "neverhood/screen.h" +#include "neverhood/sound.h" +#include "neverhood/staticdata.h" + +namespace Neverhood { + +NeverhoodEngine::NeverhoodEngine(OSystem *syst, const NeverhoodGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) { + // Setup mixer + if (!_mixer->isReady()) { + warning("Sound initialization failed."); + } + + _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume")); + _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume")); + + _rnd = new Common::RandomSource("neverhood"); + +} + +NeverhoodEngine::~NeverhoodEngine() { + delete _rnd; +} + +Common::Error NeverhoodEngine::run() { + initGraphics(640, 480, true); + + const Common::FSNode gameDataDir(ConfMan.get("path")); + + SearchMan.addSubDirectoryMatching(gameDataDir, "data"); + + _isSaveAllowed = false; + + _mouseX = 0; + _mouseY = 0; + + _gameState.sceneNum = 0; + _gameState.which = 0; + + _staticData = new StaticData(); + _staticData->load("neverhood.dat"); + _gameVars = new GameVars(); + _screen = new Screen(this); + _res = new ResourceMan(); + + if (isDemo()) { + _res->addArchive("a.blb"); + _res->addArchive("nevdemo.blb"); + } else { + _res->addArchive("a.blb"); + _res->addArchive("c.blb"); + _res->addArchive("hd.blb"); + _res->addArchive("i.blb"); + _res->addArchive("m.blb"); + _res->addArchive("s.blb"); + _res->addArchive("t.blb"); + } + + CursorMan.showMouse(false); + + _soundMan = new SoundMan(this); + _audioResourceMan = new AudioResourceMan(this); + + _gameModule = new GameModule(this); + + _isSaveAllowed = true; + + if (isDemo()) { + // Adjust this navigation list for the demo version + NavigationList *navigationList = _staticData->getNavigationList(0x004B67E8); + (*navigationList)[0].middleSmackerFileHash = 0; + (*navigationList)[0].middleFlag = 1; + (*navigationList)[2].middleSmackerFileHash = 0; + (*navigationList)[2].middleFlag = 1; + (*navigationList)[4].middleSmackerFileHash = 0; + (*navigationList)[4].middleFlag = 1; + (*navigationList)[5].middleSmackerFileHash = 0; + (*navigationList)[5].middleFlag = 1; + } + + if (ConfMan.hasKey("save_slot")) + loadGameState(ConfMan.getInt("save_slot")); + else + _gameModule->startup(); + + mainLoop(); + + delete _gameModule; + delete _soundMan; + delete _audioResourceMan; + + delete _res; + delete _screen; + + delete _gameVars; + delete _staticData; + + return Common::kNoError; +} + +void NeverhoodEngine::mainLoop() { + uint32 nextFrameTime = 0; + while (!shouldQuit()) { + Common::Event event; + Common::EventManager *eventMan = _system->getEventManager(); + while (eventMan->pollEvent(event)) { + switch (event.type) { + case Common::EVENT_KEYDOWN: + _gameModule->handleKeyDown(event.kbd.keycode); + _gameModule->handleAsciiKey(event.kbd.ascii); + break; + case Common::EVENT_KEYUP: + break; + case Common::EVENT_MOUSEMOVE: + _mouseX = event.mouse.x; + _mouseY = event.mouse.y; + _gameModule->handleMouseMove(event.mouse.x, event.mouse.y); + break; + case Common::EVENT_LBUTTONDOWN: + case Common::EVENT_RBUTTONDOWN: + _gameModule->handleMouseDown(event.mouse.x, event.mouse.y); + break; + case Common::EVENT_LBUTTONUP: + case Common::EVENT_RBUTTONUP: + _gameModule->handleMouseUp(event.mouse.x, event.mouse.y); + break; + case Common::EVENT_QUIT: + _system->quit(); + break; + default: + break; + } + } + if (_system->getMillis() >= nextFrameTime) { + _gameModule->checkRequests(); + _gameModule->handleUpdate(); + _gameModule->draw(); + _screen->update(); + nextFrameTime = _screen->getNextFrameTime(); + }; + _soundMan->update(); + _audioResourceMan->updateMusic(); + _system->updateScreen(); + _system->delayMillis(10); + } +} + +NPoint NeverhoodEngine::getMousePos() { + NPoint pt; + pt.x = _mouseX; + pt.y = _mouseY; + return pt; +} + +} // End of namespace Neverhood |