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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef NEVERHOOD_PALETTE_H
+#define NEVERHOOD_PALETTE_H
+
+#include "neverhood/neverhood.h"
+#include "neverhood/entity.h"
+
+namespace Neverhood {
+
+class Palette : public Entity {
+public:
+ // Default constructor with black palette
+ Palette(NeverhoodEngine *vm);
+ // Create from existing palette
+ Palette(NeverhoodEngine *vm, byte *palette);
+ // Create from resource with filename
+ Palette(NeverhoodEngine *vm, const char *filename);
+ // Create from resource with fileHash
+ Palette(NeverhoodEngine *vm, uint32 fileHash);
+ virtual ~Palette();
+ void init();
+ void usePalette();
+ void addPalette(const char *filename, int toIndex, int count, int fromIndex);
+ void addPalette(uint32 fileHash, int toIndex, int count, int fromIndex);
+ void addBasePalette(uint32 fileHash, int toIndex, int count, int fromIndex);
+ void copyPalette(const byte *palette, int toIndex, int count, int fromIndex);
+ void copyBasePalette(int toIndex, int count, int fromIndex);
+ void startFadeToBlack(int counter);
+ void startFadeToWhite(int counter);
+ void startFadeToPalette(int counter);
+ void fillBaseWhite(int index, int count);
+ void fillBaseBlack(int index, int count);
+ void copyToBasePalette(byte *palette);
+protected:
+ int _status;
+ byte *_palette;
+ byte *_basePalette;
+ int _palCounter;
+ byte _fadeToR, _fadeToG, _fadeToB;
+ int _fadeStep;
+ void update();
+ void fadeColor(byte *rgb, byte toR, byte toG, byte toB);
+};
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_PALETTE_H */