diff options
Diffstat (limited to 'engines/neverhood/scene.cpp')
-rw-r--r-- | engines/neverhood/scene.cpp | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/engines/neverhood/scene.cpp b/engines/neverhood/scene.cpp index 80a2b69169..e76a9ca521 100644 --- a/engines/neverhood/scene.cpp +++ b/engines/neverhood/scene.cpp @@ -28,7 +28,7 @@ namespace Neverhood { Scene::Scene(NeverhoodEngine *vm, Module *parentModule) : Entity(vm, 0), _parentModule(parentModule), _dataResource(vm), _hitRects(NULL), _mouseCursorWasVisible(true) { - + _isKlaymenBusy = false; _doConvertMessages = false; _messageList = NULL; @@ -50,10 +50,10 @@ Scene::Scene(NeverhoodEngine *vm, Module *parentModule) _smackerPlayer = NULL; _isMessageListBusy = false; _messageValue = -1; - + SetUpdateHandler(&Scene::update); SetMessageHandler(&Scene::handleMessage); - + _vm->_screen->clearRenderQueue(); } @@ -71,7 +71,7 @@ Scene::~Scene() { delete *iter; // Don't delete surfaces since they always belong to an entity - + // Purge the resources after each scene _vm->_res->purgeResources(); @@ -84,7 +84,7 @@ void Scene::draw() { } else { for (Common::Array<BaseSurface*>::iterator iter = _surfaces.begin(); iter != _surfaces.end(); iter++) (*iter)->draw(); - } + } } void Scene::addEntity(Entity *entity) { @@ -99,7 +99,7 @@ void Scene::addEntity(Entity *entity) { if (insertIndex >= 0) _entities.insert_at(insertIndex, entity); else - _entities.push_back(entity); + _entities.push_back(entity); } bool Scene::removeEntity(Entity *entity) { @@ -108,7 +108,7 @@ bool Scene::removeEntity(Entity *entity) { _entities.remove_at(index); return true; } - return false; + return false; } void Scene::addSurface(BaseSurface *surface) { @@ -124,7 +124,7 @@ void Scene::addSurface(BaseSurface *surface) { if (insertIndex >= 0) _surfaces.insert_at(insertIndex, surface); else - _surfaces.push_back(surface); + _surfaces.push_back(surface); } } @@ -135,7 +135,7 @@ bool Scene::removeSurface(BaseSurface *surface) { return true; } } - return false; + return false; } void Scene::printSurfaces(Console *con) { @@ -246,12 +246,12 @@ void Scene::update() { if (_mouseClicked) { if (_klaymen) { if (_canAcceptInput && - _klaymen->hasMessageHandler() && + _klaymen->hasMessageHandler() && sendMessage(_klaymen, 0x1008, 0) != 0 && queryPositionSprite(_mouseClickPos.x, _mouseClickPos.y)) { _mouseClicked = false; } else if (_canAcceptInput && - _klaymen->hasMessageHandler() && + _klaymen->hasMessageHandler() && sendMessage(_klaymen, 0x1008, 0) != 0) { _mouseClicked = !queryPositionRectList(_mouseClickPos.x, _mouseClickPos.y); } @@ -262,7 +262,7 @@ void Scene::update() { processMessageList(); - // Update all entities + // Update all entities for (Common::Array<Entity*>::iterator iter = _entities.begin(); iter != _entities.end(); iter++) (*iter)->handleUpdate(); @@ -283,7 +283,7 @@ uint32 Scene::handleMessage(int messageNum, const MessageParam ¶m, Entity *s _mouseClickPos = param.asPoint(); break; case 0x0006: - sendMessage(_parentModule, 0x1009, param); + sendMessage(_parentModule, 0x1009, param); break; case 0x1006: // Sent by Klaymen when its animation sequence has finished @@ -332,7 +332,7 @@ uint32 Scene::handleMessage(int messageNum, const MessageParam ¶m, Entity *s bool Scene::queryPositionSprite(int16 mouseX, int16 mouseY) { for (uint i = 0; i < _collisionSprites.size(); i++) { Sprite *sprite = _collisionSprites[i]; - if (sprite->hasMessageHandler() && sprite->isPointInside(mouseX, mouseY) && + if (sprite->hasMessageHandler() && sprite->isPointInside(mouseX, mouseY) && sendPointMessage(sprite, 0x1011, _mouseClickPos) != 0) { return true; } @@ -412,8 +412,8 @@ void Scene::processMessageList() { _messageList2 = NULL; _messageListStatus = 0; } - - if (_messageList && _klaymen) { + + if (_messageList && _klaymen) { #if 0 debug("MessageList: %p, %d", (void*)_messageList, _messageList->size()); @@ -423,11 +423,11 @@ void Scene::processMessageList() { } debug("--------------------------------"); #endif - + while (_messageList && _messageListIndex < _messageListCount && !_isKlaymenBusy) { uint32 messageNum = (*_messageList)[_messageListIndex].messageNum; uint32 messageParam = (*_messageList)[_messageListIndex].messageValue; - + ++_messageListIndex; if (_messageListIndex == _messageListCount) sendMessage(_klaymen, 0x1021, 0); @@ -460,7 +460,7 @@ void Scene::processMessageList() { if (_klaymen->hasMessageHandler() && sendMessage(_klaymen, messageNum, messageParam) != 0) { _isKlaymenBusy = false; } - } + } if (_messageListIndex == _messageListCount) { _canAcceptInput = true; _messageList = NULL; @@ -469,7 +469,7 @@ void Scene::processMessageList() { } _isMessageListBusy = false; - + } void Scene::cancelMessageList() { @@ -531,7 +531,7 @@ uint16 Scene::convertMessageNum(uint32 messageNum) { case 0x42002200: return 0x4004; case 0x428D4894: - return 0x101A; + return 0x101A; } return 0x1000; } @@ -546,7 +546,7 @@ HitRect *Scene::findHitRectAtPos(int16 x, int16 y) { for (HitRectList::iterator it = _hitRects->begin(); it != _hitRects->end(); it++) if ((*it).rect.contains(x, y)) return &(*it); - return &kDefaultHitRect; + return &kDefaultHitRect; } void Scene::addCollisionSprite(Sprite *sprite) { @@ -561,7 +561,7 @@ void Scene::addCollisionSprite(Sprite *sprite) { if (insertIndex >= 0) _collisionSprites.insert_at(insertIndex, sprite); else - _collisionSprites.push_back(sprite); + _collisionSprites.push_back(sprite); } void Scene::removeCollisionSprite(Sprite *sprite) { @@ -583,7 +583,7 @@ void Scene::checkCollision(Sprite *sprite, uint16 flags, int messageNum, uint32 if ((sprite->getFlags() & flags) && collSprite->checkCollision(sprite->getCollisionBounds())) { sprite->sendMessage(collSprite, messageNum, messageParam); } - } + } } void Scene::insertMouse(Mouse *mouseCursor) { |