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-rw-r--r--engines/neverhood/smackerplayer.cpp237
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diff --git a/engines/neverhood/smackerplayer.cpp b/engines/neverhood/smackerplayer.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "graphics/palette.h"
+#include "neverhood/smackerplayer.h"
+#include "neverhood/palette.h"
+#include "neverhood/resourceman.h"
+#include "neverhood/scene.h"
+
+namespace Neverhood {
+
+// SmackerSurface
+
+SmackerSurface::SmackerSurface(NeverhoodEngine *vm)
+ : BaseSurface(vm, 0, 0, 0), _smackerFrame(NULL) {
+}
+
+void SmackerSurface::draw() {
+ if (_smackerFrame && _visible && _drawRect.width > 0 && _drawRect.height > 0)
+ _vm->_screen->drawSurface2(_smackerFrame, _drawRect, _clipRect, false, ++_version);
+}
+
+void SmackerSurface::setSmackerFrame(const Graphics::Surface *smackerFrame) {
+ _drawRect.x = 0;
+ _drawRect.y = 0;
+ _drawRect.width = smackerFrame->w;
+ _drawRect.height = smackerFrame->h;
+ _sysRect.x = 0;
+ _sysRect.y = 0;
+ _sysRect.width = (smackerFrame->w + 3) & 0xFFFC; // align by 4 bytes
+ _sysRect.height = smackerFrame->h;
+ _smackerFrame = smackerFrame;
+}
+
+// SmackerDoubleSurface
+
+SmackerDoubleSurface::SmackerDoubleSurface(NeverhoodEngine *vm)
+ : SmackerSurface(vm) {
+}
+
+void SmackerDoubleSurface::draw() {
+ if (_smackerFrame && _visible && _drawRect.width > 0 && _drawRect.height > 0)
+ _vm->_screen->drawDoubleSurface2(_smackerFrame, _drawRect);
+}
+
+void NeverhoodSmackerDecoder::forceSeekToFrame(uint frame) {
+ if (!isVideoLoaded())
+ return;
+
+ if (frame >= getFrameCount())
+ error("Can't force Smacker seek to invalid frame %d", frame);
+
+ if (_header.audioInfo[0].hasAudio)
+ error("Can't force Smacker frame seek with audio");
+ if (!rewind())
+ error("Failed to rewind");
+
+ SmackerVideoTrack *videoTrack = (SmackerVideoTrack *)getTrack(0);
+ uint32 offset = 0;
+ for (uint32 i = 0; i < frame; i++) {
+ videoTrack->increaseCurFrame();
+ offset += _frameSizes[i] & ~3;
+ }
+
+ _fileStream->seek(offset, SEEK_CUR);
+}
+
+// SmackerPlayer
+
+SmackerPlayer::SmackerPlayer(NeverhoodEngine *vm, Scene *scene, uint32 fileHash, bool doubleSurface, bool flag, bool paused)
+ : Entity(vm, 0), _scene(scene), _doubleSurface(doubleSurface), _videoDone(false), _paused(paused),
+ _palette(NULL), _smackerDecoder(NULL), _smackerSurface(NULL), _stream(NULL), _smackerFirst(true),
+ _drawX(-1), _drawY(-1) {
+
+ SetUpdateHandler(&SmackerPlayer::update);
+ open(fileHash, flag);
+}
+
+SmackerPlayer::~SmackerPlayer() {
+ close();
+}
+
+void SmackerPlayer::open(uint32 fileHash, bool keepLastFrame) {
+ debug(0, "SmackerPlayer::open(%08X)", fileHash);
+
+ _fileHash = fileHash;
+ _keepLastFrame = keepLastFrame;
+
+ close();
+
+ if (_doubleSurface) {
+ _smackerSurface = new SmackerDoubleSurface(_vm);
+ } else {
