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Diffstat (limited to 'engines/neverhood/smackerplayer.h')
-rw-r--r-- | engines/neverhood/smackerplayer.h | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/engines/neverhood/smackerplayer.h b/engines/neverhood/smackerplayer.h new file mode 100644 index 0000000000..26ebff5d33 --- /dev/null +++ b/engines/neverhood/smackerplayer.h @@ -0,0 +1,90 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef NEVERHOOD_SMACKERPLAYER_H +#define NEVERHOOD_SMACKERPLAYER_H + +#include "video/smk_decoder.h" +#include "neverhood/neverhood.h" +#include "neverhood/entity.h" + +namespace Neverhood { + +class Scene; +class Palette; + +class SmackerSurface : public BaseSurface { +public: + SmackerSurface(NeverhoodEngine *vm); + virtual void draw(); + void setSmackerFrame(const Graphics::Surface *smackerFrame); +protected: + const Graphics::Surface *_smackerFrame; +}; + +class SmackerDoubleSurface : public SmackerSurface { +public: + SmackerDoubleSurface(NeverhoodEngine *vm); + virtual void draw(); +}; + +class NeverhoodSmackerDecoder : public Video::SmackerDecoder { +public: + void forceSeekToFrame(uint frame); +}; + +class SmackerPlayer : public Entity { +public: + SmackerPlayer(NeverhoodEngine *vm, Scene *scene, uint32 fileHash, bool doubleSurface, bool flag, bool paused = false); + ~SmackerPlayer(); + BaseSurface *getSurface() { return _smackerSurface; } + void open(uint32 fileHash, bool keepLastFrame); + void close(); + void gotoFrame(int frameNumber); + uint32 getFrameCount(); + uint32 getFrameNumber(); + uint getStatus(); + void setDrawPos(int16 x, int16 y); + void rewind(); + bool isDone() { return getFrameNumber() + 1 == getFrameCount(); } + NeverhoodSmackerDecoder *getSmackerDecoder() const { return _smackerDecoder; } +protected: + Scene *_scene; + Palette *_palette; + NeverhoodSmackerDecoder *_smackerDecoder; + SmackerSurface *_smackerSurface; + uint32 _fileHash; + bool _smackerFirst; + bool _doubleSurface; + Common::SeekableReadStream *_stream; + bool _keepLastFrame; + bool _videoDone; + bool _paused; + int _drawX, _drawY; + void update(); + void updateFrame(); + void updatePalette(); +}; + +} // End of namespace Neverhood + +#endif /* NEVERHOOD_SMACKERPLAYER_H */ |