diff options
Diffstat (limited to 'engines/neverhood/scene.cpp')
-rw-r--r-- | engines/neverhood/scene.cpp | 581 |
1 files changed, 581 insertions, 0 deletions
diff --git a/engines/neverhood/scene.cpp b/engines/neverhood/scene.cpp new file mode 100644 index 0000000000..07d41754c9 --- /dev/null +++ b/engines/neverhood/scene.cpp @@ -0,0 +1,581 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "neverhood/scene.h" + +namespace Neverhood { + +Scene::Scene(NeverhoodEngine *vm, Module *parentModule) + : Entity(vm, 0), _parentModule(parentModule), _dataResource(vm), _hitRects(NULL), + _mouseCursorWasVisible(true) { + + _isKlaymenBusy = false; + _doConvertMessages = false; + _messageList = NULL; + _rectType = 0; + _mouseClickPos.x = 0; + _mouseClickPos.y = 0; + _mouseClicked = false; + _rectList = NULL; + _klaymen = NULL; + _mouseCursor = NULL; + _palette = NULL; + _background = NULL; + clearHitRects(); + clearCollisionSprites(); + _vm->_screen->setFps(24); + _vm->_screen->setSmackerDecoder(NULL); + _canAcceptInput = true; + _messageList2 = NULL; + _smackerPlayer = NULL; + _isMessageListBusy = false; + _messageValue = -1; + + SetUpdateHandler(&Scene::update); + SetMessageHandler(&Scene::handleMessage); + + _vm->_screen->clearRenderQueue(); +} + +Scene::~Scene() { + + if (_palette) { + removeEntity(_palette); + delete _palette; + } + + // Delete all entities + for (Common::Array<Entity*>::iterator iter = _entities.begin(); iter != _entities.end(); iter++) + delete *iter; + + // Don't delete surfaces since they always belong to an entity + + // Purge the resources after each scene + _vm->_res->purgeResources(); + +} + +void Scene::draw() { + if (_smackerPlayer) { + if (_smackerPlayer->getSurface()) + _smackerPlayer->getSurface()->draw(); + } else { + for (Common::Array<BaseSurface*>::iterator iter = _surfaces.begin(); iter != _surfaces.end(); iter++) + (*iter)->draw(); + } +} + +void Scene::addEntity(Entity *entity) { + int index = 0, insertIndex = -1; + for (Common::Array<Entity*>::iterator iter = _entities.begin(); iter != _entities.end(); iter++) { + if ((*iter)->getPriority() > entity->getPriority()) { + insertIndex = index; + break; + } + index++; + } + if (insertIndex >= 0) + _entities.insert_at(insertIndex, entity); + else + _entities.push_back(entity); +} + +bool Scene::removeEntity(Entity *entity) { + for (uint index = 0; index < _entities.size(); index++) + if (_entities[index] == entity) { + _entities.remove_at(index); + return true; + } + return false; +} + +void Scene::addSurface(BaseSurface *surface) { + if (surface) { + int index = 0, insertIndex = -1; + for (Common::Array<BaseSurface*>::iterator iter = _surfaces.begin(); iter != _surfaces.end(); iter++) { + if ((*iter)->getPriority() > surface->getPriority()) { + insertIndex = index; + break; + } + index++; + } + if (insertIndex >= 0) + _surfaces.insert_at(insertIndex, surface); + else + _surfaces.push_back(surface); + } +} + +bool Scene::removeSurface(BaseSurface *surface) { + for (uint index = 0; index < _surfaces.size(); index++) { + if (_surfaces[index] == surface) { + _surfaces.remove_at(index); + return true; + } + } + return false; +} + +Sprite *Scene::addSprite(Sprite *sprite) { + addEntity(sprite); + addSurface(sprite->getSurface()); + return sprite; +} + +void Scene::removeSprite(Sprite *sprite) { + removeSurface(sprite->getSurface()); + removeEntity(sprite); +} + +void Scene::setSurfacePriority(BaseSurface *surface, int priority) { + surface->setPriority(priority); + if (removeSurface(surface)) + addSurface(surface); +} + +void Scene::setSpriteSurfacePriority(Sprite *sprite, int priority) { + if (sprite) + setSurfacePriority(sprite->getSurface(), priority); +} + +void Scene::deleteSprite(Sprite **sprite) { + removeCollisionSprite(*sprite); + removeSurface((*sprite)->getSurface()); + removeEntity(*sprite); + delete *sprite; + *sprite = NULL; +} + +Background *Scene::addBackground(Background *background) { + addEntity(background); + addSurface(background->getSurface()); + return