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-rw-r--r--engines/neverhood/scene.cpp581
1 files changed, 581 insertions, 0 deletions
diff --git a/engines/neverhood/scene.cpp b/engines/neverhood/scene.cpp
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+++ b/engines/neverhood/scene.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "neverhood/scene.h"
+
+namespace Neverhood {
+
+Scene::Scene(NeverhoodEngine *vm, Module *parentModule)
+ : Entity(vm, 0), _parentModule(parentModule), _dataResource(vm), _hitRects(NULL),
+ _mouseCursorWasVisible(true) {
+
+ _isKlaymenBusy = false;
+ _doConvertMessages = false;
+ _messageList = NULL;
+ _rectType = 0;
+ _mouseClickPos.x = 0;
+ _mouseClickPos.y = 0;
+ _mouseClicked = false;
+ _rectList = NULL;
+ _klaymen = NULL;
+ _mouseCursor = NULL;
+ _palette = NULL;
+ _background = NULL;
+ clearHitRects();
+ clearCollisionSprites();
+ _vm->_screen->setFps(24);
+ _vm->_screen->setSmackerDecoder(NULL);
+ _canAcceptInput = true;
+ _messageList2 = NULL;
+ _smackerPlayer = NULL;
+ _isMessageListBusy = false;
+ _messageValue = -1;
+
+ SetUpdateHandler(&Scene::update);
+ SetMessageHandler(&Scene::handleMessage);
+
+ _vm->_screen->clearRenderQueue();
+}
+
+Scene::~Scene() {
+
+ if (_palette) {
+ removeEntity(_palette);
+ delete _palette;
+ }
+
+ // Delete all entities
+ for (Common::Array<Entity*>::iterator iter = _entities.begin(); iter != _entities.end(); iter++)
+ delete *iter;
+
+ // Don't delete surfaces since they always belong to an entity
+
+ // Purge the resources after each scene
+ _vm->_res->purgeResources();
+
+}
+
+void Scene::draw() {
+ if (_smackerPlayer) {
+ if (_smackerPlayer->getSurface())
+ _smackerPlayer->getSurface()->draw();
+ } else {
+ for (Common::Array<BaseSurface*>::iterator iter = _surfaces.begin(); iter != _surfaces.end(); iter++)
+ (*iter)->draw();
+ }
+}
+
+void Scene::addEntity(Entity *entity) {
+ int index = 0, insertIndex = -1;
+ for (Common::Array<Entity*>::iterator iter = _entities.begin(); iter != _entities.end(); iter++) {
+ if ((*iter)->getPriority() > entity->getPriority()) {
+ insertIndex = index;
+ break;
+ }
+ index++;
+ }
+ if (insertIndex >= 0)
+ _entities.insert_at(insertIndex, entity);
+ else
+ _entities.push_back(entity);
+}
+
+bool Scene::removeEntity(Entity *entity) {
+ for (uint index = 0; index < _entities.size(); index++)
+ if (_entities[index] == entity) {
+ _entities.remove_at(index);
+ return true;
+ }
+ return false;
+}
+
+void Scene::addSurface(BaseSurface *surface) {
+ if (surface) {
+ int index = 0, insertIndex = -1;
+ for (Common::Array<BaseSurface*>::iterator iter = _surfaces.begin(); iter != _surfaces.end(); iter++) {
+ if ((*iter)->getPriority() > surface->getPriority()) {
+ insertIndex = index;
+ break;
+ }
+ index++;
+ }
+ if (insertIndex >= 0)
+ _surfaces.insert_at(insertIndex, surface);
+ else
+ _surfaces.push_back(surface);
+ }
+}
+
+bool Scene::removeSurface(BaseSurface *surface) {
+ for (uint index = 0; index < _surfaces.size(); index++) {
+ if (_surfaces[index] == surface) {
+ _surfaces.remove_at(index);
+ return true;
+ }
+ }
+ return false;
+}
+
+Sprite *Scene::addSprite(Sprite *sprite) {
+ addEntity(sprite);
+ addSurface(sprite->getSurface());
+ return sprite;
+}
+
+void Scene::removeSprite(Sprite *sprite) {
+ removeSurface(sprite->getSurface());
+ removeEntity(sprite);
+}
+
+void Scene::setSurfacePriority(BaseSurface *surface, int priority) {
+ surface->setPriority(priority);
+ if (removeSurface(surface))
+ addSurface(surface);
