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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef NEVERHOOD_RESOURCE_H
+#define NEVERHOOD_RESOURCE_H
+
+#include "common/str.h"
+#include "neverhood/neverhood.h"
+#include "neverhood/graphics.h"
+#include "neverhood/staticdata.h"
+#include "neverhood/resourceman.h"
+
+namespace Neverhood {
+
+enum {
+ kResTypeBitmap = 2,
+ kResTypePalette = 3,
+ kResTypeAnimation = 4,
+ kResTypeData = 5,
+ kResTypeText = 6,
+ kResTypeSound = 7,
+ kResTypeMusic = 8,
+ kResTypeVideo = 10
+};
+
+class SpriteResource {
+public:
+ SpriteResource(NeverhoodEngine *vm);
+ ~SpriteResource();
+ void draw(Graphics::Surface *destSurface, bool flipX, bool flipY);
+ bool load(uint32 fileHash, bool doLoadPosition = false);
+ void unload();
+ const NDimensions& getDimensions() { return _dimensions; }
+ NPoint& getPosition() { return _position; }
+ bool isRle() const { return _rle; }
+ const byte *getPixels() const { return _pixels; }
+protected:
+ NeverhoodEngine *_vm;
+ ResourceHandle _resourceHandle;
+ NDimensions _dimensions;
+ NPoint _position;
+ const byte *_pixels;
+ bool _rle;
+};
+
+class PaletteResource {
+public:
+ PaletteResource(NeverhoodEngine *vm);
+ ~PaletteResource();
+ bool load(uint32 fileHash);
+ void unload();
+ void copyPalette(byte *destPalette);
+ const byte *palette() { return _palette; }
+protected:
+ NeverhoodEngine *_vm;
+ ResourceHandle _resourceHandle;
+ const byte *_palette;
+};
+
+struct AnimFrameInfo {
+ uint32 frameHash;
+ int16 counter;
+ NDrawRect drawOffset;
+ int16 deltaX, deltaY;
+ NDrawRect collisionBoundsOffset;
+ uint32 spriteDataOffs;
+};
+
+class AnimResource {
+public:
+ AnimResource(NeverhoodEngine *vm);
+ ~AnimResource();
+ void draw(uint frameIndex, Graphics::Surface *destSurface, bool flipX, bool flipY);
+ bool load(uint32 fileHash);
+ void unload();
+ void clear();
+ uint getFrameCount() const { return _frames.size(); }
+ const AnimFrameInfo& getFrameInfo(int16 index) const { return _frames[index]; }
+ int16 getFrameIndex(uint32 frameHash);
+ void setReplEnabled(bool value) { _replEnabled = value; }
+ void setRepl(byte oldColor, byte newColor);
+ NDimensions loadSpriteDimensions(uint32 fileHash);
+protected:
+ NeverhoodEngine *_vm;
+ ResourceHandle _resourceHandle;
+ int16 _width, _height;
+ const byte *_currSpriteData;
+ uint32 _fileHash;
+ const byte *_paletteData;
+ const byte *_spriteData;
+ bool _replEnabled;
+ byte _replOldColor;
+ byte _replNewColor;
+ Common::Array<AnimFrameInfo> _frames;
+};
+
+class MouseCursorResource {
+public:
+ MouseCursorResource(NeverhoodEngine *vm);
+ void load(uint32 fileHash);
+ void unload();
+ NDrawRect& getRect();
+ void draw(int frameNum, Graphics::Surface *destSurface);
+ int getCursorNum() const { return _cursorNum; }
+ void setCursorNum(int cursorNum) { _cursorNum = cursorNum; }
+protected:
+ int _cursorNum;
+ SpriteResource _cursorSprite;
+ NDrawRect _rect;
+ uint32 _currFileHash;
+};
+
+class TextResource {
+public:
+ TextResource(NeverhoodEngine *vm);
+ ~TextResource();
+ void load(uint32 fileHash);
+ void unload();
+ const char *getString(uint index, const char *&textEnd);
+ uint getCount() const { return _count;}
+protected:
+ NeverhoodEngine *_vm;
+ ResourceHandle _resourceHandle;
+ const byte *_textData;
+ uint _count;
+};
+
+/* DataResource
+ 1 Single NPoint
+ 2 Array of NPoints
+ 3 Array of NRects
+ 4 MessageList
+ 5 SubRectList
+ 6 RectList
+*/
+
+class DataResource {
+public:
+ DataResource(NeverhoodEngine *vm);
+ ~DataResource();
+ void load(uint32 fileHash);
+ void unload();
+ NPoint getPoint(uint32 nameHash);
+ NPointArray *getPointArray(uint32 nameHash);
+ NRectArray *getRectArray(uint32 nameHash);
+ HitRectList *getHitRectList();
+ MessageList *getMessageListAtPos(int16 klaymenX, int16 klaymenY, int16 mouseX, int16 mouseY);
+protected:
+
+ struct DRDirectoryItem {
+ uint32 nameHash;
+ uint16 offset;
+ uint16 type;
+ };
+
+ struct DRRect {
+ NRect rect;
+ uint16 subRectIndex;
+ };
+
+ struct DRSubRect {
+ NRect rect;
+ uint32 messageListHash;
+ uint16 messageListItemIndex;
+ };
+
+ typedef Common::Array<DRSubRect> DRSubRectList;
+
+ NeverhoodEngine *_vm;
+ ResourceHandle _resourceHandle;
+ Common::Array<DRDirectoryItem> _directory;
+ Common::Array<NPoint> _points;
+ Common::Array<NPointArray*> _pointArrays;
+ Common::Array<NRectArray*> _rectArrays;
+ Common::Array<HitRectList*> _hitRectLists;
+ Common::Array<MessageList*> _messageLists;
+ Common::Array<DRRect> _drRects;
+ Common::Array<DRSubRectList*> _drSubRectLists;
+ DataResource::DRDirectoryItem *findDRDirectoryItem(uint32 nameHash, uint16 type);
+};
+
+uint32 calcHash(const char *value);
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_RESOURCE_H */