background; +} + +void Scene::setBackground(uint32 fileHash) { + _background = addBackground(new Background(_vm, fileHash, 0, 0)); +} + +void Scene::changeBackground(uint32 fileHash) { + _background->load(fileHash); +} + +void Scene::setPalette(uint32 fileHash) { + _palette = fileHash ? new Palette(_vm, fileHash) : new Palette(_vm); + _palette->usePalette(); +} + +void Scene::setHitRects(uint32 id) { + setHitRects(_vm->_staticData->getHitRectList(id)); +} + +void Scene::setHitRects(HitRectList *hitRects) { + _hitRects = hitRects; +} + +Sprite *Scene::insertStaticSprite(uint32 fileHash, int surfacePriority) { + return addSprite(new StaticSprite(_vm, fileHash, surfacePriority)); +} + +void Scene::insertScreenMouse(uint32 fileHash, const NRect *mouseRect) { + NRect rect(-1, -1, -1, -1); + if (mouseRect) + rect = *mouseRect; + insertMouse(new Mouse(_vm, fileHash, rect)); +} + +void Scene::insertPuzzleMouse(uint32 fileHash, int16 x1, int16 x2) { + insertMouse(new Mouse(_vm, fileHash, x1, x2)); +} + +void Scene::insertNavigationMouse(uint32 fileHash, int type) { + insertMouse(new Mouse(_vm, fileHash, type)); +} + +void Scene::showMouse(bool visible) { + _mouseCursor->getSurface()->setVisible(visible); +} + +void Scene::changeMouseCursor(uint32 fileHash) { + _mouseCursor->load(fileHash); + _mouseCursor->updateCursor(); +} + +SmackerPlayer *Scene::addSmackerPlayer(SmackerPlayer *smackerPlayer) { + addEntity(smackerPlayer); + addSurface(smackerPlayer->getSurface()); + return smackerPlayer; +} + +void Scene::update() { + + if (_mouseClicked) { + if (_klaymen) { + if (_canAcceptInput && + _klaymen->hasMessageHandler() && + sendMessage(_klaymen, 0x1008, 0) != 0 && + queryPositionSprite(_mouseClickPos.x, _mouseClickPos.y)) { + _mouseClicked = false; + } else if (_canAcceptInput && + _klaymen->hasMessageHandler() && + sendMessage(_klaymen, 0x1008, 0) != 0) { + _mouseClicked = !queryPositionRectList(_mouseClickPos.x, _mouseClickPos.y); + } + } else if (queryPositionSprite(_mouseClickPos.x, _mouseClickPos.y)) { + _mouseClicked = false; + } + } + + processMessageList(); + + // Update all entities + for (Common::Array<Entity*>::iterator iter = _entities.begin(); iter != _entities.end(); iter++) + (*iter)->handleUpdate(); + +} + +void Scene::leaveScene(uint32 result) { + sendMessage(_parentModule, 0x1009, result); +} + +uint32 Scene::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { + switch (messageNum) { + case 0x0000: // mouse moved + if (_mouseCursor && _mouseCursor->hasMessageHandler()) + sendMessage(_mouseCursor, 0x4002, param); + break; + case 0x0001: // mouse clicked + _mouseClicked = true; + _mouseClickPos = param.asPoint(); + break; + case 0x0006: + sendMessage(_parentModule, 0x1009, param); + break; + case 0x1006: + // Sent by Klaymen when its animation sequence has finished + if (_isKlaymenBusy) { + _isKlaymenBusy = false; + if (_messageListIndex == _messageListCount) { + // If the current message list was processed completely, + // sent Klaymen into the idle state. + sendMessage(_klaymen, 0x4004, 0); + } else { + // Else continue with the next message in the current message list + processMessageList(); + } + } + break; + case 0x1007: + // This isn't sent by any code, check if it's in a message list + // This cancels the current message list and sets Klaymen into the idle state. + if (_isKlaymenBusy) { + _isKlaymenBusy = false; + _messageList = NULL; + sendMessage(_klaymen, 0x4004, 0); + } + break; + case 0x101D: + // Hide the mouse cursor + if (_mouseCursor) { + _mouseCursorWasVisible = _mouseCursor->getSurface()->getVisible(); + _mouseCursor->getSurface()->setVisible(false); + } + break; + case 0x101E: + // Show the mouse cursor + if (_mouseCursorWasVisible && _mouseCursor) { + _mouseCursor->getSurface()->setVisible(true); + } + break; + case 0x1022: + // Set the sender's surface priority + setSurfacePriority(((Sprite*)sender)->getSurface(), param.asInteger()); + break; + } + return 0; +} + +bool Scene::queryPositionSprite(int16 