+}
+
+void Scene::setSpriteSurfacePriority(Sprite *sprite, int priority) {
+ if (sprite)
+ setSurfacePriority(sprite->getSurface(), priority);
+}
+
+void Scene::deleteSprite(Sprite **sprite) {
+ removeCollisionSprite(*sprite);
+ removeSurface((*sprite)->getSurface());
+ removeEntity(*sprite);
+ delete *sprite;
+ *sprite = NULL;
+}
+
+Background *Scene::addBackground(Background *background) {
+ addEntity(background);
+ addSurface(background->getSurface());
+ return background;
+}
+
+void Scene::setBackground(uint32 fileHash) {
+ _background = addBackground(new Background(_vm, fileHash, 0, 0));
+}
+
+void Scene::changeBackground(uint32 fileHash) {
+ _background->load(fileHash);
+}
+
+void Scene::setPalette(uint32 fileHash) {
+ _palette = fileHash ? new Palette(_vm, fileHash) : new Palette(_vm);
+ _palette->usePalette();
+}
+
+void Scene::setHitRects(uint32 id) {
+ setHitRects(_vm->_staticData->getHitRectList(id));
+}
+
+void Scene::setHitRects(HitRectList *hitRects) {
+ _hitRects = hitRects;
+}
+
+Sprite *Scene::insertStaticSprite(uint32 fileHash, int surfacePriority) {
+ return addSprite(new StaticSprite(_vm, fileHash, surfacePriority));
+}
+
+void Scene::insertScreenMouse(uint32 fileHash, const NRect *mouseRect) {
+ NRect rect(-1, -1, -1, -1);
+ if (mouseRect)
+ rect = *mouseRect;
+ insertMouse(new Mouse(_vm, fileHash, rect));
+}
+
+void Scene::insertPuzzleMouse(uint32 fileHash, int16 x1, int16 x2) {
+ insertMouse(new Mouse(_vm, fileHash, x1, x2));
+}
+
+void Scene::insertNavigationMouse(uint32 fileHash, int type) {
+ insertMouse(new Mouse(_vm, fileHash, type));
+}
+
+void Scene::showMouse(bool visible) {
+ _mouseCursor->getSurface()->setVisible(visible);
+}
+
+void Scene::changeMouseCursor(uint32 fileHash) {
+ _mouseCursor->load(fileHash);
+ _mouseCursor->updateCursor();
+}
+
+SmackerPlayer *Scene::addSmackerPlayer(SmackerPlayer *smackerPlayer) {
+ addEntity(smackerPlayer);
+ addSurface(smackerPlayer->getSurface());
+ return smackerPlayer;
+}
+
+void Scene::update() {
+
+ if (_mouseClicked) {
+ if (_klaymen) {
+ if (_canAcceptInput &&
+ _klaymen->hasMessageHandler() &&
+ sendMessage(_klaymen, 0x1008, 0) != 0 &&
+ queryPositionSprite(_mouseClickPos.x, _mouseClickPos.y)) {
+ _mouseClicked = false;
+ } else if (_canAcceptInput &&
+ _klaymen->hasMessageHandler() &&
+ sendMessage(_klaymen, 0x1008, 0) != 0) {
+ _mouseClicked = !queryPositionRectList(_mouseClickPos.x, _mouseClickPos.y);
+ }
+ } else if (queryPositionSprite(_mouseClickPos.x, _mouseClickPos.y)) {
+ _mouseClicked = false;
+ }
+ }
+
+ processMessageList();
+
+ // Update all entities
+ for (Common::Array<Entity*>::iterator iter = _entities.begin(); iter != _entities.end(); iter++)
+ (*iter)->handleUpdate();
+
+}
+
+void Scene::leaveScene(uint32 result) {
+ sendMessage(_parentModule, 0x1009, result);
+}
+
+uint32 Scene::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ switch (messageNum) {
+ case 0x0000: // mouse moved
+ if (_mouseCursor && _mouseCursor->hasMessageHandler())
+ sendMessage(_mouseCursor, 0x4002, param);
+ break;
+ case 0x0001: // mouse clicked
+ _mouseClicked = true;
+ _mouseClickPos = param.asPoint();
+ break;
+ case 0x0006:
+ sendMessage(_parentModule, 0x1009, param);
+ break;
+ case 0x1006:
+ // Sent by Klaymen when its animation sequence has finished
+ if (_isKlaymenBusy) {
+ _isKlaymenBusy = false;
+ if (_messageListIndex == _messageListCount) {
+ // If the current message list was processed completely,
+ // sent Klaymen into the idle state.
