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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef NEVERHOOD_SCREEN_H
+#define NEVERHOOD_SCREEN_H
+
+#include "common/array.h"
+#include "graphics/surface.h"
+#include "video/smk_decoder.h"
+#include "neverhood/neverhood.h"
+#include "neverhood/microtiles.h"
+#include "neverhood/graphics.h"
+
+namespace Neverhood {
+
+struct RenderItem {
+ const Graphics::Surface *_surface;
+ const Graphics::Surface *_shadowSurface;
+ int16 _destX, _destY;
+ int16 _srcX, _srcY, _width, _height;
+ bool _transparent;
+ byte _version;
+ bool _refresh;
+ bool operator==(const RenderItem &second) const {
+ return
+ _surface == second._surface &&
+ _shadowSurface == second._shadowSurface &&
+ _destX == second._destX &&
+ _destY == second._destY &&
+ _srcX == second._srcX &&
+ _srcY == second._srcY &&
+ _width == second._width &&
+ _height == second._height &&
+ _transparent == second._transparent &&
+ _version == second._version;
+ }
+};
+
+typedef Common::Array<RenderItem> RenderQueue;
+
+class Screen {
+public:
+ Screen(NeverhoodEngine *vm);
+ ~Screen();
+ void update();
+ uint32 getNextFrameTime();
+ void saveParams();
+ void restoreParams();
+ void setFps(int fps);
+ int getFps();
+ void setYOffset(int16 yOffset);
+ int16 getYOffset();
+ void setPaletteData(byte *paletteData);
+ void unsetPaletteData(byte *paletteData);
+ byte *getPaletteData() { return _paletteData; }
+ void testPalette(byte *paletteData);
+ void updatePalette();
+ void clear();
+ void clearRenderQueue();
+ void drawSurface2(const Graphics::Surface *surface, NDrawRect &drawRect, NRect &clipRect, bool transparent, byte version,
+ const Graphics::Surface *shadowSurface = NULL);
+ void drawSurface3(const Graphics::Surface *surface, int16 x, int16 y, NDrawRect &drawRect, NRect &clipRect, bool transparent, byte version);
+ void drawShadowSurface(const Graphics::Surface *surface, const Graphics::Surface *shadowSurface, int16 x, int16 y, NDrawRect &drawRect, NRect &clipRect);
+ void drawDoubleSurface2(const Graphics::Surface *surface, NDrawRect &drawRect);
+ void drawUnk(const Graphics::Surface *surface, NDrawRect &drawRect, NDrawRect &sysRect, NRect &clipRect, bool transparent, byte version);
+ void drawSurfaceClipRects(const Graphics::Surface *surface, NDrawRect &drawRect, NRect *clipRects, uint clipRectsCount, bool transparent, byte version);
+ void setSmackerDecoder(Video::SmackerDecoder *smackerDecoder) { _smackerDecoder = smackerDecoder; }
+ void queueBlit(const Graphics::Surface *surface, int16 destX, int16 destY, NRect &ddRect, bool transparent, byte version,
+ const Graphics::Surface *shadowSurface = NULL);
+ void blitRenderItem(const RenderItem &renderItem, const Common::Rect &clipRect);
+protected:
+ NeverhoodEngine *_vm;
+ MicroTileArray *_microTiles;
+ Graphics::Surface *_backScreen;
+ Video::SmackerDecoder *_smackerDecoder, *_savedSmackerDecoder;
+ int32 _ticks;
+ int32 _frameDelay, _savedFrameDelay;
+ byte *_paletteData;
+ bool _paletteChanged;
+ int16 _yOffset, _savedYOffset;
+ bool _fullRefresh;
+ RenderQueue *_renderQueue, *_prevRenderQueue;
+};
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_SCREEN_H */