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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef NEVERHOOD_H
+#define NEVERHOOD_H
+
+#include "common/scummsys.h"
+#include "common/events.h"
+#include "common/keyboard.h"
+#include "common/random.h"
+#include "common/savefile.h"
+#include "common/str-array.h"
+#include "common/system.h"
+#include "audio/mixer.h"
+#include "engines/engine.h"
+#include "neverhood/messages.h"
+
+namespace Neverhood {
+
+enum NeverhoodGameFeatures {
+};
+
+struct NeverhoodGameDescription;
+
+class GameModule;
+class GameVars;
+class ResourceMan;
+class Screen;
+class SoundMan;
+class AudioResourceMan;
+class StaticData;
+struct NPoint;
+
+struct GameState {
+ int sceneNum;
+ int which;
+};
+
+class NeverhoodEngine : public ::Engine {
+protected:
+
+ Common::Error run();
+ void mainLoop();
+
+public:
+ NeverhoodEngine(OSystem *syst, const NeverhoodGameDescription *gameDesc);
+ virtual ~NeverhoodEngine();
+
+ // Detection related functions
+ const NeverhoodGameDescription *_gameDescription;
+ const char *getGameId() const;
+ uint32 getFeatures() const;
+ uint16 getVersion() const;
+ Common::Platform getPlatform() const;
+ bool hasFeature(EngineFeature f) const;
+ bool isDemo() const;
+ Common::String getTargetName() { return _targetName; };
+
+ Common::RandomSource *_rnd;
+
+ int16 _mouseX, _mouseY;
+ uint16 _buttonState;
+
+ GameState _gameState;
+ GameVars *_gameVars;
+ Screen *_screen;
+ ResourceMan *_res;
+ GameModule *_gameModule;
+ StaticData *_staticData;
+
+ SoundMan *_soundMan;
+ AudioResourceMan *_audioResourceMan;
+
+public:
+
+ /* Save/load */
+
+ enum kReadSaveHeaderError {
+ kRSHENoError = 0,
+ kRSHEInvalidType = 1,
+ kRSHEInvalidVersion = 2,
+ kRSHEIoError = 3
+ };
+
+ struct SaveHeader {
+ Common::String description;
+ uint32 version;
+ byte gameID;
+ uint32 flags;
+ uint32 saveDate;
+ uint32 saveTime;
+ uint32 playTime;
+ Graphics::Surface *thumbnail;
+ };
+
+ bool _isSaveAllowed;
+
+ bool canLoadGameStateCurrently() { return _isSaveAllowed; }
+ bool canSaveGameStateCurrently() { return _isSaveAllowed; }
+
+ Common::Error loadGameState(int slot);
+ Common::Error saveGameState(int slot, const Common::String &description);
+ Common::Error removeGameState(int slot);
+ void savegame(const char *filename, const char *description);
+ void loadgame(const char *filename);
+ const char *getSavegameFilename(int num);
+ static Common::String getSavegameFilename(const Common::String &target, int num);
+ static kReadSaveHeaderError readSaveHeader(Common::SeekableReadStream *in, bool loadThumbnail, SaveHeader &header);
+
+ GameState& gameState() { return _gameState; }
+ GameModule *gameModule() { return _gameModule; }
+ int16 getMouseX() const { return _mouseX; }
+ int16 getMouseY() const { return _mouseY; }
+ NPoint getMousePos();
+
+public:
+
+};
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_H */