+ sendMessage(_klaymen, 0x4004, 0);
+ } else {
+ // Else continue with the next message in the current message list
+ processMessageList();
+ }
+ }
+ break;
+ case 0x1007:
+ // This isn't sent by any code, check if it's in a message list
+ // This cancels the current message list and sets Klaymen into the idle state.
+ if (_isKlaymenBusy) {
+ _isKlaymenBusy = false;
+ _messageList = NULL;
+ sendMessage(_klaymen, 0x4004, 0);
+ }
+ break;
+ case 0x101D:
+ // Hide the mouse cursor
+ if (_mouseCursor) {
+ _mouseCursorWasVisible = _mouseCursor->getSurface()->getVisible();
+ _mouseCursor->getSurface()->setVisible(false);
+ }
+ break;
+ case 0x101E:
+ // Show the mouse cursor
+ if (_mouseCursorWasVisible && _mouseCursor) {
+ _mouseCursor->getSurface()->setVisible(true);
+ }
+ break;
+ case 0x1022:
+ // Set the sender's surface priority
+ setSurfacePriority(((Sprite*)sender)->getSurface(), param.asInteger());
+ break;
+ }
+ return 0;
+}
+
+bool Scene::queryPositionSprite(int16 mouseX, int16 mouseY) {
+ for (uint i = 0; i < _collisionSprites.size(); i++) {
+ Sprite *sprite = _collisionSprites[i];
+ if (sprite->hasMessageHandler() && sprite->isPointInside(mouseX, mouseY) &&
+ sendPointMessage(sprite, 0x1011, _mouseClickPos) != 0) {
+ return true;
+ }
+ }
+ return false;
+}
+
+bool Scene::queryPositionRectList(int16 mouseX, int16 mouseY) {
+ int16 klaymenX = _klaymen->getX();
+ int16 klaymenY = _klaymen->getY();
+ if (_rectType == 1) {
+ RectList &rectList = *_rectList;
+ for (uint i = 0; i < rectList.size(); i++) {
+ debug(2, "(%d, %d) ? (%d, %d, %d, %d)", klaymenX, klaymenY, rectList[i].rect.x1, rectList[i].rect.y1, rectList[i].rect.x2, rectList[i].rect.y2);
+ if (rectList[i].rect.contains(klaymenX, klaymenY)) {
+ for (uint j = 0; j < rectList[i].subRects.size(); j++) {
+ debug(2, " (%d, %d) ? (%d, %d, %d, %d)", mouseX, mouseY, rectList[i].subRects[j].rect.x1, rectList[i].subRects[j].rect.y1, rectList[i].subRects[j].rect.x2, rectList[i].subRects[j].rect.y2);
+ if (rectList[i].subRects[j].rect.contains(mouseX, mouseY)) {
+ return setMessageList2(rectList[i].subRects[j].messageListId);
+ }
+ }
+ }
+ }
+ } else if (_rectType == 2) {
+ MessageList *messageList = _dataResource.getMessageListAtPos(klaymenX, klaymenY, mouseX, mouseY);
+ if (messageList && messageList->size())
+ setMessageList2(messageList, true, true);
+ }
+ return true;
+}
+
+void Scene::setMessageList(uint32 id, bool canAcceptInput, bool doConvertMessages) {
+ setMessageList(_vm->_staticData->getMessageList(id), canAcceptInput, doConvertMessages);
+}
+
+void Scene::setMessageList(MessageList *messageList, bool canAcceptInput, bool doConvertMessages) {
+ _messageList = messageList;
+ _messageListCount = _messageList ? _messageList->size() : 0;
+ _messageListIndex = 0;
+ _isKlaymenBusy = false;
+ _canAcceptInput = canAcceptInput;
+ _doConvertMessages = doConvertMessages;
+ _messageListStatus = 1;
+ sendMessage(_klaymen, 0x101C, 0);
+}
+
+bool Scene::setMessageList2(uint32 id, bool canAcceptInput, bool doConvertMessages) {
