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Diffstat (limited to 'engines/neverhood/screen.h')
-rw-r--r-- | engines/neverhood/screen.h | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/engines/neverhood/screen.h b/engines/neverhood/screen.h new file mode 100644 index 0000000000..c778066152 --- /dev/null +++ b/engines/neverhood/screen.h @@ -0,0 +1,106 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef NEVERHOOD_SCREEN_H +#define NEVERHOOD_SCREEN_H + +#include "common/array.h" +#include "graphics/surface.h" +#include "video/smk_decoder.h" +#include "neverhood/neverhood.h" +#include "neverhood/microtiles.h" +#include "neverhood/graphics.h" + +namespace Neverhood { + +struct RenderItem { + const Graphics::Surface *_surface; + const Graphics::Surface *_shadowSurface; + int16 _destX, _destY; + int16 _srcX, _srcY, _width, _height; + bool _transparent; + byte _version; + bool _refresh; + bool operator==(const RenderItem &second) const { + return + _surface == second._surface && + _shadowSurface == second._shadowSurface && + _destX == second._destX && + _destY == second._destY && + _srcX == second._srcX && + _srcY == second._srcY && + _width == second._width && + _height == second._height && + _transparent == second._transparent && + _version == second._version; + } +}; + +typedef Common::Array<RenderItem> RenderQueue; + +class Screen { +public: + Screen(NeverhoodEngine *vm); + ~Screen(); + void update(); + uint32 getNextFrameTime(); + void saveParams(); + void restoreParams(); + void setFps(int fps); + int getFps(); + void setYOffset(int16 yOffset); + int16 getYOffset(); + void setPaletteData(byte *paletteData); + void unsetPaletteData(byte *paletteData); + byte *getPaletteData() { return _paletteData; } + void testPalette(byte *paletteData); + void updatePalette(); + void clear(); + void clearRenderQueue(); + void drawSurface2(const Graphics::Surface *surface, NDrawRect &drawRect, NRect &clipRect, bool transparent, byte version, + const Graphics::Surface *shadowSurface = NULL); + void drawSurface3(const Graphics::Surface *surface, int16 x, int16 y, NDrawRect &drawRect, NRect &clipRect, bool transparent, byte version); + void drawShadowSurface(const Graphics::Surface *surface, const Graphics::Surface *shadowSurface, int16 x, int16 y, NDrawRect &drawRect, NRect &clipRect); + void drawDoubleSurface2(const Graphics::Surface *surface, NDrawRect &drawRect); + void drawUnk(const Graphics::Surface *surface, NDrawRect &drawRect, NDrawRect &sysRect, NRect &clipRect, bool transparent, byte version); + void drawSurfaceClipRects(const Graphics::Surface *surface, NDrawRect &drawRect, NRect *clipRects, uint clipRectsCount, bool transparent, byte version); + void setSmackerDecoder(Video::SmackerDecoder *smackerDecoder) { _smackerDecoder = smackerDecoder; } + void queueBlit(const Graphics::Surface *surface, int16 destX, int16 destY, NRect &ddRect, bool transparent, byte version, + const Graphics::Surface *shadowSurface = NULL); + void blitRenderItem(const RenderItem &renderItem, const Common::Rect &clipRect); +protected: + NeverhoodEngine *_vm; + MicroTileArray *_microTiles; + Graphics::Surface *_backScreen; + Video::SmackerDecoder *_smackerDecoder, *_savedSmackerDecoder; + int32 _ticks; + int32 _frameDelay, _savedFrameDelay; + byte *_paletteData; + bool _paletteChanged; + int16 _yOffset, _savedYOffset; + bool _fullRefresh; + RenderQueue *_renderQueue, *_prevRenderQueue; +}; + +} // End of namespace Neverhood + +#endif /* NEVERHOOD_SCREEN_H */ |