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-rw-r--r--engines/neverhood/palette.cpp201
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diff --git a/engines/neverhood/palette.cpp b/engines/neverhood/palette.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "neverhood/palette.h"
+#include "neverhood/resource.h"
+#include "neverhood/screen.h"
+
+namespace Neverhood {
+
+// Palette
+
+Palette::Palette(NeverhoodEngine *vm) : Entity(vm, 0) {
+ init();
+ memset(_palette, 0, 1024);
+ SetUpdateHandler(&Palette::update);
+}
+
+Palette::Palette(NeverhoodEngine *vm, byte *palette) : Entity(vm, 0) {
+ init();
+ memcpy(_palette, palette, 1024);
+ SetUpdateHandler(&Palette::update);
+}
+
+Palette::Palette(NeverhoodEngine *vm, const char *filename) : Entity(vm, 0) {
+ PaletteResource paletteResource(_vm);
+ init();
+ paletteResource.load(calcHash(filename));
+ paletteResource.copyPalette(_palette);
+ SetUpdateHandler(&Palette::update);
+}
+
+Palette::Palette(NeverhoodEngine *vm, uint32 fileHash) : Entity(vm, 0) {
+ PaletteResource paletteResource(_vm);
+ init();
+ paletteResource.load(fileHash);
+ paletteResource.copyPalette(_palette);
+ SetUpdateHandler(&Palette::update);
+}
+
+Palette::~Palette() {
+ _vm->_screen->unsetPaletteData(_palette);
+ delete[] _palette;
+ delete[] _basePalette;
+}
+
+void Palette::init() {
+ _status = 0;
+ _palette = new byte[1024];
+ _basePalette = new byte[1024];
+}
+
+void Palette::usePalette() {
+ _vm->_screen->setPaletteData(_palette);
+}
+
+void Palette::addPalette(const char *filename, int toIndex, int count, int fromIndex) {
+ addPalette(calcHash(filename), toIndex, count, fromIndex);
+}
+
+void Palette::addPalette(uint32 fileHash, int toIndex, int count, int fromIndex) {
+ PaletteResource paletteResource(_vm);
+ if (toIndex + count > 256)
+ count = 256 - toIndex;
+ paletteResource.load(fileHash);
+ memcpy(_palette + toIndex * 4, paletteResource.palette() + fromIndex * 4, count * 4);
+ _vm->_screen->testPalette(_palette);
+}
+
+void Palette::addBasePalette(uint32 fileHash, int toIndex, int count, int fromIndex) {
+ PaletteResource paletteResource(_vm);
+ if (toIndex + count > 256)
+ count = 256 - toIndex;
+ paletteResource.load(fileHash);
+ memcpy(_basePalette + toIndex * 4, paletteResource.palette() + fromIndex * 4, count * 4);
+}
+
+void Palette::copyPalette(const byte *palette, int toIndex, int count, int fromIndex) {
+ if (toIndex + count > 256)
+ count = 256 - toIndex;
+ memcpy(_palette + toIndex * 4, palette + fromIndex * 4, count * 4);
+ _vm->_screen->testPalette(_palette);
+}
+
+void Palette::copyBasePalette(int toIndex, int count, int fromIndex) {
+ if (toIndex + count > 256)
+ count = 256 - toIndex;
+ memcpy(_basePalette + toIndex * 4, _palette + fromIndex * 4, count * 4);
+}
+
+void Palette::startFadeToBlack(int counter) {
+ debug(2, "Palette::startFadeToBlack(%d)", counter);
+ if (counter == 0)
+ counter = 1;
+ _fadeToR = 0;
+ _fadeToG = 0;
+ _fadeToB = 0;
+ _palCounter = counter;
+ _fadeStep = 255 / counter;
+ _status = 1;
+}
+
+void Palette::startFadeToWhite(int counter) {
+ debug(2, "Palette::startFadeToWhite(%d)", counter);
+ if (counter == 0)
+ counter = 1;
+ _fadeToR = 255;
+ _fadeToG = 255;
+ _fadeToB = 255;
+ _palCounter = counter;
+ _fadeStep = 255 / counter;
+ _status = 1;
+}
+
+void Palette::startFadeToPalette(int counter) {
+ debug(2, "Palette::startFadeToPalette(%d)", counter);
+ if (counter == 0)
+ counter = 1;
+ _palCounter = counter;
+ _fadeStep = 255 / counter;
+ _status = 2;
+}
+
+void Palette::fillBaseWhite(int index, int count) {
+ if (index + count > 256)
+ count = 256 - index;
+ for (int i = 0; i < count; i++) {
+ _basePalette[(i + index) * 4 + 0] = 0xFF;
+ _basePalette[(i + index) * 4 + 1] = 0xFF;
+ _basePalette[(i + index) * 4 + 2] = 0xFF;
+ _basePalette[(i + index) * 4 + 3] = 0;
+ }
+}
+
+void Palette::fillBaseBlack(int index, int count) {
+ if (index + count > 256)
+ count = 256 - index;
+ for (int i = 0; i < count; i++) {
+ _basePalette[(i + index) * 4 + 0] = 0;
+ _basePalette[(i + index) * 4 + 1] = 0;
+ _basePalette[(i + index) * 4 + 2] = 0;
+ _basePalette[(i + index) * 4 + 3] = 0;
+ }
+}
+
+void Palette::copyToBasePalette(byte *palette) {
+ memcpy(_basePalette, palette, 256 * 4);
+}
+
+void Palette::update() {
+ debug(2, "Palette::update() _status = %d", _status);
+ if (_status == 1) {
+ if (_palCounter > 1) {
+ for (int i = 0; i < 256; i++)
+ fadeColor(_palette + i * 4, _fadeToR, _fadeToG, _fadeToB);
+ _vm->_screen->testPalette(_palette);
+ _palCounter--;
+ } else {
+ memset(_palette, 0, 1024);
+ _status = 0;
+ }
+ } else if (_status == 2) {
+ if (_palCounter > 1) {
+ for (int i = 0; i < 256; i++)
+ fadeColor(_palette + i * 4, _basePalette[i * 4 + 0], _basePalette[i * 4 + 1], _basePalette[i * 4 + 2]);
+ _vm->_screen->testPalette(_palette);
+ _palCounter--;
+ } else {
+ memcpy(_palette, _basePalette, 256 * 4);
+ _status = 0;
+ }
+ }
+}
+
+void Palette::fadeColor(byte *rgb, byte toR, byte toG, byte toB) {
+ #define FADE(color, toColor) color += _fadeStep < toColor - color ? _fadeStep : (-_fadeStep <= toColor - color ? toColor - color : -_fadeStep)
+ FADE(rgb[0], toR);
+ FADE(rgb[1], toG);
+ FADE(rgb[2], toB);
+ #undef FADE
+}
+
+} // End of namespace Neverhood