+ _smackerSurface = new SmackerSurface(_vm);
+ }
+
+ _smackerFirst = true;
+
+ _stream = _vm->_res->createStream(fileHash);
+
+ _smackerDecoder = new NeverhoodSmackerDecoder();
+ _smackerDecoder->loadStream(_stream);
+
+ _palette = new Palette(_vm);
+ _palette->usePalette();
+
+ if (!_paused)
+ _smackerDecoder->start();
+
+}
+
+void SmackerPlayer::close() {
+ if (_smackerDecoder)
+ _smackerDecoder->stop();
+ delete _smackerDecoder;
+ delete _palette;
+ // NOTE The SmackerDecoder deletes the _stream
+ delete _smackerSurface;
+ _smackerDecoder = NULL;
+ _palette = NULL;
+ _stream = NULL;
+ _smackerSurface = NULL;
+}
+
+void SmackerPlayer::gotoFrame(int frameNumber) {
+ if (_smackerDecoder) {
+ _smackerDecoder->forceSeekToFrame(frameNumber);
+ _smackerDecoder->decodeNextFrame();
+ }
+}
+
+uint32 SmackerPlayer::getFrameCount() {
+ return _smackerDecoder ? _smackerDecoder->getFrameCount() : 0;
+}
+
+uint32 SmackerPlayer::getFrameNumber() {
+ return _smackerDecoder ? _smackerDecoder->getCurFrame() : 0;
+}
+
+uint SmackerPlayer::getStatus() {
+ return 0;
+}
+
+void SmackerPlayer::setDrawPos(int16 x, int16 y) {
+ _drawX = x;
+ _drawY = y;
+ if (_smackerSurface) {
+ _smackerSurface->getDrawRect().x = _drawX;
+ _smackerSurface->getDrawRect().y = _drawY;
+ }
+}
+
+void SmackerPlayer::rewind() {
+ if (_smackerDecoder)
+ _smackerDecoder->rewind();
+}
+
+void SmackerPlayer::update() {
+
+ if (!_smackerDecoder)
+ return;
+
+ if (_paused) {
+ if (_smackerFirst)
+ updateFrame();
+ } else {
+ if (!_smackerDecoder->endOfVideo()) {
+ updateFrame();
+ } else if (!_keepLastFrame) {
+ // Inform the scene about the end of the video playback
+ if (_scene)
+ sendMessage(_scene, 0x3002, 0);
+ _videoDone = true;
+ } else {
+ rewind();
+ updateFrame();
+ _videoDone = false;
+ }
+ }
+
+}
+
+void SmackerPlayer::updateFrame() {
+ const Graphics::Surface *smackerFrame = _smackerDecoder->decodeNextFrame();
+
+ if (_smackerFirst) {
+ _smackerSurface->setSmackerFrame(smackerFrame);
+ if (_drawX < 0 || _drawY < 0) {
+ if (_doubleSurface) {
+ _drawX = 320 - _smackerDecoder->getWidth();
+ _drawY = 240 - _smackerDecoder->getHeight();
+ } else {
+ _drawX = (640 - _smackerDecoder->getWidth()) / 2;
+ _drawY = (480 - _smackerDecoder->getHeight()) / 2;
+ }
+ }
+ _smackerSurface->getDrawRect().x = _drawX;
+ _smackerSurface->getDrawRect().y = _drawY;
+ _smackerFirst = false;
+ }
+
+ if (_smackerDecoder->hasDirtyPalette())
+ updatePalette();
+
+}
+
+void SmackerPlayer::updatePalette() {
+ byte tempPalette[1024];
+ const byte *smackerPalette = _smackerDecoder->getPalette();
+ for (int i = 0; i < 256; i++) {
+ tempPalette[i * 4 + 0] = smackerPalette[i * 3 + 0];
+ tempPalette[i * 4 + 1] = smackerPalette[i * 3 + 1];
+ tempPalette[i * 4 + 2] = smackerPalette[i * 3 + 2];
+ }
+ _palette->copyPalette(tempPalette, 0, 256, 0);
+}
+
+} // End of namespace Neverhood