mouseX, int16 mouseY) { + for (uint i = 0; i < _collisionSprites.size(); i++) { + Sprite *sprite = _collisionSprites[i]; + if (sprite->hasMessageHandler() && sprite->isPointInside(mouseX, mouseY) && + sendPointMessage(sprite, 0x1011, _mouseClickPos) != 0) { + return true; + } + } + return false; +} + +bool Scene::queryPositionRectList(int16 mouseX, int16 mouseY) { + int16 klaymenX = _klaymen->getX(); + int16 klaymenY = _klaymen->getY(); + if (_rectType == 1) { + RectList &rectList = *_rectList; + for (uint i = 0; i < rectList.size(); i++) { + debug(2, "(%d, %d) ? (%d, %d, %d, %d)", klaymenX, klaymenY, rectList[i].rect.x1, rectList[i].rect.y1, rectList[i].rect.x2, rectList[i].rect.y2); + if (rectList[i].rect.contains(klaymenX, klaymenY)) { + for (uint j = 0; j < rectList[i].subRects.size(); j++) { + debug(2, " (%d, %d) ? (%d, %d, %d, %d)", mouseX, mouseY, rectList[i].subRects[j].rect.x1, rectList[i].subRects[j].rect.y1, rectList[i].subRects[j].rect.x2, rectList[i].subRects[j].rect.y2); + if (rectList[i].subRects[j].rect.contains(mouseX, mouseY)) { + return setMessageList2(rectList[i].subRects[j].messageListId); + } + } + } + } + } else if (_rectType == 2) { + MessageList *messageList = _dataResource.getMessageListAtPos(klaymenX, klaymenY, mouseX, mouseY); + if (messageList && messageList->size()) + setMessageList2(messageList, true, true); + } + return true; +} + +void Scene::setMessageList(uint32 id, bool canAcceptInput, bool doConvertMessages) { + setMessageList(_vm->_staticData->getMessageList(id), canAcceptInput, doConvertMessages); +} + +void Scene::setMessageList(MessageList *messageList, bool canAcceptInput, bool doConvertMessages) { + _messageList = messageList; + _messageListCount = _messageList ? _messageList->size() : 0; + _messageListIndex = 0; + _isKlaymenBusy = false; + _canAcceptInput = canAcceptInput; + _doConvertMessages = doConvertMessages; + _messageListStatus = 1; + sendMessage(_klaymen, 0x101C, 0); +} + +bool Scene::setMessageList2(uint32 id, bool canAcceptInput, bool doConvertMessages) { + return setMessageList2(_vm->_staticData->getMessageList(id), canAcceptInput, doConvertMessages); +} + +bool Scene::setMessageList2(MessageList *messageList, bool canAcceptInput, bool doConvertMessages) { + if (_messageListStatus == 0 || + (_messageListStatus == 1 && messageList != _messageList2) || + (_messageListStatus == 2 && messageList == _messageList2)) { + // NOTE Skipped unneeded resource preloading code + _messageValue = -1; + _messageList2 = messageList; + setMessageList(messageList, canAcceptInput, doConvertMessages); + return true; + } + return false; +} + +bool Scene::isMessageList2(uint32 id) { + return _messageList2 == _vm->_staticData->getMessageList(id); +} + +void Scene::processMessageList() { + debug(7, "Scene::processMessageList() _isMessageListBusy = %d; _isKlaymenBusy = %d", _isMessageListBusy, _isKlaymenBusy); + + if (_isMessageListBusy || _isKlaymenBusy) + return; + + _isMessageListBusy = true; + + if (!_messageList) { + _messageList2 = NULL; + _messageListStatus = 0; + } + + if (_messageList && _klaymen) { + +#if 0 + debug("MessageList: %p, %d", (void*)_messageList, _messageList->size()); + for (uint i = 0; i < _messageList->size(); ++i) { + if (i == _messageListIndex) debugN("**"); else debugN(" "); + debug("(%08X, %08X)", (*_messageList)[i].messageNum, (*_messageList)[i].messageValue); + } + debug("--------------------------------"); +#endif + + while (_messageList && _messageListIndex < _messageListCount && !