+ return setMessageList2(_vm->_staticData->getMessageList(id), canAcceptInput, doConvertMessages);
+}
+
+bool Scene::setMessageList2(MessageList *messageList, bool canAcceptInput, bool doConvertMessages) {
+ if (_messageListStatus == 0 ||
+ (_messageListStatus == 1 && messageList != _messageList2) ||
+ (_messageListStatus == 2 && messageList == _messageList2)) {
+ // NOTE Skipped unneeded resource preloading code
+ _messageValue = -1;
+ _messageList2 = messageList;
+ setMessageList(messageList, canAcceptInput, doConvertMessages);
+ return true;
+ }
+ return false;
+}
+
+bool Scene::isMessageList2(uint32 id) {
+ return _messageList2 == _vm->_staticData->getMessageList(id);
+}
+
+void Scene::processMessageList() {
+ debug(7, "Scene::processMessageList() _isMessageListBusy = %d; _isKlaymenBusy = %d", _isMessageListBusy, _isKlaymenBusy);
+
+ if (_isMessageListBusy || _isKlaymenBusy)
+ return;
+
+ _isMessageListBusy = true;
+
+ if (!_messageList) {
+ _messageList2 = NULL;
+ _messageListStatus = 0;
+ }
+
+ if (_messageList && _klaymen) {
+
+#if 0
+ debug("MessageList: %p, %d", (void*)_messageList, _messageList->size());
+ for (uint i = 0; i < _messageList->size(); ++i) {
+ if (i == _messageListIndex) debugN("**"); else debugN(" ");
+ debug("(%08X, %08X)", (*_messageList)[i].messageNum, (*_messageList)[i].messageValue);
+ }
+ debug("--------------------------------");
+#endif
+
+ while (_messageList && _messageListIndex < _messageListCount && !_isKlaymenBusy) {
+ uint32 messageNum = (*_messageList)[_messageListIndex].messageNum;
+ uint32 messageParam = (*_messageList)[_messageListIndex].messageValue;
+
+ ++_messageListIndex;
+ if (_messageListIndex == _messageListCount)
+ sendMessage(_klaymen, 0x1021, 0);
+ if (_doConvertMessages)
+ messageNum = convertMessageNum(messageNum);
+ if (messageNum == 0x1009 || messageNum == 0x1024) {
+ sendMessage(_parentModule, messageNum, messageParam);
+ } else if (messageNum == 0x100A) {
+ _messageValue = messageParam;
+ sendMessage(_parentModule, messageNum, messageParam);
+ } else if (messageNum == 0x4001) {
+ _isKlaymenBusy = true;
+ sendPointMessage(_klaymen, 0x4001, _mouseClickPos);
+ } else if (messageNum == 0x100D) {
+ if (this->hasMessageHandler() && sendMessage(this, 0x100D, messageParam) != 0)
+ continue;
+ } else if (messageNum == 0x101A) {
+ _messageListStatus = 0;
+ } else if (messageNum == 0x101B) {
+ _messageListStatus = 2;
+ } else if (messageNum == 0x1020) {
+ _canAcceptInput = false;
+ } else if (messageNum >= 0x2000 && messageNum <= 0x2FFF) {
+ if (this->hasMessageHandler() && sendMessage(this, messageNum, messageParam) != 0) {
+ _isMessageListBusy = false;
+ return;
+ }
+ } else if (messageNum != 0x4003) {
+ _isKlaymenBusy = true;
+ if (_klaymen->hasMessageHandler() && sendMessage(_klaymen, messageNum, messageParam) != 0) {
+ _isKlaymenBusy = false;
+ }
+ }
+ if (_messageListIndex == _messageListCount) {
+ _canAcceptInput = true;
+ _messageList = NULL;
+ }
+ }
+ }
+
+ _isMessageListBusy = false;
+
+}
+
+void Scene::cancelMessageList() {
+ _isKlaymenBusy = false;
+ _messageList = NULL;
+ _canAcceptInput = true;
+ sendMessage(_klaymen, 0x4004, 0);
+}
+
+void Scene::setRectList(uint32 id) {
+ setRectList(_vm->_staticData->getRectList(id));
+}
+
+void Scene::setRectList(RectList *rectList) {
+ _rectList = rectList;
+ _rectType = 1;
+}
+
+void Scene::clearRectList() {
+ _rectList = NULL;
+ _rectType = 0;
+}
+
+void Scene::loadHitRectList() {
+ HitRectList *hitRectList = _dataResource.getHitRectList();
+ if (hitRectList) {
+ _hitRectList = *hitRectList;
+ setHitRects(&_hitRectList);
+ }
+}
+
+void Scene::loadDataResource(uint32 fileHash) {
+ _dataResource.load(fileHash);
+ _rectType = 2;
+ if (_klaymen)
+ _klaymen->loadDataResource(fileHash);
+}
+
+uint16 Scene::convertMessageNum(uint32 messageNum) {
+ switch (messageNum) {
+ case 0x00004004:
+ return 0x4001;
+ case 0x00000083:
+ return 0x100A;
+ case 0x044001C8:
+ return 0x481C;
+ case 0x02420480:
+ return 0x4818;
+ case 0x08004025:
+ return 0x100D;
+ case 0x04404281:
+ return 0x4824;
+ case 0x08400880:
+ return 0x4825;
+ case 0x08209081:
+ return 0x4823;
+ case 0x24000060:
+ return 0x1009;
+ case 0x42002200:
+ return 0x4004;
+ case 0x428D4894:
+ return 0x101A;
+ }
+ return 0x1000;
+}
+
+void Scene::clearHitRects() {
+ _hitRects = NULL;
+}
+
+HitRect *Scene::findHitRectAtPos(int16 x, int16 y) {
+ static HitRect kDefaultHitRect = {NRect(), 0x5000};
+ if (_hitRects)
+ for (HitRectList::iterator it = _hitRects->begin(); it != _hitRects->end(); it++)
+ if ((*it).rect.contains(x, y))
+ return &(*it);
+ return &kDefaultHitRect;
+}
+
+void Scene::addCollisionSprite(Sprite *sprite) {
+ int index = 0, insertIndex = -1;
+ for (Common::Array<Sprite*>::iterator iter = _collisionSprites.begin(); iter != _collisionSprites.end(); iter++) {
+ if ((*iter)->getPriority() > sprite->getPriority()) {
+ insertIndex = index;
+ break;
+ }
+ index++;
+ }
+ if (insertIndex >= 0)
+ _collisionSprites.insert_at(insertIndex, sprite);
+ else
+ _collisionSprites.push_back(sprite);
+}
+
+void Scene::removeCollisionSprite(Sprite *sprite) {
+ for (uint index = 0; index < _collisionSprites.size(); index++) {
+ if (_collisionSprites[index] == sprite) {
+ _collisionSprites.remove_at(index);
+ break;
+ }
+ }
+}
+
+void Scene::clearCollisionSprites() {
+ _collisionSprites.clear();
+}
+
+void Scene::checkCollision(Sprite *sprite, uint16 flags, int messageNum, uint32 messageParam) {
+ for (Common::Array<Sprite*>::iterator iter = _collisionSprites.begin(); iter != _collisionSprites.end(); iter++) {
+ Sprite *collSprite = *iter;
+ if ((sprite->getFlags() & flags) && collSprite->checkCollision(sprite->getCollisionBounds())) {
+ sprite->sendMessage(collSprite, messageNum, messageParam);
+ }
+ }
+}
+
+void Scene::insertMouse(Mouse *mouseCursor) {
+ if (_mouseCursor)
+ deleteSprite((Sprite**)&_mouseCursor);
+ _mouseCursor = mouseCursor;
+ addEntity(_mouseCursor);
+}
+
+} // End of namespace Neverhood