_isKlaymenBusy) { + uint32 messageNum = (*_messageList)[_messageListIndex].messageNum; + uint32 messageParam = (*_messageList)[_messageListIndex].messageValue; + + ++_messageListIndex; + if (_messageListIndex == _messageListCount) + sendMessage(_klaymen, 0x1021, 0); + if (_doConvertMessages) + messageNum = convertMessageNum(messageNum); + if (messageNum == 0x1009 || messageNum == 0x1024) { + sendMessage(_parentModule, messageNum, messageParam); + } else if (messageNum == 0x100A) { + _messageValue = messageParam; + sendMessage(_parentModule, messageNum, messageParam); + } else if (messageNum == 0x4001) { + _isKlaymenBusy = true; + sendPointMessage(_klaymen, 0x4001, _mouseClickPos); + } else if (messageNum == 0x100D) { + if (this->hasMessageHandler() && sendMessage(this, 0x100D, messageParam) != 0) + continue; + } else if (messageNum == 0x101A) { + _messageListStatus = 0; + } else if (messageNum == 0x101B) { + _messageListStatus = 2; + } else if (messageNum == 0x1020) { + _canAcceptInput = false; + } else if (messageNum >= 0x2000 && messageNum <= 0x2FFF) { + if (this->hasMessageHandler() && sendMessage(this, messageNum, messageParam) != 0) { + _isMessageListBusy = false; + return; + } + } else if (messageNum != 0x4003) { + _isKlaymenBusy = true; + if (_klaymen->hasMessageHandler() && sendMessage(_klaymen, messageNum, messageParam) != 0) { + _isKlaymenBusy = false; + } + } + if (_messageListIndex == _messageListCount) { + _canAcceptInput = true; + _messageList = NULL; + } + } + } + + _isMessageListBusy = false; + +} + +void Scene::cancelMessageList() { + _isKlaymenBusy = false; + _messageList = NULL; + _canAcceptInput = true; + sendMessage(_klaymen, 0x4004, 0); +} + +void Scene::setRectList(uint32 id) { + setRectList(_vm->_staticData->getRectList(id)); +} + +void Scene::setRectList(RectList *rectList) { + _rectList = rectList; + _rectType = 1; +} + +void Scene::clearRectList() { + _rectList = NULL; + _rectType = 0; +} + +void Scene::loadHitRectList() { + HitRectList *hitRectList = _dataResource.getHitRectList(); + if (hitRectList) { + _hitRectList = *hitRectList; + setHitRects(&_hitRectList); + } +} + +void Scene::loadDataResource(uint32 fileHash) { + _dataResource.load(fileHash); + _rectType = 2; + if (_klaymen) + _klaymen->loadDataResource(fileHash); +} + +uint16 Scene::convertMessageNum(uint32 messageNum) { + switch (messageNum) { + case 0x00004004: + return 0x4001; + case 0x00000083: + return 0x100A; + case 0x044001C8: + return 0x481C; + case 0x02420480: + return 0x4818; + case 0x08004025: + return 0x100D; + case 0x04404281: + return 0x4824; + case 0x08400880: + return 0x4825; + case 0x08209081: + return 0x4823; + case 0x24000060: + return 0x1009; + case 0x42002200: + return 0x4004; + case 0x428D4894: + return 0x101A; + } + return 0x1000; +} + +void Scene::clearHitRects() { + _hitRects = NULL; +} + +HitRect *Scene::findHitRectAtPos(int16 x, int16 y) { + static HitRect kDefaultHitRect = {NRect(), 0x5000}; + if (_hitRects) + for (HitRectList::iterator it = _hitRects->begin(); it != _hitRects->end(); it++) + if ((*it).rect.contains(x, y)) + return &(*it); + return &kDefaultHitRect; +} + +void Scene::addCollisionSprite(Sprite *sprite) { + int index = 0, insertIndex = -1; + for (Common::Array<Sprite*>::iterator iter = _collisionSprites.begin(); iter != _collisionSprites.end(); iter++) { + if ((*iter)->getPriority() > sprite->getPriority()) { + insertIndex = index; + break; + } + index++; + } + if (insertIndex >= 0) + _collisionSprites.insert_at(insertIndex, sprite); + else + _collisionSprites.push_back(sprite); +} + +void Scene::removeCollisionSprite(Sprite *sprite) { + for (uint index = 0; index < _collisionSprites.size(); index++) { + if (_collisionSprites[index] == sprite) { + _collisionSprites.remove_at(index); + break; + } + } +} + +void Scene::clearCollisionSprites() { + _collisionSprites.clear(); +} + +void Scene::checkCollision(Sprite *sprite, uint16 flags, int messageNum, uint32 messageParam) { + for (Common::Array<Sprite*>::iterator iter = _collisionSprites.begin(); iter != _collisionSprites.end(); iter++) { + Sprite *collSprite = *iter; + if ((sprite->getFlags() & flags) && collSprite->checkCollision(sprite->getCollisionBounds())) { + sprite->sendMessage(collSprite, messageNum, messageParam); + } + } +} + +void Scene::insertMouse(Mouse *mouseCursor) { + if (_mouseCursor) + deleteSprite((Sprite**)&_mouseCursor); + _mouseCursor = mouseCursor; + addEntity(_mouseCursor); +} + +} // End of namespace Neverhood |